11 lines
188 B
GLSL
11 lines
188 B
GLSL
|
varying vec4 color;
|
||
|
varying vec2 texCoord;
|
||
|
|
||
|
uniform sampler2D tex;
|
||
|
uniform vec4 myColor;
|
||
|
|
||
|
void main(void)
|
||
|
{
|
||
|
vec4 c = myColor * color;
|
||
|
gl_FragColor = texture2D(tex, texCoord) * c;
|
||
|
}
|