sokol: renderer works with studio
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		@@ -228,7 +228,7 @@ static void apply_viewport(void) {
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    sg_apply_viewport(vp_x, vp_y, vp_w, vp_h, true);
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}
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void gfx_draw() {
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static void gfx_draw() {
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    /* copy emulator pixel data into upscaling source texture */
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    sg_update_image(gfx.upscale_draw_state.fs_images[0], &(sg_image_content){
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