67 lines
1.6 KiB
C
67 lines
1.6 KiB
C
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// MIT License
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// Copyright (c) 2017 Vadim Grigoruk @nesbox // grigoruk@gmail.com
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#pragma once
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#include "studio.h"
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typedef struct Menu Menu;
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struct Menu
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{
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tic_mem* tic;
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struct FileSystem* fs;
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bool init;
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void* bg;
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s32 ticks;
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struct
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{
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s32 focus;
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} main;
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struct
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{
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u32 tab;
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s32 selected;
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} gamepad;
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SDL_Point pos;
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struct
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{
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SDL_Point start;
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bool active;
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} drag;
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enum
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{
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MAIN_MENU_MODE,
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GAMEPAD_MENU_MODE,
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} mode;
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void(*tick)(Menu* Menu);
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};
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void initMenu(Menu* menu, tic_mem* tic, struct FileSystem* fs);
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