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This commit is contained in:
BADIM-PC\Vadim 2018-02-26 09:24:28 +03:00
parent 0224cfb54b
commit 0c6d4c5440
1 changed files with 7 additions and 7 deletions

View File

@ -23,7 +23,6 @@ static struct
{
Studio* studio;
bool useShader;
SDL_Window* window;
SDL_Renderer* renderer;
@ -34,6 +33,7 @@ static struct
GPU_Target* screen;
GPU_Image* texture;
u32 crt_shader;
bool useShader;
} gpu;
struct
@ -218,7 +218,7 @@ static void calcTextureRect(SDL_Rect* rect)
{
SDL_GetWindowSize(platform.window, &rect->w, &rect->h);
if(platform.useShader)
if(platform.gpu.useShader)
{
enum{Width = TIC80_FULLWIDTH, Height = TIC80_FULLHEIGHT};
@ -285,7 +285,7 @@ static void processMouse()
SDL_Rect rect = {0, 0, 0, 0};
calcTextureRect(&rect);
if(platform.useShader)
if(platform.gpu.useShader)
{
if(rect.w) input->mouse.x = (mx - rect.x) * TIC80_FULLWIDTH / rect.w - OFFSET_LEFT;
if(rect.h) input->mouse.y = (my - rect.y) * TIC80_FULLHEIGHT / rect.h - OFFSET_TOP;
@ -1083,7 +1083,7 @@ static void gpuTick()
{
if(platform.useShader)
if(platform.gpu.useShader)
{
SDL_Rect rect = {0, 0, 0, 0};
calcTextureRect(&rect);
@ -1104,7 +1104,7 @@ static void gpuTick()
}
else
{
blitGpuTexture(platform.gpu.screen, platform.gpu.texture);
blitGpuTexture(platform.gpu.screen, platform.gpu.texture);
}
}
@ -1230,9 +1230,9 @@ static s32 start(s32 argc, char **argv, const char* folder)
GPU_SetAnchor(platform.gpu.texture, 0, 0);
GPU_SetImageFilter(platform.gpu.texture, GPU_FILTER_NEAREST);
platform.useShader = true;
platform.gpu.useShader = true;
if(platform.useShader)
if(platform.gpu.useShader)
platform.gpu.crt_shader = load_shader_program();
#if defined(__EMSCRIPTEN__)