sokol: renderer works with studio
This commit is contained in:
		@@ -1,25 +1,421 @@
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#include "sokol_app.h"
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#include "sokol_gfx.h"
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#include "sokol_time.h"
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#include "sokol_audio.h"
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#include <sokol_app.h>
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#include <sokol_gfx.h>
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#include <sokol_time.h>
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#include <sokol_audio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <limits.h>
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#include <tic80.h>
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#include "system.h"
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sapp_desc sokol_main(int argc, char* argv[])
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static struct
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{
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    return (sapp_desc) {0};
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    //     .init_cb = app_init,
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    //     .frame_cb = app_frame,
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    //     .event_cb = app_input,
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    //     .cleanup_cb = app_cleanup,
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    //     .width = 3 * TIC80_FULLWIDTH,
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    //     .height = 3 * TIC80_FULLHEIGHT,
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    //     .window_title = "TIC-80 with Sokol renderer",
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    //     .ios_keyboard_resizes_canvas = true
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    // };
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	Studio* studio;
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	struct
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	{
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		saudio_desc desc;
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		float* samples;
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	} audio;
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	struct {
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	    sg_draw_state upscale_draw_state;
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	    sg_pass upscale_pass;
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	    sg_draw_state draw_state;
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	    s32 fb_width;
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	    s32 fb_height;
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	    s32 fb_aspect_scale_x;
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	    s32 fb_aspect_scale_y;
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	} gfx;
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} platform;
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#if defined(SOKOL_GLCORE33)
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static const char* gfx_vs_src =
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    "#version 330\n"
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    "in vec2 in_pos;\n"
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    "in vec2 in_uv;\n"
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    "out vec2 uv;\n"
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    "void main() {\n"
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    "  gl_Position = vec4(in_pos*2.0-1.0, 0.5, 1.0);\n"
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    "  uv = in_uv;\n"
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    "}\n";
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static const char* gfx_fs_src =
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    "#version 330\n"
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    "uniform sampler2D tex;\n"
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    "in vec2 uv;\n"
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    "out vec4 frag_color;\n"
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    "void main() {\n"
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    "  frag_color = texture(tex, uv);\n"
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    "}\n";
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#elif defined(SOKOL_GLES2)
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static const char* gfx_vs_src =
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    "attribute vec2 in_pos;\n"
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    "attribute vec2 in_uv;\n"
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    "varying vec2 uv;\n"
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    "void main() {\n"
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    "  gl_Position = vec4(in_pos*2.0-1.0, 0.5, 1.0);\n"
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    "  uv = in_uv;\n"
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    "}\n";
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static const char* gfx_fs_src =
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    "precision mediump float;\n"
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    "uniform sampler2D tex;"
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    "varying vec2 uv;\n"
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    "void main() {\n"
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    "  gl_FragColor = texture2D(tex, uv);\n"
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    "}\n";
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#elif defined(SOKOL_METAL)
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static const char* gfx_vs_src =
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    "#include <metal_stdlib>\n"
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    "using namespace metal;\n"
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    "struct vs_in {\n"
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    "  float2 pos [[attribute(0)]];\n"
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    "  float2 uv [[attribute(1)]];\n"
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    "};\n"
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    "struct vs_out {\n"
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    "  float4 pos [[position]];\n"
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    "  float2 uv;\n"
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    "};\n"
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    "vertex vs_out _main(vs_in in [[stage_in]]) {\n"
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    "  vs_out out;\n"
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    "  out.pos = float4(in.pos*2.0-1.0, 0.5, 1.0);\n"
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    "  out.uv = in.uv;\n"
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    "  return out;\n"
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    "}\n";
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static const char* gfx_fs_src =
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    "#include <metal_stdlib>\n"
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    "using namespace metal;\n"
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    "struct fs_in {\n"
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    "  float2 uv;\n"
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    "};\n"
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    "fragment float4 _main(fs_in in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler smp [[sampler(0)]]) {\n"
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    "  return tex.sample(smp, in.uv);\n"
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    "}\n";
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#elif defined(SOKOL_D3D11)
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static const char* gfx_vs_src =
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    "struct vs_in {\n"
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    "  float2 pos: POS;\n"
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    "  float2 uv:  UV;\n"
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    "};\n"
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    "struct vs_out {\n"
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    "  float2 uv: TEXCOORD0;\n"
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    "  float4 pos: SV_Position;\n"
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    "};\n"
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    "vs_out main(vs_in inp) {\n"
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    "  vs_out outp;\n"
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    "  outp.pos = float4(inp.pos*2.0-1.0, 0.5, 1.0);\n"
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    "  outp.uv = inp.uv;\n"
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    "  return outp;\n"
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    "}\n";
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static const char* gfx_fs_src =
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    "Texture2D<float4> tex: register(t0);\n"
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    "sampler smp: register(s0);\n"
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    "float4 main(float2 uv: TEXCOORD0): SV_Target0 {\n"
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    "  return tex.Sample(smp, uv);\n"
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    "}\n";
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#endif
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void gfx_init(s32 w, s32 h, s32 sx, s32 sy) {
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    platform.gfx.fb_width = w;
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    platform.gfx.fb_height = h;
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    platform.gfx.fb_aspect_scale_x = sx;
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    platform.gfx.fb_aspect_scale_y = sy;
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    sg_setup(&(sg_desc){
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        .mtl_device = sapp_metal_get_device(),
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        .mtl_renderpass_descriptor_cb = sapp_metal_get_renderpass_descriptor,
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        .mtl_drawable_cb = sapp_metal_get_drawable,
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        .d3d11_device = sapp_d3d11_get_device(),
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        .d3d11_device_context = sapp_d3d11_get_device_context(),
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        .d3d11_render_target_view_cb = sapp_d3d11_get_render_target_view,
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        .d3d11_depth_stencil_view_cb = sapp_d3d11_get_depth_stencil_view
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    });
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    /* quad vertex buffers with and without flipped UVs */
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    float verts[] = {
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        0.0f, 0.0f, 0.0f, 0.0f,
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        1.0f, 0.0f, 1.0f, 0.0f,
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        0.0f, 1.0f, 0.0f, 1.0f,
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        1.0f, 1.0f,  1.0f, 1.0f
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    };
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    float verts_flipped[] = {
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        0.0f, 0.0f, 0.0f, 1.0f,
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        1.0f, 0.0f, 1.0f, 1.0f,
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        0.0f, 1.0f, 0.0f, 0.0f,
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        1.0f, 1.0f,  1.0f, 0.0f
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    };
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    platform.gfx.upscale_draw_state.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
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        .size = sizeof(verts),
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        .content = verts,
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    });
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    platform.gfx.draw_state.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
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        .size = sizeof(verts),
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        .content = sg_query_feature(SG_FEATURE_ORIGIN_TOP_LEFT) ? verts : verts_flipped
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    });
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    /* a shader to render a textured quad */
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    sg_shader fsq_shd = sg_make_shader(&(sg_shader_desc){
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        .fs.images = {
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            [0] = { .name="tex", .type=SG_IMAGETYPE_2D },
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        },
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        .vs.source = gfx_vs_src,
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        .fs.source = gfx_fs_src,
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    });
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    /* 2 pipeline-state-objects, one for upscaling, one for rendering */
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    sg_pipeline_desc pip_desc = {
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        .layout = {
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            .attrs[0] = { .name="in_pos", .sem_name="POS", .format=SG_VERTEXFORMAT_FLOAT2 },
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            .attrs[1] = { .name="in_uv", .sem_name="UV", .format=SG_VERTEXFORMAT_FLOAT2 }
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        },
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        .shader = fsq_shd,
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        .primitive_type = SG_PRIMITIVETYPE_TRIANGLE_STRIP
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    };
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    platform.gfx.draw_state.pipeline = sg_make_pipeline(&pip_desc);
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    pip_desc.blend.depth_format = SG_PIXELFORMAT_NONE;
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    platform.gfx.upscale_draw_state.pipeline = sg_make_pipeline(&pip_desc);
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    /* a texture with the emulator's raw pixel data */
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    platform.gfx.upscale_draw_state.fs_images[0] = sg_make_image(&(sg_image_desc){
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        .width = platform.gfx.fb_width,
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        .height = platform.gfx.fb_height,
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        .pixel_format = SG_PIXELFORMAT_RGBA8,
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        .usage = SG_USAGE_STREAM,
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        .min_filter = SG_FILTER_NEAREST,
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        .mag_filter = SG_FILTER_NEAREST,
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        .wrap_u = SG_WRAP_CLAMP_TO_EDGE,
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        .wrap_v = SG_WRAP_CLAMP_TO_EDGE
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    });
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    /* a 2x upscaled render-target-texture */
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    platform.gfx.draw_state.fs_images[0] = sg_make_image(&(sg_image_desc){
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        .render_target = true,
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        .width = 2*platform.gfx.fb_width,
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        .height = 2*platform.gfx.fb_height,
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        .pixel_format = SG_PIXELFORMAT_RGBA8,
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        .min_filter = SG_FILTER_LINEAR,
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        .mag_filter = SG_FILTER_LINEAR,
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        .wrap_u = SG_WRAP_CLAMP_TO_EDGE,
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        .wrap_v = SG_WRAP_CLAMP_TO_EDGE
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    });
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    /* a render pass for the 2x upscaling */
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    platform.gfx.upscale_pass = sg_make_pass(&(sg_pass_desc){
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        .color_attachments[0].image = platform.gfx.draw_state.fs_images[0]
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    });
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}
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static const sg_pass_action gfx_upscale_pass_action = {
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    .colors[0] = { .action = SG_ACTION_DONTCARE }
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};
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static const sg_pass_action gfx_draw_pass_action = {
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    .colors[0] = { .action = SG_ACTION_CLEAR, .val = { 0.05f, 0.05f, 0.05f, 1.0f } }
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};
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static void apply_viewport(void) {
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    const s32 canvas_width = sapp_width();
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    const s32 canvas_height = sapp_height();
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    const float canvas_aspect = (float)canvas_width / (float)canvas_height;
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    const float fb_aspect = (float)(platform.gfx.fb_width*platform.gfx.fb_aspect_scale_x) / (float)(platform.gfx.fb_height*platform.gfx.fb_aspect_scale_y);
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    const s32 frame_x = 5;
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    const s32 frame_y = 5;
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    s32 vp_x, vp_y, vp_w, vp_h;
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    if (fb_aspect < canvas_aspect) {
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        vp_y = frame_y;
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        vp_h = canvas_height - 2 * frame_y;
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        vp_w = (s32) (canvas_height * fb_aspect) - 2 * frame_x;
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        vp_x = (canvas_width - vp_w) / 2;
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    }
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    else {
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        vp_x = frame_x;
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        vp_w = canvas_width - 2 * frame_x;
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        vp_h = (s32) (canvas_width / fb_aspect) - 2 * frame_y;
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        vp_y = frame_y;
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    }
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    sg_apply_viewport(vp_x, vp_y, vp_w, vp_h, true);
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}
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static void gfx_draw() {
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    /* copy emulator pixel data into upscaling source texture */
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    sg_update_image(platform.gfx.upscale_draw_state.fs_images[0], &(sg_image_content){
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        .subimage[0][0] = { 
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            .ptr = platform.studio->tic->screen,
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            .size = platform.gfx.fb_width*platform.gfx.fb_height*sizeof platform.studio->tic->screen[0]
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        }
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    });
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    /* upscale the original framebuffer 2x with nearest filtering */
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    sg_begin_pass(platform.gfx.upscale_pass, &gfx_upscale_pass_action);
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    sg_apply_draw_state(&platform.gfx.upscale_draw_state);
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    sg_draw(0, 4, 1);
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    sg_end_pass();
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    /* draw the final pass with linear filtering */
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    sg_begin_default_pass(&gfx_draw_pass_action, sapp_width(), sapp_height());
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    apply_viewport();
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    sg_apply_draw_state(&platform.gfx.draw_state);
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    sg_draw(0, 4, 1);
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    sg_end_pass();
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    sg_commit();
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}
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static void setClipboardText(const char* text)
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{
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}
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static bool hasClipboardText()
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{
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	return false;
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}
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static char* getClipboardText()
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{
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	return NULL;
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}
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static void freeClipboardText(const char* text)
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{
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}
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static u64 getPerformanceCounter()
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{
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	return 0;
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}
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static u64 getPerformanceFrequency()
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{
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	return 1000;
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}
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static void* getUrlRequest(const char* url, s32* size)
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{
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	return NULL;
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}
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static void goFullscreen()
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{
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}
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static void showMessageBox(const char* title, const char* message)
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{
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}
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static void setWindowTitle(const char* title)
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{
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}
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static void openSystemPath(const char* path)
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{
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}
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static void preseed()
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{
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#if defined(__TIC_MACOSX__)
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	srandom(time(NULL));
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	random();
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#else
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	srand(time(NULL));
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	rand();
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#endif
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}
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static void pollEvent()
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{
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}
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static void updateConfig()
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{
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}
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static System systemInterface = 
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{
 | 
			
		||||
	.setClipboardText = setClipboardText,
 | 
			
		||||
	.hasClipboardText = hasClipboardText,
 | 
			
		||||
	.getClipboardText = getClipboardText,
 | 
			
		||||
	.freeClipboardText = freeClipboardText,
 | 
			
		||||
 | 
			
		||||
	.getPerformanceCounter = getPerformanceCounter,
 | 
			
		||||
	.getPerformanceFrequency = getPerformanceFrequency,
 | 
			
		||||
 | 
			
		||||
	.getUrlRequest = getUrlRequest,
 | 
			
		||||
 | 
			
		||||
	.fileDialogLoad = file_dialog_load,
 | 
			
		||||
	.fileDialogSave = file_dialog_save,
 | 
			
		||||
 | 
			
		||||
	.goFullscreen = goFullscreen,
 | 
			
		||||
	.showMessageBox = showMessageBox,
 | 
			
		||||
	.setWindowTitle = setWindowTitle,
 | 
			
		||||
 | 
			
		||||
	.openSystemPath = openSystemPath,
 | 
			
		||||
	.preseed = preseed,
 | 
			
		||||
	.poll = pollEvent,
 | 
			
		||||
	.updateConfig = updateConfig,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
static void app_init(void)
 | 
			
		||||
{
 | 
			
		||||
	gfx_init(TIC80_FULLWIDTH, TIC80_FULLHEIGHT, 1, 1);
 | 
			
		||||
 | 
			
		||||
    platform.audio.samples = calloc(sizeof platform.audio.samples[0], saudio_sample_rate() / TIC_FRAMERATE * TIC_STEREO_CHANNLES);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void app_frame(void)
 | 
			
		||||
{
 | 
			
		||||
	tic_mem* tic = platform.studio->tic;
 | 
			
		||||
 | 
			
		||||
	if(platform.studio->quit)
 | 
			
		||||
	{
 | 
			
		||||
		return;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	platform.studio->tick();
 | 
			
		||||
 | 
			
		||||
	gfx_draw();
 | 
			
		||||
 | 
			
		||||
	s32 count = tic->samples.size / sizeof tic->samples.buffer[0];
 | 
			
		||||
    for(s32 i = 0; i < count; i++)
 | 
			
		||||
        platform.audio.samples[i] = (float)tic->samples.buffer[i] / SHRT_MAX;
 | 
			
		||||
 | 
			
		||||
    saudio_push(platform.audio.samples, count / 2);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void app_input(const sapp_event* event)
 | 
			
		||||
{
 | 
			
		||||
	
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void app_cleanup(void)
 | 
			
		||||
{
 | 
			
		||||
	platform.studio->close();
 | 
			
		||||
	free(platform.audio.samples);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
sapp_desc sokol_main(s32 argc, char* argv[])
 | 
			
		||||
{
 | 
			
		||||
	memset(&platform, 0, sizeof platform);
 | 
			
		||||
 | 
			
		||||
    platform.audio.desc.num_channels = TIC_STEREO_CHANNLES;
 | 
			
		||||
    saudio_setup(&platform.audio.desc);
 | 
			
		||||
 | 
			
		||||
	platform.studio = studioInit(argc, argv, saudio_sample_rate(), ".", &systemInterface);
 | 
			
		||||
 | 
			
		||||
	const s32 Width = TIC80_FULLWIDTH * platform.studio->config()->uiScale;
 | 
			
		||||
	const s32 Height = TIC80_FULLHEIGHT * platform.studio->config()->uiScale;
 | 
			
		||||
 | 
			
		||||
	return(sapp_desc)
 | 
			
		||||
	{
 | 
			
		||||
		.init_cb = app_init,
 | 
			
		||||
		.frame_cb = app_frame,
 | 
			
		||||
		.event_cb = app_input,
 | 
			
		||||
		.cleanup_cb = app_cleanup,
 | 
			
		||||
		.width = Width,
 | 
			
		||||
		.height = Height,
 | 
			
		||||
		.window_title = TIC_TITLE,
 | 
			
		||||
		.ios_keyboard_resizes_canvas = true
 | 
			
		||||
	};
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user