sokol: renderer works with studio

This commit is contained in:
Vadim Grigoruk 2018-09-27 23:39:08 +03:00
parent 004dc15c3f
commit 007ffbbc5a
3 changed files with 426 additions and 20 deletions

View File

@ -542,8 +542,18 @@ foreach(TIC80_OUTPUT ${TIC80_OUTPUTS})
endif() endif()
if(SOKOL_RENDERER) if(SOKOL_RENDERER)
add_dependencies(${TIC80_OUTPUT} sokol) # TODO fix Pro tic80lib
target_link_libraries(${TIC80_OUTPUT} sokol) add_dependencies(${TIC80_OUTPUT} tic80lib sokol)
target_link_libraries(${TIC80_OUTPUT} tic80lib sokol)
if(APPLE)
target_compile_definitions(${TIC80_OUTPUT} PRIVATE SOKOL_METAL)
elseif(WIN32)
target_compile_definitions(${TIC80_OUTPUT} PRIVATE SOKOL_D3D11)
elseif(LINUX)
target_compile_definitions(${TIC80_OUTPUT} PRIVATE SOKOL_GLCORE33)
endif()
else() else()
if(NOT EMSCRIPTEN) if(NOT EMSCRIPTEN)
add_dependencies(${TIC80_OUTPUT} SDL2main SDL2-static) add_dependencies(${TIC80_OUTPUT} SDL2main SDL2-static)

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@ -228,7 +228,7 @@ static void apply_viewport(void) {
sg_apply_viewport(vp_x, vp_y, vp_w, vp_h, true); sg_apply_viewport(vp_x, vp_y, vp_w, vp_h, true);
} }
void gfx_draw() { static void gfx_draw() {
/* copy emulator pixel data into upscaling source texture */ /* copy emulator pixel data into upscaling source texture */
sg_update_image(gfx.upscale_draw_state.fs_images[0], &(sg_image_content){ sg_update_image(gfx.upscale_draw_state.fs_images[0], &(sg_image_content){

View File

@ -1,25 +1,421 @@
#include "sokol_app.h" #include <sokol_app.h>
#include "sokol_gfx.h" #include <sokol_gfx.h>
#include "sokol_time.h" #include <sokol_time.h>
#include "sokol_audio.h" #include <sokol_audio.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <time.h>
#include <limits.h> #include <limits.h>
#include <tic80.h> #include "system.h"
sapp_desc sokol_main(int argc, char* argv[]) static struct
{ {
return (sapp_desc) {0}; Studio* studio;
// .init_cb = app_init,
// .frame_cb = app_frame, struct
// .event_cb = app_input, {
// .cleanup_cb = app_cleanup, saudio_desc desc;
// .width = 3 * TIC80_FULLWIDTH, float* samples;
// .height = 3 * TIC80_FULLHEIGHT, } audio;
// .window_title = "TIC-80 with Sokol renderer",
// .ios_keyboard_resizes_canvas = true struct {
// }; sg_draw_state upscale_draw_state;
sg_pass upscale_pass;
sg_draw_state draw_state;
s32 fb_width;
s32 fb_height;
s32 fb_aspect_scale_x;
s32 fb_aspect_scale_y;
} gfx;
} platform;
#if defined(SOKOL_GLCORE33)
static const char* gfx_vs_src =
"#version 330\n"
"in vec2 in_pos;\n"
"in vec2 in_uv;\n"
"out vec2 uv;\n"
"void main() {\n"
" gl_Position = vec4(in_pos*2.0-1.0, 0.5, 1.0);\n"
" uv = in_uv;\n"
"}\n";
static const char* gfx_fs_src =
"#version 330\n"
"uniform sampler2D tex;\n"
"in vec2 uv;\n"
"out vec4 frag_color;\n"
"void main() {\n"
" frag_color = texture(tex, uv);\n"
"}\n";
#elif defined(SOKOL_GLES2)
static const char* gfx_vs_src =
"attribute vec2 in_pos;\n"
"attribute vec2 in_uv;\n"
"varying vec2 uv;\n"
"void main() {\n"
" gl_Position = vec4(in_pos*2.0-1.0, 0.5, 1.0);\n"
" uv = in_uv;\n"
"}\n";
static const char* gfx_fs_src =
"precision mediump float;\n"
"uniform sampler2D tex;"
"varying vec2 uv;\n"
"void main() {\n"
" gl_FragColor = texture2D(tex, uv);\n"
"}\n";
#elif defined(SOKOL_METAL)
static const char* gfx_vs_src =
"#include <metal_stdlib>\n"
"using namespace metal;\n"
"struct vs_in {\n"
" float2 pos [[attribute(0)]];\n"
" float2 uv [[attribute(1)]];\n"
"};\n"
"struct vs_out {\n"
" float4 pos [[position]];\n"
" float2 uv;\n"
"};\n"
"vertex vs_out _main(vs_in in [[stage_in]]) {\n"
" vs_out out;\n"
" out.pos = float4(in.pos*2.0-1.0, 0.5, 1.0);\n"
" out.uv = in.uv;\n"
" return out;\n"
"}\n";
static const char* gfx_fs_src =
"#include <metal_stdlib>\n"
"using namespace metal;\n"
"struct fs_in {\n"
" float2 uv;\n"
"};\n"
"fragment float4 _main(fs_in in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler smp [[sampler(0)]]) {\n"
" return tex.sample(smp, in.uv);\n"
"}\n";
#elif defined(SOKOL_D3D11)
static const char* gfx_vs_src =
"struct vs_in {\n"
" float2 pos: POS;\n"
" float2 uv: UV;\n"
"};\n"
"struct vs_out {\n"
" float2 uv: TEXCOORD0;\n"
" float4 pos: SV_Position;\n"
"};\n"
"vs_out main(vs_in inp) {\n"
" vs_out outp;\n"
" outp.pos = float4(inp.pos*2.0-1.0, 0.5, 1.0);\n"
" outp.uv = inp.uv;\n"
" return outp;\n"
"}\n";
static const char* gfx_fs_src =
"Texture2D<float4> tex: register(t0);\n"
"sampler smp: register(s0);\n"
"float4 main(float2 uv: TEXCOORD0): SV_Target0 {\n"
" return tex.Sample(smp, uv);\n"
"}\n";
#endif
void gfx_init(s32 w, s32 h, s32 sx, s32 sy) {
platform.gfx.fb_width = w;
platform.gfx.fb_height = h;
platform.gfx.fb_aspect_scale_x = sx;
platform.gfx.fb_aspect_scale_y = sy;
sg_setup(&(sg_desc){
.mtl_device = sapp_metal_get_device(),
.mtl_renderpass_descriptor_cb = sapp_metal_get_renderpass_descriptor,
.mtl_drawable_cb = sapp_metal_get_drawable,
.d3d11_device = sapp_d3d11_get_device(),
.d3d11_device_context = sapp_d3d11_get_device_context(),
.d3d11_render_target_view_cb = sapp_d3d11_get_render_target_view,
.d3d11_depth_stencil_view_cb = sapp_d3d11_get_depth_stencil_view
});
/* quad vertex buffers with and without flipped UVs */
float verts[] = {
0.0f, 0.0f, 0.0f, 0.0f,
1.0f, 0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f
};
float verts_flipped[] = {
0.0f, 0.0f, 0.0f, 1.0f,
1.0f, 0.0f, 1.0f, 1.0f,
0.0f, 1.0f, 0.0f, 0.0f,
1.0f, 1.0f, 1.0f, 0.0f
};
platform.gfx.upscale_draw_state.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
.size = sizeof(verts),
.content = verts,
});
platform.gfx.draw_state.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
.size = sizeof(verts),
.content = sg_query_feature(SG_FEATURE_ORIGIN_TOP_LEFT) ? verts : verts_flipped
});
/* a shader to render a textured quad */
sg_shader fsq_shd = sg_make_shader(&(sg_shader_desc){
.fs.images = {
[0] = { .name="tex", .type=SG_IMAGETYPE_2D },
},
.vs.source = gfx_vs_src,
.fs.source = gfx_fs_src,
});
/* 2 pipeline-state-objects, one for upscaling, one for rendering */
sg_pipeline_desc pip_desc = {
.layout = {
.attrs[0] = { .name="in_pos", .sem_name="POS", .format=SG_VERTEXFORMAT_FLOAT2 },
.attrs[1] = { .name="in_uv", .sem_name="UV", .format=SG_VERTEXFORMAT_FLOAT2 }
},
.shader = fsq_shd,
.primitive_type = SG_PRIMITIVETYPE_TRIANGLE_STRIP
};
platform.gfx.draw_state.pipeline = sg_make_pipeline(&pip_desc);
pip_desc.blend.depth_format = SG_PIXELFORMAT_NONE;
platform.gfx.upscale_draw_state.pipeline = sg_make_pipeline(&pip_desc);
/* a texture with the emulator's raw pixel data */
platform.gfx.upscale_draw_state.fs_images[0] = sg_make_image(&(sg_image_desc){
.width = platform.gfx.fb_width,
.height = platform.gfx.fb_height,
.pixel_format = SG_PIXELFORMAT_RGBA8,
.usage = SG_USAGE_STREAM,
.min_filter = SG_FILTER_NEAREST,
.mag_filter = SG_FILTER_NEAREST,
.wrap_u = SG_WRAP_CLAMP_TO_EDGE,
.wrap_v = SG_WRAP_CLAMP_TO_EDGE
});
/* a 2x upscaled render-target-texture */
platform.gfx.draw_state.fs_images[0] = sg_make_image(&(sg_image_desc){
.render_target = true,
.width = 2*platform.gfx.fb_width,
.height = 2*platform.gfx.fb_height,
.pixel_format = SG_PIXELFORMAT_RGBA8,
.min_filter = SG_FILTER_LINEAR,
.mag_filter = SG_FILTER_LINEAR,
.wrap_u = SG_WRAP_CLAMP_TO_EDGE,
.wrap_v = SG_WRAP_CLAMP_TO_EDGE
});
/* a render pass for the 2x upscaling */
platform.gfx.upscale_pass = sg_make_pass(&(sg_pass_desc){
.color_attachments[0].image = platform.gfx.draw_state.fs_images[0]
});
}
static const sg_pass_action gfx_upscale_pass_action = {
.colors[0] = { .action = SG_ACTION_DONTCARE }
};
static const sg_pass_action gfx_draw_pass_action = {
.colors[0] = { .action = SG_ACTION_CLEAR, .val = { 0.05f, 0.05f, 0.05f, 1.0f } }
};
static void apply_viewport(void) {
const s32 canvas_width = sapp_width();
const s32 canvas_height = sapp_height();
const float canvas_aspect = (float)canvas_width / (float)canvas_height;
const float fb_aspect = (float)(platform.gfx.fb_width*platform.gfx.fb_aspect_scale_x) / (float)(platform.gfx.fb_height*platform.gfx.fb_aspect_scale_y);
const s32 frame_x = 5;
const s32 frame_y = 5;
s32 vp_x, vp_y, vp_w, vp_h;
if (fb_aspect < canvas_aspect) {
vp_y = frame_y;
vp_h = canvas_height - 2 * frame_y;
vp_w = (s32) (canvas_height * fb_aspect) - 2 * frame_x;
vp_x = (canvas_width - vp_w) / 2;
}
else {
vp_x = frame_x;
vp_w = canvas_width - 2 * frame_x;
vp_h = (s32) (canvas_width / fb_aspect) - 2 * frame_y;
vp_y = frame_y;
}
sg_apply_viewport(vp_x, vp_y, vp_w, vp_h, true);
}
static void gfx_draw() {
/* copy emulator pixel data into upscaling source texture */
sg_update_image(platform.gfx.upscale_draw_state.fs_images[0], &(sg_image_content){
.subimage[0][0] = {
.ptr = platform.studio->tic->screen,
.size = platform.gfx.fb_width*platform.gfx.fb_height*sizeof platform.studio->tic->screen[0]
}
});
/* upscale the original framebuffer 2x with nearest filtering */
sg_begin_pass(platform.gfx.upscale_pass, &gfx_upscale_pass_action);
sg_apply_draw_state(&platform.gfx.upscale_draw_state);
sg_draw(0, 4, 1);
sg_end_pass();
/* draw the final pass with linear filtering */
sg_begin_default_pass(&gfx_draw_pass_action, sapp_width(), sapp_height());
apply_viewport();
sg_apply_draw_state(&platform.gfx.draw_state);
sg_draw(0, 4, 1);
sg_end_pass();
sg_commit();
}
static void setClipboardText(const char* text)
{
}
static bool hasClipboardText()
{
return false;
}
static char* getClipboardText()
{
return NULL;
}
static void freeClipboardText(const char* text)
{
}
static u64 getPerformanceCounter()
{
return 0;
}
static u64 getPerformanceFrequency()
{
return 1000;
}
static void* getUrlRequest(const char* url, s32* size)
{
return NULL;
}
static void goFullscreen()
{
}
static void showMessageBox(const char* title, const char* message)
{
}
static void setWindowTitle(const char* title)
{
}
static void openSystemPath(const char* path)
{
}
static void preseed()
{
#if defined(__TIC_MACOSX__)
srandom(time(NULL));
random();
#else
srand(time(NULL));
rand();
#endif
}
static void pollEvent()
{
}
static void updateConfig()
{
}
static System systemInterface =
{
.setClipboardText = setClipboardText,
.hasClipboardText = hasClipboardText,
.getClipboardText = getClipboardText,
.freeClipboardText = freeClipboardText,
.getPerformanceCounter = getPerformanceCounter,
.getPerformanceFrequency = getPerformanceFrequency,
.getUrlRequest = getUrlRequest,
.fileDialogLoad = file_dialog_load,
.fileDialogSave = file_dialog_save,
.goFullscreen = goFullscreen,
.showMessageBox = showMessageBox,
.setWindowTitle = setWindowTitle,
.openSystemPath = openSystemPath,
.preseed = preseed,
.poll = pollEvent,
.updateConfig = updateConfig,
};
static void app_init(void)
{
gfx_init(TIC80_FULLWIDTH, TIC80_FULLHEIGHT, 1, 1);
platform.audio.samples = calloc(sizeof platform.audio.samples[0], saudio_sample_rate() / TIC_FRAMERATE * TIC_STEREO_CHANNLES);
}
static void app_frame(void)
{
tic_mem* tic = platform.studio->tic;
if(platform.studio->quit)
{
return;
}
platform.studio->tick();
gfx_draw();
s32 count = tic->samples.size / sizeof tic->samples.buffer[0];
for(s32 i = 0; i < count; i++)
platform.audio.samples[i] = (float)tic->samples.buffer[i] / SHRT_MAX;
saudio_push(platform.audio.samples, count / 2);
}
static void app_input(const sapp_event* event)
{
}
static void app_cleanup(void)
{
platform.studio->close();
free(platform.audio.samples);
}
sapp_desc sokol_main(s32 argc, char* argv[])
{
memset(&platform, 0, sizeof platform);
platform.audio.desc.num_channels = TIC_STEREO_CHANNLES;
saudio_setup(&platform.audio.desc);
platform.studio = studioInit(argc, argv, saudio_sample_rate(), ".", &systemInterface);
const s32 Width = TIC80_FULLWIDTH * platform.studio->config()->uiScale;
const s32 Height = TIC80_FULLHEIGHT * platform.studio->config()->uiScale;
return(sapp_desc)
{
.init_cb = app_init,
.frame_cb = app_frame,
.event_cb = app_input,
.cleanup_cb = app_cleanup,
.width = Width,
.height = Height,
.window_title = TIC_TITLE,
.ios_keyboard_resizes_canvas = true
};
} }