SDL replaced with SDL GPU
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							| @@ -76,16 +76,6 @@ static void readConfigShowSync(Config* config, lua_State* lua) | ||||
| 	lua_pop(lua, 1); | ||||
| } | ||||
|  | ||||
| static void readConfigUseVsync(Config* config, lua_State* lua) | ||||
| { | ||||
| 	lua_getglobal(lua, "USE_VSYNC"); | ||||
|  | ||||
| 	if(lua_isboolean(lua, -1)) | ||||
| 		config->data.useVsync = lua_toboolean(lua, -1); | ||||
|  | ||||
| 	lua_pop(lua, 1); | ||||
| } | ||||
|  | ||||
| static void readCursorTheme(Config* config, lua_State* lua) | ||||
| { | ||||
| 	lua_getfield(lua, -1, "CURSOR"); | ||||
| @@ -232,7 +222,6 @@ static void readConfig(Config* config) | ||||
| 			readConfigCheckNewVersion(config, lua); | ||||
| 			readConfigNoSound(config, lua); | ||||
| 			readConfigShowSync(config, lua); | ||||
| 			readConfigUseVsync(config, lua); | ||||
| 			readTheme(config, lua); | ||||
| 		} | ||||
|  | ||||
|   | ||||
							
								
								
									
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								src/system.c
									
									
									
									
									
								
							
							
						
						
									
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								src/system.c
									
									
									
									
									
								
							| @@ -5,7 +5,6 @@ | ||||
| #include <stdlib.h> | ||||
| #include <stdio.h> | ||||
| #include <time.h> | ||||
| #include <SDL.h> | ||||
|  | ||||
| #include <SDL_gpu.h> | ||||
|  | ||||
| @@ -23,10 +22,7 @@ static struct | ||||
| { | ||||
| 	Studio* studio; | ||||
|  | ||||
|  | ||||
| 	SDL_Window* window; | ||||
| 	SDL_Renderer* renderer; | ||||
| 	SDL_Texture* texture; | ||||
|  | ||||
| 	struct | ||||
| 	{ | ||||
| @@ -39,7 +35,7 @@ static struct | ||||
| 	struct | ||||
| 	{ | ||||
| 		SDL_Joystick* ports[TIC_GAMEPADS]; | ||||
| 		SDL_Texture* texture; | ||||
| 		GPU_Image* texture; | ||||
|  | ||||
| 		tic80_gamepads touch; | ||||
| 		tic80_gamepads joystick; | ||||
| @@ -61,7 +57,7 @@ static struct | ||||
|  | ||||
| 	struct | ||||
| 	{ | ||||
| 		SDL_Texture* texture; | ||||
| 		GPU_Image* texture; | ||||
| 		const u8* src; | ||||
| 	} mouse; | ||||
|  | ||||
| @@ -162,56 +158,56 @@ static void updateGamepadParts() | ||||
| 	platform.gamepad.part.y = (SDL_Point){rect.w - 2*tileSize, 0*tileSize + offset}; | ||||
| } | ||||
|  | ||||
| static void transparentBlit(u32* out, s32 pitch) | ||||
| { | ||||
| 	const u8* in = platform.studio->tic->ram.vram.screen.data; | ||||
| 	const u8* end = in + sizeof(platform.studio->tic->ram.vram.screen); | ||||
| 	const u32* pal = tic_palette_blit(&platform.studio->tic->config.palette); | ||||
| 	const u32 Delta = (pitch/sizeof *out - TIC80_WIDTH); | ||||
| // static void transparentBlit(u32* out, s32 pitch) | ||||
| // { | ||||
| // 	const u8* in = platform.studio->tic->ram.vram.screen.data; | ||||
| // 	const u8* end = in + sizeof(platform.studio->tic->ram.vram.screen); | ||||
| // 	const u32* pal = tic_palette_blit(&platform.studio->tic->config.palette); | ||||
| // 	const u32 Delta = (pitch/sizeof *out - TIC80_WIDTH); | ||||
|  | ||||
| 	s32 col = 0; | ||||
| // 	s32 col = 0; | ||||
|  | ||||
| 	while(in != end) | ||||
| 	{ | ||||
| 		u8 low = *in & 0x0f; | ||||
| 		u8 hi = (*in & 0xf0) >> TIC_PALETTE_BPP; | ||||
| 		*out++ = low ? (*(pal + low) | 0xff000000) : 0; | ||||
| 		*out++ = hi ? (*(pal + hi) | 0xff000000) : 0; | ||||
| 		in++; | ||||
| // 	while(in != end) | ||||
| // 	{ | ||||
| // 		u8 low = *in & 0x0f; | ||||
| // 		u8 hi = (*in & 0xf0) >> TIC_PALETTE_BPP; | ||||
| // 		*out++ = low ? (*(pal + low) | 0xff000000) : 0; | ||||
| // 		*out++ = hi ? (*(pal + hi) | 0xff000000) : 0; | ||||
| // 		in++; | ||||
|  | ||||
| 		col += BITS_IN_BYTE / TIC_PALETTE_BPP; | ||||
| // 		col += BITS_IN_BYTE / TIC_PALETTE_BPP; | ||||
|  | ||||
| 		if (col == TIC80_WIDTH) | ||||
| 		{ | ||||
| 			col = 0; | ||||
| 			out += Delta; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| // 		if (col == TIC80_WIDTH) | ||||
| // 		{ | ||||
| // 			col = 0; | ||||
| // 			out += Delta; | ||||
| // 		} | ||||
| // 	} | ||||
| // } | ||||
|  | ||||
| static void initTouchGamepad() | ||||
| { | ||||
| 	if (!platform.renderer) | ||||
| 	if (!platform.gpu.screen) | ||||
| 		return; | ||||
|  | ||||
| 	platform.studio->tic->api.map(platform.studio->tic, &platform.studio->tic->config.bank0.map, &platform.studio->tic->config.bank0.tiles, 0, 0, TIC_MAP_SCREEN_WIDTH, TIC_MAP_SCREEN_HEIGHT, 0, 0, -1, 1); | ||||
| 	// platform.studio->tic->api.map(platform.studio->tic, &platform.studio->tic->config.bank0.map, &platform.studio->tic->config.bank0.tiles, 0, 0, TIC_MAP_SCREEN_WIDTH, TIC_MAP_SCREEN_HEIGHT, 0, 0, -1, 1); | ||||
|  | ||||
| 	if(!platform.gamepad.texture) | ||||
| 	{ | ||||
| 		platform.gamepad.texture = SDL_CreateTexture(platform.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING, TEXTURE_SIZE, TEXTURE_SIZE); | ||||
| 		SDL_SetTextureBlendMode(platform.gamepad.texture, SDL_BLENDMODE_BLEND); | ||||
| 	} | ||||
| 	// if(!platform.gamepad.texture) | ||||
| 	// { | ||||
| 	// 	platform.gamepad.texture = SDL_CreateTexture(platform.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING, TEXTURE_SIZE, TEXTURE_SIZE); | ||||
| 	// 	SDL_SetTextureBlendMode(platform.gamepad.texture, SDL_BLENDMODE_BLEND); | ||||
| 	// } | ||||
|  | ||||
| 	{ | ||||
| 		void* pixels = NULL; | ||||
| 		s32 pitch = 0; | ||||
| 	// { | ||||
| 	// 	void* pixels = NULL; | ||||
| 	// 	s32 pitch = 0; | ||||
|  | ||||
| 		SDL_LockTexture(platform.gamepad.texture, NULL, &pixels, &pitch); | ||||
| 		transparentBlit(pixels, pitch); | ||||
| 		SDL_UnlockTexture(platform.gamepad.texture); | ||||
| 	} | ||||
| 	// 	SDL_LockTexture(platform.gamepad.texture, NULL, &pixels, &pitch); | ||||
| 	// 	transparentBlit(pixels, pitch); | ||||
| 	// 	SDL_UnlockTexture(platform.gamepad.texture); | ||||
| 	// } | ||||
|  | ||||
| 	updateGamepadParts(); | ||||
| 	// updateGamepadParts(); | ||||
| } | ||||
|  | ||||
| static void calcTextureRect(SDL_Rect* rect) | ||||
| @@ -325,49 +321,49 @@ static void processKeyboard() | ||||
|  | ||||
| static bool checkTouch(const SDL_Rect* rect, s32* x, s32* y) | ||||
| { | ||||
| 	s32 devices = SDL_GetNumTouchDevices(); | ||||
| 	s32 width = 0, height = 0; | ||||
| 	SDL_GetWindowSize(platform.window, &width, &height); | ||||
| 	// s32 devices = SDL_GetNumTouchDevices(); | ||||
| 	// s32 width = 0, height = 0; | ||||
| 	// SDL_GetWindowSize(platform.window, &width, &height); | ||||
|  | ||||
| 	for (s32 i = 0; i < devices; i++) | ||||
| 	{ | ||||
| 		SDL_TouchID id = SDL_GetTouchDevice(i); | ||||
| 	// for (s32 i = 0; i < devices; i++) | ||||
| 	// { | ||||
| 	// 	SDL_TouchID id = SDL_GetTouchDevice(i); | ||||
|  | ||||
| 		// very strange, but on Android id always == 0 | ||||
| 		//if (id) | ||||
| 		{ | ||||
| 			s32 fingers = SDL_GetNumTouchFingers(id); | ||||
| 	// 	// very strange, but on Android id always == 0 | ||||
| 	// 	//if (id) | ||||
| 	// 	{ | ||||
| 	// 		s32 fingers = SDL_GetNumTouchFingers(id); | ||||
|  | ||||
| 			if(fingers) | ||||
| 			{ | ||||
| 				platform.gamepad.counter = 0; | ||||
| 	// 		if(fingers) | ||||
| 	// 		{ | ||||
| 	// 			platform.gamepad.counter = 0; | ||||
|  | ||||
| 				if (!platform.gamepad.show) | ||||
| 				{ | ||||
| 					platform.gamepad.alpha = platform.studio->config()->theme.gamepad.touch.alpha; | ||||
| 					SDL_SetTextureAlphaMod(platform.gamepad.texture, platform.gamepad.alpha); | ||||
| 					platform.gamepad.show = true; | ||||
| 					return false; | ||||
| 				} | ||||
| 			} | ||||
| 	// 			if (!platform.gamepad.show) | ||||
| 	// 			{ | ||||
| 	// 				platform.gamepad.alpha = platform.studio->config()->theme.gamepad.touch.alpha; | ||||
| 	// 				SDL_SetTextureAlphaMod(platform.gamepad.texture, platform.gamepad.alpha); | ||||
| 	// 				platform.gamepad.show = true; | ||||
| 	// 				return false; | ||||
| 	// 			} | ||||
| 	// 		} | ||||
|  | ||||
| 			for (s32 f = 0; f < fingers; f++) | ||||
| 			{ | ||||
| 				SDL_Finger* finger = SDL_GetTouchFinger(id, f); | ||||
| 	// 		for (s32 f = 0; f < fingers; f++) | ||||
| 	// 		{ | ||||
| 	// 			SDL_Finger* finger = SDL_GetTouchFinger(id, f); | ||||
|  | ||||
| 				if (finger && finger->pressure > 0.0f) | ||||
| 				{ | ||||
| 					SDL_Point point = { (s32)(finger->x * width), (s32)(finger->y * height) }; | ||||
| 					if (SDL_PointInRect(&point, rect)) | ||||
| 					{ | ||||
| 						*x = point.x; | ||||
| 						*y = point.y; | ||||
| 						return true; | ||||
| 					} | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	// 			if (finger && finger->pressure > 0.0f) | ||||
| 	// 			{ | ||||
| 	// 				SDL_Point point = { (s32)(finger->x * width), (s32)(finger->y * height) }; | ||||
| 	// 				if (SDL_PointInRect(&point, rect)) | ||||
| 	// 				{ | ||||
| 	// 					*x = point.x; | ||||
| 	// 					*y = point.y; | ||||
| 	// 					return true; | ||||
| 	// 				} | ||||
| 	// 			} | ||||
| 	// 		} | ||||
| 	// 	} | ||||
| 	// } | ||||
|  | ||||
| 	return false; | ||||
| } | ||||
| @@ -627,63 +623,6 @@ static void pollEvent() | ||||
| 	processGamepad(); | ||||
| } | ||||
|  | ||||
| static void blitTexture() | ||||
| { | ||||
| 	tic_mem* tic = platform.studio->tic; | ||||
|  | ||||
| 	SDL_Rect rect = {0, 0, 0, 0}; | ||||
| 	calcTextureRect(&rect); | ||||
|  | ||||
| 	void* pixels = NULL; | ||||
| 	s32 pitch = 0; | ||||
| 	SDL_LockTexture(platform.texture, NULL, &pixels, &pitch); | ||||
|  | ||||
| 	platform.studio->tick(); | ||||
|  | ||||
| 	memcpy(pixels, tic->screen, sizeof tic->screen); | ||||
|  | ||||
| 	SDL_UnlockTexture(platform.texture); | ||||
|  | ||||
| 	{ | ||||
| 		enum {Header = OFFSET_TOP}; | ||||
| 		SDL_Rect srcRect = {0, 0, TIC80_FULLWIDTH, Header}; | ||||
| 		SDL_Rect dstRect = {0}; | ||||
| 		SDL_GetWindowSize(platform.window, &dstRect.w, &dstRect.h); | ||||
| 		dstRect.h = rect.y; | ||||
| 		SDL_RenderCopy(platform.renderer, platform.texture, &srcRect, &dstRect); | ||||
| 	} | ||||
|  | ||||
| 	{ | ||||
| 		enum {Header = OFFSET_TOP}; | ||||
| 		SDL_Rect srcRect = {0, TIC80_FULLHEIGHT - Header, TIC80_FULLWIDTH, Header}; | ||||
| 		SDL_Rect dstRect = {0}; | ||||
| 		SDL_GetWindowSize(platform.window, &dstRect.w, &dstRect.h); | ||||
| 		dstRect.y = rect.y + rect.h; | ||||
| 		dstRect.h = rect.y; | ||||
| 		SDL_RenderCopy(platform.renderer, platform.texture, &srcRect, &dstRect); | ||||
| 	} | ||||
|  | ||||
| 	{ | ||||
| 		enum {Header = OFFSET_TOP}; | ||||
| 		enum {Left = OFFSET_LEFT}; | ||||
| 		SDL_Rect srcRect = {0, Header, Left, TIC80_HEIGHT}; | ||||
| 		SDL_Rect dstRect = {0}; | ||||
| 		SDL_GetWindowSize(platform.window, &dstRect.w, &dstRect.h); | ||||
| 		dstRect.y = rect.y; | ||||
| 		dstRect.h = rect.h; | ||||
| 		SDL_RenderCopy(platform.renderer, platform.texture, &srcRect, &dstRect); | ||||
| 	} | ||||
|  | ||||
| 	{ | ||||
| 		enum {Top = OFFSET_TOP}; | ||||
| 		enum {Left = OFFSET_LEFT}; | ||||
|  | ||||
| 		SDL_Rect srcRect = {Left, Top, TIC80_WIDTH, TIC80_HEIGHT}; | ||||
|  | ||||
| 		SDL_RenderCopy(platform.renderer, platform.texture, &srcRect, &rect); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| static void blitGpuTexture(GPU_Target* screen, GPU_Image* texture) | ||||
| { | ||||
| 	SDL_Rect rect = {0, 0, 0, 0}; | ||||
| @@ -736,110 +675,104 @@ static void blitSound() | ||||
|  | ||||
| static void renderGamepad() | ||||
| { | ||||
| 	// TODO: uncomment this | ||||
| 	return; | ||||
| 	// if(platform.gamepad.show || platform.gamepad.alpha); else return; | ||||
|  | ||||
| 	if(platform.gamepad.show || platform.gamepad.alpha); else return; | ||||
| 	// const s32 tileSize = platform.gamepad.part.size; | ||||
| 	// const SDL_Point axis = platform.gamepad.part.axis; | ||||
| 	// typedef struct { bool press; s32 x; s32 y;} Tile; | ||||
| 	// const Tile Tiles[] = | ||||
| 	// { | ||||
| 	// 	{platform.studio->tic->ram.input.gamepads.first.up, 	axis.x + 1*tileSize, axis.y + 0*tileSize}, | ||||
| 	// 	{platform.studio->tic->ram.input.gamepads.first.down, 	axis.x + 1*tileSize, axis.y + 2*tileSize}, | ||||
| 	// 	{platform.studio->tic->ram.input.gamepads.first.left, 	axis.x + 0*tileSize, axis.y + 1*tileSize}, | ||||
| 	// 	{platform.studio->tic->ram.input.gamepads.first.right, 	axis.x + 2*tileSize, axis.y + 1*tileSize}, | ||||
|  | ||||
| 	const s32 tileSize = platform.gamepad.part.size; | ||||
| 	const SDL_Point axis = platform.gamepad.part.axis; | ||||
| 	typedef struct { bool press; s32 x; s32 y;} Tile; | ||||
| 	const Tile Tiles[] = | ||||
| 	{ | ||||
| 		{platform.studio->tic->ram.input.gamepads.first.up, 	axis.x + 1*tileSize, axis.y + 0*tileSize}, | ||||
| 		{platform.studio->tic->ram.input.gamepads.first.down, 	axis.x + 1*tileSize, axis.y + 2*tileSize}, | ||||
| 		{platform.studio->tic->ram.input.gamepads.first.left, 	axis.x + 0*tileSize, axis.y + 1*tileSize}, | ||||
| 		{platform.studio->tic->ram.input.gamepads.first.right, 	axis.x + 2*tileSize, axis.y + 1*tileSize}, | ||||
| 	// 	{platform.studio->tic->ram.input.gamepads.first.a, 		platform.gamepad.part.a.x, platform.gamepad.part.a.y}, | ||||
| 	// 	{platform.studio->tic->ram.input.gamepads.first.b, 		platform.gamepad.part.b.x, platform.gamepad.part.b.y}, | ||||
| 	// 	{platform.studio->tic->ram.input.gamepads.first.x, 		platform.gamepad.part.x.x, platform.gamepad.part.x.y}, | ||||
| 	// 	{platform.studio->tic->ram.input.gamepads.first.y, 		platform.gamepad.part.y.x, platform.gamepad.part.y.y}, | ||||
| 	// }; | ||||
|  | ||||
| 		{platform.studio->tic->ram.input.gamepads.first.a, 		platform.gamepad.part.a.x, platform.gamepad.part.a.y}, | ||||
| 		{platform.studio->tic->ram.input.gamepads.first.b, 		platform.gamepad.part.b.x, platform.gamepad.part.b.y}, | ||||
| 		{platform.studio->tic->ram.input.gamepads.first.x, 		platform.gamepad.part.x.x, platform.gamepad.part.x.y}, | ||||
| 		{platform.studio->tic->ram.input.gamepads.first.y, 		platform.gamepad.part.y.x, platform.gamepad.part.y.y}, | ||||
| 	}; | ||||
| 	// enum {ButtonsCount = 8}; | ||||
|  | ||||
| 	enum {ButtonsCount = 8}; | ||||
| 	// for(s32 i = 0; i < COUNT_OF(Tiles); i++) | ||||
| 	// { | ||||
| 	// 	const Tile* tile = Tiles + i; | ||||
| 	// 	SDL_Rect src = {(tile->press ? ButtonsCount + i : i) * TIC_SPRITESIZE, 0, TIC_SPRITESIZE, TIC_SPRITESIZE}; | ||||
| 	// 	SDL_Rect dest = {tile->x, tile->y, tileSize, tileSize}; | ||||
|  | ||||
| 	for(s32 i = 0; i < COUNT_OF(Tiles); i++) | ||||
| 	{ | ||||
| 		const Tile* tile = Tiles + i; | ||||
| 		SDL_Rect src = {(tile->press ? ButtonsCount + i : i) * TIC_SPRITESIZE, 0, TIC_SPRITESIZE, TIC_SPRITESIZE}; | ||||
| 		SDL_Rect dest = {tile->x, tile->y, tileSize, tileSize}; | ||||
| 	// 	SDL_RenderCopy(platform.renderer, platform.gamepad.texture, &src, &dest); | ||||
| 	// } | ||||
|  | ||||
| 		SDL_RenderCopy(platform.renderer, platform.gamepad.texture, &src, &dest); | ||||
| 	} | ||||
| 	// if(!platform.gamepad.show && platform.gamepad.alpha) | ||||
| 	// { | ||||
| 	// 	enum {Step = 3}; | ||||
|  | ||||
| 	if(!platform.gamepad.show && platform.gamepad.alpha) | ||||
| 	{ | ||||
| 		enum {Step = 3}; | ||||
| 	// 	if(platform.gamepad.alpha - Step >= 0) platform.gamepad.alpha -= Step; | ||||
| 	// 	else platform.gamepad.alpha = 0; | ||||
|  | ||||
| 		if(platform.gamepad.alpha - Step >= 0) platform.gamepad.alpha -= Step; | ||||
| 		else platform.gamepad.alpha = 0; | ||||
| 	// 	SDL_SetTextureAlphaMod(platform.gamepad.texture, platform.gamepad.alpha); | ||||
| 	// } | ||||
|  | ||||
| 		SDL_SetTextureAlphaMod(platform.gamepad.texture, platform.gamepad.alpha); | ||||
| 	} | ||||
| 	// platform.gamepad.counter = platform.gamepad.touch.data ? 0 : platform.gamepad.counter+1; | ||||
|  | ||||
| 	platform.gamepad.counter = platform.gamepad.touch.data ? 0 : platform.gamepad.counter+1; | ||||
|  | ||||
| 	// wait 5 seconds and hide touch gamepad | ||||
| 	if(platform.gamepad.counter >= 5 * TIC_FRAMERATE) | ||||
| 		platform.gamepad.show = false; | ||||
| 	// // wait 5 seconds and hide touch gamepad | ||||
| 	// if(platform.gamepad.counter >= 5 * TIC_FRAMERATE) | ||||
| 	// 	platform.gamepad.show = false; | ||||
| } | ||||
|  | ||||
| static void blitCursor(const u8* in) | ||||
| { | ||||
| 	if(!platform.mouse.texture) | ||||
| 	{ | ||||
| 		// TODO: uncomment this | ||||
| 		return; | ||||
| 	// if(!platform.mouse.texture) | ||||
| 	// { | ||||
| 	// 	platform.mouse.texture = SDL_CreateTexture(platform.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING, TIC_SPRITESIZE, TIC_SPRITESIZE); | ||||
| 	// 	SDL_SetTextureBlendMode(platform.mouse.texture, SDL_BLENDMODE_BLEND); | ||||
| 	// } | ||||
|  | ||||
| 		platform.mouse.texture = SDL_CreateTexture(platform.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING, TIC_SPRITESIZE, TIC_SPRITESIZE); | ||||
| 		SDL_SetTextureBlendMode(platform.mouse.texture, SDL_BLENDMODE_BLEND); | ||||
| 	} | ||||
| 	// if(platform.mouse.src != in) | ||||
| 	// { | ||||
| 	// 	platform.mouse.src = in; | ||||
|  | ||||
| 	if(platform.mouse.src != in) | ||||
| 	{ | ||||
| 		platform.mouse.src = in; | ||||
| 	// 	void* pixels = NULL; | ||||
| 	// 	s32 pitch = 0; | ||||
| 	// 	SDL_LockTexture(platform.mouse.texture, NULL, &pixels, &pitch); | ||||
|  | ||||
| 		void* pixels = NULL; | ||||
| 		s32 pitch = 0; | ||||
| 		SDL_LockTexture(platform.mouse.texture, NULL, &pixels, &pitch); | ||||
| 	// 	{ | ||||
| 	// 		const u8* end = in + sizeof(tic_tile); | ||||
| 	// 		const u32* pal = tic_palette_blit(&platform.studio->tic->ram.vram.palette); | ||||
| 	// 		u32* out = pixels; | ||||
|  | ||||
| 		{ | ||||
| 			const u8* end = in + sizeof(tic_tile); | ||||
| 			const u32* pal = tic_palette_blit(&platform.studio->tic->ram.vram.palette); | ||||
| 			u32* out = pixels; | ||||
| 	// 		while(in != end) | ||||
| 	// 		{ | ||||
| 	// 			u8 low = *in & 0x0f; | ||||
| 	// 			u8 hi = (*in & 0xf0) >> TIC_PALETTE_BPP; | ||||
| 	// 			*out++ = low ? (*(pal + low) | 0xff000000) : 0; | ||||
| 	// 			*out++ = hi ? (*(pal + hi) | 0xff000000) : 0; | ||||
|  | ||||
| 			while(in != end) | ||||
| 			{ | ||||
| 				u8 low = *in & 0x0f; | ||||
| 				u8 hi = (*in & 0xf0) >> TIC_PALETTE_BPP; | ||||
| 				*out++ = low ? (*(pal + low) | 0xff000000) : 0; | ||||
| 				*out++ = hi ? (*(pal + hi) | 0xff000000) : 0; | ||||
| 	// 			in++; | ||||
| 	// 		} | ||||
| 	// 	} | ||||
|  | ||||
| 				in++; | ||||
| 			} | ||||
| 		} | ||||
| 	// 	SDL_UnlockTexture(platform.mouse.texture); | ||||
| 	// } | ||||
|  | ||||
| 		SDL_UnlockTexture(platform.mouse.texture); | ||||
| 	} | ||||
| 	// SDL_Rect rect = {0, 0, 0, 0}; | ||||
| 	// calcTextureRect(&rect); | ||||
| 	// s32 scale = rect.w / TIC80_WIDTH; | ||||
|  | ||||
| 	SDL_Rect rect = {0, 0, 0, 0}; | ||||
| 	calcTextureRect(&rect); | ||||
| 	s32 scale = rect.w / TIC80_WIDTH; | ||||
| 	// SDL_Rect src = {0, 0, TIC_SPRITESIZE, TIC_SPRITESIZE}; | ||||
| 	// SDL_Rect dst = {0, 0, TIC_SPRITESIZE * scale, TIC_SPRITESIZE * scale}; | ||||
|  | ||||
| 	SDL_Rect src = {0, 0, TIC_SPRITESIZE, TIC_SPRITESIZE}; | ||||
| 	SDL_Rect dst = {0, 0, TIC_SPRITESIZE * scale, TIC_SPRITESIZE * scale}; | ||||
| 	// SDL_GetMouseState(&dst.x, &dst.y); | ||||
|  | ||||
| 	SDL_GetMouseState(&dst.x, &dst.y); | ||||
| 	// if(platform.studio->config()->theme.cursor.pixelPerfect) | ||||
| 	// { | ||||
| 	// 	dst.x -= (dst.x - rect.x) % scale; | ||||
| 	// 	dst.y -= (dst.y - rect.y) % scale; | ||||
| 	// } | ||||
|  | ||||
| 	if(platform.studio->config()->theme.cursor.pixelPerfect) | ||||
| 	{ | ||||
| 		dst.x -= (dst.x - rect.x) % scale; | ||||
| 		dst.y -= (dst.y - rect.y) % scale; | ||||
| 	} | ||||
|  | ||||
| 	if(SDL_GetWindowFlags(platform.window) & SDL_WINDOW_MOUSE_FOCUS) | ||||
| 		SDL_RenderCopy(platform.renderer, platform.mouse.texture, &src, &dst); | ||||
| 	// if(SDL_GetWindowFlags(platform.window) & SDL_WINDOW_MOUSE_FOCUS) | ||||
| 	// 	SDL_RenderCopy(platform.renderer, platform.mouse.texture, &src, &dst); | ||||
| } | ||||
|  | ||||
| static void renderCursor() | ||||
| @@ -904,29 +837,6 @@ static void renderCursor() | ||||
| // 	} | ||||
| } | ||||
|  | ||||
| static void tick() | ||||
| { | ||||
| 	pollEvent(); | ||||
|  | ||||
| 	if(platform.studio->quit) | ||||
| 	{ | ||||
| #if defined __EMSCRIPTEN__ | ||||
| 		emscripten_cancel_main_loop(); | ||||
| #endif | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	SDL_RenderClear(platform.renderer); | ||||
| 	 | ||||
| 	blitTexture(); | ||||
| 	renderCursor(); | ||||
| 	renderGamepad(); | ||||
|  | ||||
| 	SDL_RenderPresent(platform.renderer); | ||||
|  | ||||
| 	blitSound(); | ||||
| } | ||||
|  | ||||
| static const char* getAppFolder() | ||||
| { | ||||
| 	static char appFolder[FILENAME_MAX]; | ||||
| @@ -1072,6 +982,14 @@ static void gpuTick() | ||||
|  | ||||
| 	pollEvent(); | ||||
|  | ||||
| 	if(platform.studio->quit) | ||||
| 	{ | ||||
| #if defined __EMSCRIPTEN__ | ||||
| 		emscripten_cancel_main_loop(); | ||||
| #endif | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	GPU_Clear(platform.gpu.screen); | ||||
|  | ||||
| 	{ | ||||
| @@ -1201,8 +1119,6 @@ u32 load_shader_program() | ||||
| 	} | ||||
| } | ||||
|  | ||||
| #include <math.h> | ||||
|  | ||||
| static s32 start(s32 argc, char **argv, const char* folder) | ||||
| { | ||||
| 	SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK); | ||||
| @@ -1275,97 +1191,14 @@ static s32 start(s32 argc, char **argv, const char* folder) | ||||
|  | ||||
| 	GPU_FreeShaderProgram(platform.gpu.crt_shader); | ||||
| 	GPU_FreeImage(platform.gpu.texture); | ||||
| 	GPU_Quit(); | ||||
|  | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
| static s32 start2(s32 argc, char **argv, const char* folder) | ||||
| { | ||||
| 	SDL_SetHint(SDL_HINT_WINRT_HANDLE_BACK_BUTTON, "1"); | ||||
| 	SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0"); | ||||
|  | ||||
| 	SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK); | ||||
|  | ||||
| 	initSound(); | ||||
|  | ||||
| 	platform.net = createNet(); | ||||
|  | ||||
| 	platform.window = SDL_CreateWindow( TIC_TITLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, | ||||
| 		(TIC80_FULLWIDTH) * STUDIO_UI_SCALE, | ||||
| 		(TIC80_FULLHEIGHT) * STUDIO_UI_SCALE, | ||||
| 		SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | ||||
| #if defined(__CHIP__) | ||||
| 			| SDL_WINDOW_FULLSCREEN_DESKTOP | ||||
| #endif | ||||
| 		); | ||||
|  | ||||
| 	platform.studio = studioInit(argc, argv, platform.audio.spec.freq, folder, &systemInterface); | ||||
|  | ||||
| 	// set the window icon before renderer is created (issues on Linux) | ||||
| 	setWindowIcon(); | ||||
|  | ||||
| 	platform.renderer = SDL_CreateRenderer(platform.window, -1,  | ||||
| #if defined(__CHIP__) | ||||
| 		SDL_RENDERER_SOFTWARE | ||||
| #else | ||||
| 		SDL_RENDERER_ACCELERATED | (platform.studio->config()->useVsync ? SDL_RENDERER_PRESENTVSYNC : 0) | ||||
| #endif | ||||
| 	); | ||||
|  | ||||
| 	platform.texture = SDL_CreateTexture(platform.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING, TEXTURE_SIZE, TEXTURE_SIZE); | ||||
|  | ||||
| 	initTouchGamepad(); | ||||
|  | ||||
| #if defined(__EMSCRIPTEN__) | ||||
|  | ||||
| 	emscripten_set_main_loop(platform.studio->config()->useVsync ? tick : emstick, 0, 1); | ||||
|  | ||||
| #else | ||||
| 	{ | ||||
| 		u64 nextTick = SDL_GetPerformanceCounter(); | ||||
| 		const u64 Delta = SDL_GetPerformanceFrequency() / TIC_FRAMERATE; | ||||
|  | ||||
| 		while (!platform.studio->quit) | ||||
| 		{ | ||||
| 			platform.missedFrame = false; | ||||
|  | ||||
| 			nextTick += Delta; | ||||
|  | ||||
| 			tick(); | ||||
|  | ||||
| 			{ | ||||
| 				s64 delay = nextTick - SDL_GetPerformanceCounter(); | ||||
|  | ||||
| 				if(delay < 0) | ||||
| 				{ | ||||
| 					nextTick -= delay; | ||||
| 					platform.missedFrame = true; | ||||
| 				} | ||||
| 				else SDL_Delay((u32)(delay * 1000 / SDL_GetPerformanceFrequency())); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| #endif | ||||
|  | ||||
| 	platform.studio->close(); | ||||
|  | ||||
| 	closeNet(platform.net); | ||||
|  | ||||
| 	if(platform.audio.cvt.buf) | ||||
| 		SDL_free(platform.audio.cvt.buf); | ||||
| 	if(platform.gamepad.texture) | ||||
| 		GPU_FreeImage(platform.gamepad.texture); | ||||
|  | ||||
| 	if(platform.mouse.texture) | ||||
| 		SDL_DestroyTexture(platform.mouse.texture); | ||||
| 		GPU_FreeImage(platform.mouse.texture); | ||||
|  | ||||
| 	SDL_DestroyTexture(platform.gamepad.texture); | ||||
|  | ||||
| 	SDL_DestroyTexture(platform.texture); | ||||
| 	SDL_DestroyRenderer(platform.renderer); | ||||
| 	SDL_DestroyWindow(platform.window); | ||||
|  | ||||
| 	SDL_CloseAudioDevice(platform.audio.device); | ||||
| 	GPU_Quit(); | ||||
|  | ||||
| 	return 0; | ||||
| } | ||||
|   | ||||
| @@ -66,7 +66,6 @@ typedef struct | ||||
| 	 | ||||
| 	bool checkNewVersion; | ||||
| 	bool noSound; | ||||
| 	bool useVsync; | ||||
| 	bool showSync; | ||||
|  | ||||
| } StudioConfig; | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 BADIM-PC\Vadim
					BADIM-PC\Vadim