TIC-80-guile/src/sprite.h

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2017-09-26 08:59:34 +02:00
// MIT License
// Copyright (c) 2017 Vadim Grigoruk @nesbox // grigoruk@gmail.com
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#pragma once
#include "studio.h"
typedef struct Sprite Sprite;
struct Sprite
{
tic_mem* tic;
u32 tickCounter;
u16 index;
u8 color;
u8 color2;
u8 size;
u8 brushSize;
bool editPalette;
struct
{
SDL_Rect rect;
SDL_Point start;
bool drag;
u8* back;
u8* front;
}select;
enum
{
SPRITE_DRAW_MODE,
SPRITE_PICK_MODE,
SPRITE_SELECT_MODE,
SPRITE_FILL_MODE,
}mode;
struct History* history;
void (*tick)(Sprite*);
void(*event)(Sprite*, StudioEvent);
};
void initSprite(Sprite*, tic_mem*);