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@ -1145,7 +1145,7 @@ static void processGamepadMapping()
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tic_mem* tic = impl.studio.tic;
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for(s32 i = 0; i < KEYMAP_COUNT; i++)
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if(tic->api.key(tic, impl.keycodes[i]))
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if(impl.keycodes[i] && tic->api.key(tic, impl.keycodes[i]))
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tic->ram.input.gamepads.data |= 1 << i;
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}
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