changed pixel format to RGBA

This commit is contained in:
BADIM-PC\Vadim
2018-02-22 11:38:31 +03:00
parent 840d67f48d
commit 11751e75e7
2 changed files with 15 additions and 22 deletions

View File

@@ -14,7 +14,7 @@
#endif
#define STUDIO_UI_SCALE 4
#define STUDIO_PIXEL_FORMAT SDL_PIXELFORMAT_ARGB8888
#define STUDIO_PIXEL_FORMAT SDL_PIXELFORMAT_ABGR8888
#define TEXTURE_SIZE (TIC80_FULLWIDTH)
#define OFFSET_LEFT ((TIC80_FULLWIDTH-TIC80_WIDTH)/2)
#define OFFSET_TOP ((TIC80_FULLHEIGHT-TIC80_HEIGHT)/2)
@@ -1101,11 +1101,6 @@ u32 load_shader_program()
}
}
void free_shader(Uint32 p)
{
GPU_FreeShaderProgram(p);
}
#include <math.h>
static s32 start(s32 argc, char **argv, const char* folder)
@@ -1133,7 +1128,7 @@ static s32 start(s32 argc, char **argv, const char* folder)
GPU_Target* screen = GPU_Init(Width, Height, GPU_INIT_DISABLE_VSYNC);
GPU_Image* texture = GPU_CreateImage(TIC80_FULLWIDTH, TIC80_FULLHEIGHT, GPU_FORMAT_RGBA);// GPU_FORMAT_BGRA);
GPU_Image* texture = GPU_CreateImage(TIC80_FULLWIDTH, TIC80_FULLHEIGHT, GPU_FORMAT_RGBA);
GPU_SetAnchor(texture, 0, 0);
GPU_SetImageFilter(texture, GPU_FILTER_NEAREST);
@@ -1196,10 +1191,8 @@ static s32 start(s32 argc, char **argv, const char* folder)
SDL_CloseAudioDevice(platform.audio.device);
free_shader(crt_shader);
GPU_FreeShaderProgram(crt_shader);
GPU_FreeImage(texture);
GPU_Quit();
return 0;