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@ -684,14 +684,6 @@ static void blitTexture()
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// static void blitGpuTexture(GPU_Target* screen, GPU_Image* texture)
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// {
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// SDL_Rect rect = {0, 0, 0, 0};
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// calcTextureRect(&rect);
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// GPU_BlitScale(texture, NULL, platform.gpu.screen, rect.x, rect.y, (float)rect.w / TIC80_FULLWIDTH, (float)rect.h / TIC80_FULLHEIGHT);
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// }
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static void blitGpuTexture(GPU_Target* screen, GPU_Image* texture)
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static void blitGpuTexture(GPU_Target* screen, GPU_Image* texture)
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{
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{
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SDL_Rect rect = {0, 0, 0, 0};
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SDL_Rect rect = {0, 0, 0, 0};
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