TIC-80-guile/src/studio.h

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// MIT License
// Copyright (c) 2017 Vadim Grigoruk @nesbox // grigoruk@gmail.com
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#pragma once
#include <stdbool.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#if defined(__EMSCRIPTEN__)
#include <emscripten.h>
#endif
#include "tic.h"
#include "ticapi.h"
#include "defines.h"
#include "tools.h"
#define TIC_LOCAL ".local/"
#define TIC_CACHE TIC_LOCAL "cache/"
#define TIC_MOD_CTRL (KMOD_GUI|KMOD_CTRL)
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#define TOOLBAR_SIZE 7
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#define STUDIO_TEXT_WIDTH (TIC_FONT_WIDTH)
#define STUDIO_TEXT_HEIGHT (TIC_FONT_HEIGHT+1)
#define STUDIO_TEXT_BUFFER_WIDTH (TIC80_WIDTH / STUDIO_TEXT_WIDTH)
#define STUDIO_TEXT_BUFFER_HEIGHT (TIC80_HEIGHT / STUDIO_TEXT_HEIGHT)
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#define TIC_COLOR_BG (tic_color_black)
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#define DEFAULT_CHMOD 0755
#define CONFIG_TIC "config " TIC_VERSION_LABEL ".tic"
#define CONFIG_TIC_PATH TIC_LOCAL CONFIG_TIC
#define KEYMAP_COUNT (sizeof(tic80_input) * BITS_IN_BYTE)
#define KEYMAP_SIZE (KEYMAP_COUNT * sizeof(SDL_Scancode))
#define KEYMAP_DAT "keymap.dat"
#define KEYMAP_DAT_PATH TIC_LOCAL KEYMAP_DAT
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#define CART_EXT ".tic"
#define PROJECT_LUA_EXT ".lua"
#define PROJECT_MOON_EXT ".moon"
#define PROJECT_JS_EXT ".js"
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typedef struct
{
struct
{
struct
{
s32 sprite;
bool pixelPerfect;
} cursor;
struct
{
u8 bg;
u8 string;
u8 number;
u8 keyword;
u8 api;
u8 comment;
u8 sign;
u8 var;
u8 other;
u8 select;
u8 cursor;
} code;
struct
{
struct
{
u8 alpha;
} touch;
} gamepad;
} theme;
s32 gifScale;
s32 gifLength;
bool checkNewVersion;
bool noSound;
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} StudioConfig;
typedef enum
{
TIC_START_MODE,
TIC_CONSOLE_MODE,
TIC_RUN_MODE,
TIC_CODE_MODE,
TIC_SPRITE_MODE,
TIC_MAP_MODE,
TIC_WORLD_MODE,
TIC_SFX_MODE,
TIC_MUSIC_MODE,
TIC_KEYMAP_MODE,
TIC_DIALOG_MODE,
TIC_MENU_MODE,
TIC_SURF_MODE,
} EditorMode;
SDL_Event* pollEvent();
void setCursor(SDL_SystemCursor id);
s32 getMouseX();
s32 getMouseY();
bool checkMousePos(const SDL_Rect* rect);
bool checkMouseClick(const SDL_Rect* rect, s32 button);
bool checkMouseDown(const SDL_Rect* rect, s32 button);
bool getGesturePos(SDL_Point* pos);
const u8* getKeyboard();
void drawToolbar(tic_mem* tic, u8 color, bool bg);
void drawExtrabar(tic_mem* tic);
void drawBitIcon(s32 x, s32 y, const u8* ptr, u8 color);
void studioRomLoaded();
void studioRomSaved();
void studioConfigChanged();
void setStudioMode(EditorMode mode);
EditorMode getStudioMode();
void exitStudio();
u32 unzip(u8** dest, const u8* source, size_t size);
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void str2buf(const char* str, s32 size, void* buf, bool flip);
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void toClipboard(const void* data, s32 size, bool flip);
bool fromClipboard(void* data, s32 size, bool flip);
typedef enum
{
TIC_CLIPBOARD_NONE,
TIC_CLIPBOARD_CUT,
TIC_CLIPBOARD_COPY,
TIC_CLIPBOARD_PASTE,
} ClipboardEvent;
ClipboardEvent getClipboardEvent(SDL_Keycode keycode);
typedef enum
{
TIC_TOOLBAR_CUT,
TIC_TOOLBAR_COPY,
TIC_TOOLBAR_PASTE,
TIC_TOOLBAR_UNDO,
TIC_TOOLBAR_REDO,
} StudioEvent;
void setStudioEvent(StudioEvent event);
void showTooltip(const char* text);
SDL_Scancode* getKeymap();
const StudioConfig* getConfig();
void setSpritePixel(tic_tile* tiles, s32 x, s32 y, u8 color);
u8 getSpritePixel(tic_tile* tiles, s32 x, s32 y);
typedef void(*DialogCallback)(bool yes, void* data);
void showDialog(const char** text, s32 rows, DialogCallback callback, void* data);
void hideDialog();
void hideGameMenu();
bool studioCartChanged();
void playSystemSfx(s32 id);
void runGameFromSurf();
void gotoCode();
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void gotoSurf();
void exitFromGameMenu();
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void runProject();