TIC-80-guile/include/tic80.h

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// MIT License
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// Copyright (c) 2017 Vadim Grigoruk @nesbox // grigoruk@gmail.com
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// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#pragma once
#include "tic80_config.h"
#include "tic80_types.h"
#ifdef __cplusplus
extern "C" {
#endif
#define TIC80_WIDTH 240
#define TIC80_HEIGHT 136
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#define TIC80_FULLWIDTH_BITS 8
#define TIC80_FULLWIDTH (1 << TIC80_FULLWIDTH_BITS)
#define TIC80_FULLHEIGHT (TIC80_FULLWIDTH*9/16)
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#define TIC80_KEY_BUFFER 4
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typedef struct
{
struct
{
void (*trace)(const char* text, u8 color);
void (*error)(const char* info);
void (*exit)();
} callback;
struct
{
s16* samples;
s32 count;
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} sound;
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u32* screen;
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} tic80;
typedef union
{
struct
{
bool up:1;
bool down:1;
bool left:1;
bool right:1;
bool a:1;
bool b:1;
bool x:1;
bool y:1;
};
u8 data;
} tic80_gamepad;
typedef union
{
struct
{
tic80_gamepad first;
tic80_gamepad second;
tic80_gamepad third;
tic80_gamepad fourth;
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};
u32 data;
} tic80_gamepads;
typedef struct
{
u8 x;
u8 y;
union
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{
struct
{
u16 left:1;
u16 middle:1;
u16 right:1;
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s16 scrollx:6;
s16 scrolly:6;
u16 temp:1;
};
u16 btns;
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};
} tic80_mouse;
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typedef u8 tic_key;
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typedef struct
{
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union
{
tic_key keys[TIC80_KEY_BUFFER];
u32 data;
};
s8 text;
u8 temp[3];
} tic80_keyboard;
typedef struct
{
tic80_gamepads gamepads;
tic80_mouse mouse;
tic80_keyboard keyboard;
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} tic80_input;
TIC80_API tic80* tic80_create(s32 samplerate);
TIC80_API void tic80_load(tic80* tic, void* cart, s32 size);
TIC80_API void tic80_tick(tic80* tic, tic80_input input);
TIC80_API void tic80_delete(tic80* tic);
#ifdef __cplusplus
}
#endif