Merge branch 'touch_kbd'

This commit is contained in:
Vadim Grigoruk 2018-08-09 20:53:53 +03:00
commit 233077b434
10 changed files with 725 additions and 48 deletions

View File

@ -186,7 +186,7 @@ TIC80_H = include/tic80_types.h include/tic80.h include/tic80_config.h src/tic.h
TIC_H= src/*.h \ TIC_H= src/*.h \
src/ext/*.h src/ext/*.h
bin/studio.o: src/studio.c src/keycodes.c $(TIC80_H) $(TIC_H) bin/studio.o: src/studio.c $(TIC80_H) $(TIC_H)
$(CC) $< $(OPT) $(INCLUDES) -c -o $@ $(CC) $< $(OPT) $(INCLUDES) -c -o $@
bin/console.o: src/console.c $(TIC80_H) $(TIC_H) $(DEMO_ASSETS) bin/console.o: src/console.c $(TIC80_H) $(TIC_H) $(DEMO_ASSETS)
@ -258,7 +258,7 @@ bin/menu.o: src/menu.c $(TIC80_H) $(TIC_H)
bin/surf.o: src/surf.c $(TIC80_H) $(TIC_H) bin/surf.o: src/surf.c $(TIC80_H) $(TIC_H)
$(CC) $< $(OPT) $(INCLUDES) -c -o $@ $(CC) $< $(OPT) $(INCLUDES) -c -o $@
bin/system.o: src/system.c src/keycodes.c $(TIC80_H) $(TIC_H) bin/system.o: src/system.c src/keycodes.inl src/kbdlayout.inl src/kbdlabels.inl $(TIC80_H) $(TIC_H)
$(CC) $< $(OPT) $(INCLUDES) -c -o $@ $(CC) $< $(OPT) $(INCLUDES) -c -o $@
bin/chip.o: src/system/chip.c src/keycodes.c $(TIC80_H) $(TIC_H) bin/chip.o: src/system/chip.c src/keycodes.c $(TIC80_H) $(TIC_H)

File diff suppressed because one or more lines are too long

Binary file not shown.

72
src/kbdlabels.inl Normal file
View File

@ -0,0 +1,72 @@
{"ESC", 0*8+3, 0*8+3, true},
{"F1", 2*8+4, 0*8+3, true},
{"F2", 4*8+4, 0*8+3, true},
{"F3", 6*8+4, 0*8+3, true},
{"F4", 8*8+4, 0*8+3, true},
{"F5", 10*8+4, 0*8+3, true},
{"F6", 12*8+4, 0*8+3, true},
{"F7", 14*8+4, 0*8+3, true},
{"F8", 16*8+4, 0*8+3, true},
{"F9", 18*8+4, 0*8+3, true},
{"F10", 20*8+3, 0*8+3, true},
{"TAB", 0*8+3, 2*8+4, true},
{"`", 2*8+3, 2*8+3, false, "~"},
{"[", 4*8+3, 2*8+3, false, "{"},
{"]", 6*8+3, 2*8+3, false, "}"},
{";", 8*8+3, 2*8+3, false, ":"},
{"'", 10*8+3, 2*8+3, false, "\""},
{"-", 12*8+3, 2*8+3, false, "_"},
{"=", 14*8+3, 2*8+3, false, "+"},
{"/", 16*8+3, 2*8+3, false, "?"},
{"F11", 18*8+3, 2*8+3, true},
{"F12", 20*8+3, 2*8+3, true},
{"1", 0*8+3, 4*8+3, false, "!"},
{"2", 2*8+3, 4*8+3, false, "@"},
{"3", 4*8+3, 4*8+3, false, "#"},
{"4", 6*8+3, 4*8+3, false, "$"},
{"5", 8*8+3, 4*8+3, false, "%"},
{"6", 10*8+3, 4*8+3, false, "^"},
{"7", 12*8+3, 4*8+3, false, "&"},
{"8", 14*8+3, 4*8+3, false, "*"},
{"9", 16*8+3, 4*8+3, false, "("},
{"0", 18*8+3, 4*8+3, false, ")"},
{"BAC", 20*8+3, 4*8+4, true},
{"Q", 0*8+3, 6*8+3},
{"W", 2*8+3, 6*8+3},
{"E", 4*8+3, 6*8+3},
{"R", 6*8+3, 6*8+3},
{"T", 8*8+3, 6*8+3},
{"Y", 10*8+3, 6*8+3},
{"U", 12*8+3, 6*8+3},
{"I", 14*8+3, 6*8+3},
{"O", 16*8+3, 6*8+3},
{"P", 18*8+3, 6*8+3},
{"\\", 20*8+3, 6*8+3, false, "|"},
{"A", 1*8+3, 8*8+3},
{"S", 3*8+3, 8*8+3},
{"D", 5*8+3, 8*8+3},
{"F", 7*8+3, 8*8+3},
{"G", 9*8+3, 8*8+3},
{"H", 11*8+3, 8*8+3},
{"J", 13*8+3, 8*8+3},
{"K", 15*8+3, 8*8+3},
{"L", 17*8+3, 8*8+3},
{"ENTER", 19*8+3, 8*8+4, true},
{"Z", 2*8+3, 10*8+3},
{"X", 4*8+3, 10*8+3},
{"C", 6*8+3, 10*8+3},
{"V", 8*8+3, 10*8+3},
{"B", 10*8+3, 10*8+3},
{"N", 12*8+3, 10*8+3},
{"M", 14*8+3, 10*8+3},
{",", 16*8+3, 10*8+3, false, "<"},
{".", 18*8+3, 10*8+3, false, ">"},
{"CTRL", 0*8+5, 12*8+4, true},
{"ALT", 3*8+6, 12*8+4, true},

407
src/kbdlayout.inl Normal file
View File

@ -0,0 +1,407 @@
//0
tic_key_escape,
tic_key_escape,
tic_key_f1,
tic_key_f1,
tic_key_f2,
tic_key_f2,
tic_key_f3,
tic_key_f3,
tic_key_f4,
tic_key_f4,
tic_key_f5,
tic_key_f5,
tic_key_f6,
tic_key_f6,
tic_key_f7,
tic_key_f7,
tic_key_f8,
tic_key_f8,
tic_key_f9,
tic_key_f9,
tic_key_f10,
tic_key_f10,
//1
tic_key_escape,
tic_key_escape,
tic_key_f1,
tic_key_f1,
tic_key_f2,
tic_key_f2,
tic_key_f3,
tic_key_f3,
tic_key_f4,
tic_key_f4,
tic_key_f5,
tic_key_f5,
tic_key_f6,
tic_key_f6,
tic_key_f7,
tic_key_f7,
tic_key_f8,
tic_key_f8,
tic_key_f9,
tic_key_f9,
tic_key_f10,
tic_key_f10,
//2
tic_key_tab,
tic_key_tab,
tic_key_grave,
tic_key_grave,
tic_key_leftbracket,
tic_key_leftbracket,
tic_key_rightbracket,
tic_key_rightbracket,
tic_key_semicolon,
tic_key_semicolon,
tic_key_apostrophe,
tic_key_apostrophe,
tic_key_minus,
tic_key_minus,
tic_key_equals,
tic_key_equals,
tic_key_slash,
tic_key_slash,
tic_key_f11,
tic_key_f11,
tic_key_f12,
tic_key_f12,
//3
tic_key_tab,
tic_key_tab,
tic_key_grave,
tic_key_grave,
tic_key_leftbracket,
tic_key_leftbracket,
tic_key_rightbracket,
tic_key_rightbracket,
tic_key_semicolon,
tic_key_semicolon,
tic_key_apostrophe,
tic_key_apostrophe,
tic_key_minus,
tic_key_minus,
tic_key_equals,
tic_key_equals,
tic_key_slash,
tic_key_slash,
tic_key_f11,
tic_key_f11,
tic_key_f12,
tic_key_f12,
//4
tic_key_1,
tic_key_1,
tic_key_2,
tic_key_2,
tic_key_3,
tic_key_3,
tic_key_4,
tic_key_4,
tic_key_5,
tic_key_5,
tic_key_6,
tic_key_6,
tic_key_7,
tic_key_7,
tic_key_8,
tic_key_8,
tic_key_9,
tic_key_9,
tic_key_0,
tic_key_0,
tic_key_backspace,
tic_key_backspace,
//5
tic_key_1,
tic_key_1,
tic_key_2,
tic_key_2,
tic_key_3,
tic_key_3,
tic_key_4,
tic_key_4,
tic_key_5,
tic_key_5,
tic_key_6,
tic_key_6,
tic_key_7,
tic_key_7,
tic_key_8,
tic_key_8,
tic_key_9,
tic_key_9,
tic_key_0,
tic_key_0,
tic_key_backspace,
tic_key_backspace,
//6
tic_key_q,
tic_key_q,
tic_key_w,
tic_key_w,
tic_key_e,
tic_key_e,
tic_key_r,
tic_key_r,
tic_key_t,
tic_key_t,
tic_key_y,
tic_key_y,
tic_key_u,
tic_key_u,
tic_key_i,
tic_key_i,
tic_key_o,
tic_key_o,
tic_key_p,
tic_key_p,
tic_key_backslash,
tic_key_backslash,
//7
tic_key_q,
tic_key_q,
tic_key_w,
tic_key_w,
tic_key_e,
tic_key_e,
tic_key_r,
tic_key_r,
tic_key_t,
tic_key_t,
tic_key_y,
tic_key_y,
tic_key_u,
tic_key_u,
tic_key_i,
tic_key_i,
tic_key_o,
tic_key_o,
tic_key_p,
tic_key_p,
tic_key_backslash,
tic_key_backslash,
//8
tic_key_unknown,
tic_key_a,
tic_key_a,
tic_key_s,
tic_key_s,
tic_key_d,
tic_key_d,
tic_key_f,
tic_key_f,
tic_key_g,
tic_key_g,
tic_key_h,
tic_key_h,
tic_key_j,
tic_key_j,
tic_key_k,
tic_key_k,
tic_key_l,
tic_key_l,
tic_key_return,
tic_key_return,
tic_key_return,
//9
tic_key_unknown,
tic_key_a,
tic_key_a,
tic_key_s,
tic_key_s,
tic_key_d,
tic_key_d,
tic_key_f,
tic_key_f,
tic_key_g,
tic_key_g,
tic_key_h,
tic_key_h,
tic_key_j,
tic_key_j,
tic_key_k,
tic_key_k,
tic_key_l,
tic_key_l,
tic_key_return,
tic_key_return,
tic_key_return,
//10
tic_key_shift,
tic_key_shift,
tic_key_z,
tic_key_z,
tic_key_x,
tic_key_x,
tic_key_c,
tic_key_c,
tic_key_v,
tic_key_v,
tic_key_b,
tic_key_b,
tic_key_n,
tic_key_n,
tic_key_m,
tic_key_m,
tic_key_comma,
tic_key_comma,
tic_key_period,
tic_key_period,
tic_key_return,
tic_key_return,
//11
tic_key_shift,
tic_key_shift,
tic_key_z,
tic_key_z,
tic_key_x,
tic_key_x,
tic_key_c,
tic_key_c,
tic_key_v,
tic_key_v,
tic_key_b,
tic_key_b,
tic_key_n,
tic_key_n,
tic_key_m,
tic_key_m,
tic_key_comma,
tic_key_comma,
tic_key_period,
tic_key_period,
tic_key_return,
tic_key_return,
//12
tic_key_ctrl,
tic_key_ctrl,
tic_key_ctrl,
tic_key_alt,
tic_key_alt,
tic_key_alt,
tic_key_space,
tic_key_space,
tic_key_space,
tic_key_space,
tic_key_space,
tic_key_space,
tic_key_space,
tic_key_space,
tic_key_space,
tic_key_space,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
//13
tic_key_ctrl,
tic_key_ctrl,
tic_key_ctrl,
tic_key_alt,
tic_key_alt,
tic_key_alt,
tic_key_space,
tic_key_space,
tic_key_space,
tic_key_space,
tic_key_space,
tic_key_space,
tic_key_space,
tic_key_space,
tic_key_space,
tic_key_space,
tic_key_unknown,
tic_key_unknown,
tic_key_up,
tic_key_up,
tic_key_unknown,
tic_key_unknown,
//14
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_up,
tic_key_up,
tic_key_unknown,
tic_key_unknown,
//15
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_left,
tic_key_left,
tic_key_down,
tic_key_down,
tic_key_right,
tic_key_right,
//16
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_unknown,
tic_key_left,
tic_key_left,
tic_key_down,
tic_key_down,
tic_key_right,
tic_key_right,

View File

@ -526,6 +526,13 @@ const StudioConfig* getConfig()
return &impl.config->data; return &impl.config->data;
} }
static bool isGamepadMode()
{
return impl.mode == TIC_RUN_MODE
|| impl.mode == TIC_SURF_MODE
|| impl.mode == TIC_MENU_MODE;
}
#if defined (TIC80_PRO) #if defined (TIC80_PRO)
static void drawBankIcon(s32 x, s32 y) static void drawBankIcon(s32 x, s32 y)
@ -1873,6 +1880,7 @@ Studio* studioInit(s32 argc, char **argv, s32 samplerate, const char* folder, Sy
impl.studio.updateProject = updateStudioProject; impl.studio.updateProject = updateStudioProject;
impl.studio.exit = exitStudio; impl.studio.exit = exitStudio;
impl.studio.config = getConfig; impl.studio.config = getConfig;
impl.studio.isGamepadMode = isGamepadMode;
return &impl.studio; return &impl.studio;
} }

View File

@ -17,6 +17,9 @@
#define OFFSET_LEFT ((TIC80_FULLWIDTH-TIC80_WIDTH)/2) #define OFFSET_LEFT ((TIC80_FULLWIDTH-TIC80_WIDTH)/2)
#define OFFSET_TOP ((TIC80_FULLHEIGHT-TIC80_HEIGHT)/2) #define OFFSET_TOP ((TIC80_FULLHEIGHT-TIC80_HEIGHT)/2)
#define KBD_COLS 22
#define KBD_ROWS 17
static struct static struct
{ {
Studio* studio; Studio* studio;
@ -39,10 +42,6 @@ static struct
tic80_gamepads touch; tic80_gamepads touch;
tic80_gamepads joystick; tic80_gamepads joystick;
bool show;
s32 counter;
s32 alpha;
struct struct
{ {
s32 size; s32 size;
@ -54,6 +53,18 @@ static struct
} part; } part;
} gamepad; } gamepad;
struct
{
struct
{
GPU_Image* up;
GPU_Image* down;
} texture;
} keyboard;
u32 touchCounter;
struct struct
{ {
GPU_Image* texture; GPU_Image* texture;
@ -162,15 +173,89 @@ static void updateGamepadParts()
platform.gamepad.part.y = (SDL_Point){rect.w - 2*tileSize, 0*tileSize + offset}; platform.gamepad.part.y = (SDL_Point){rect.w - 2*tileSize, 0*tileSize + offset};
} }
static void drawKeyboardLabels(s32 shift)
{
tic_mem* tic = platform.studio->tic;
typedef struct {const char* text; s32 x; s32 y; bool alt; const char* shift;} Label;
static const Label Labels[] =
{
#include "kbdlabels.inl"
};
for(s32 i = 0; i < COUNT_OF(Labels); i++)
{
const Label* label = Labels + i;
if(label->text)
tic->api.text(tic, label->text, label->x, label->y + shift, tic_color_dark_gray, label->alt);
if(label->shift)
tic->api.fixed_text(tic, label->shift, label->x + 6, label->y + shift + 2, tic_color_light_blue, label->alt);
}
}
static void initTouchKeyboard()
{
tic_mem* tic = platform.studio->tic;
enum{Cols=KBD_COLS, Rows=KBD_ROWS};
// TODO: add touch keyboard to one texture with gamepad (and mouse cursor???)
if(!platform.keyboard.texture.up)
{
platform.keyboard.texture.up = GPU_CreateImage(TIC80_FULLWIDTH, TIC80_FULLHEIGHT, STUDIO_PIXEL_FORMAT);
GPU_SetAnchor(platform.keyboard.texture.up, 0, 0);
GPU_SetImageFilter(platform.keyboard.texture.up, GPU_FILTER_NEAREST);
}
{
memcpy(tic->ram.vram.palette.data, platform.studio->config()->cart->bank0.palette.data, sizeof(tic_palette));
tic->api.clear(tic, 0);
tic->api.map(tic, &platform.studio->config()->cart->bank0.map,
&platform.studio->config()->cart->bank0.tiles, 8, 0, Cols, Rows, 0, 0, -1, 1);
drawKeyboardLabels(0);
tic->api.blit(tic, NULL, NULL, NULL);
GPU_UpdateImageBytes(platform.keyboard.texture.up, NULL, (const u8*)tic->screen, TIC80_FULLWIDTH * sizeof(u32));
}
if(!platform.keyboard.texture.down)
{
platform.keyboard.texture.down = GPU_CreateImage(TIC80_FULLWIDTH, TIC80_FULLHEIGHT, STUDIO_PIXEL_FORMAT);
GPU_SetAnchor(platform.keyboard.texture.down, 0, 0);
GPU_SetImageFilter(platform.keyboard.texture.down, GPU_FILTER_NEAREST);
}
{
memcpy(tic->ram.vram.palette.data, platform.studio->config()->cart->bank0.palette.data, sizeof(tic_palette));
tic->api.map(tic, &platform.studio->config()->cart->bank0.map,
&platform.studio->config()->cart->bank0.tiles, TIC_MAP_SCREEN_WIDTH+8, 0, Cols, Rows, 0, 0, -1, 1);
drawKeyboardLabels(2);
tic->api.blit(tic, NULL, NULL, NULL);
GPU_UpdateImageBytes(platform.keyboard.texture.down, NULL, (const u8*)tic->screen, TIC80_FULLWIDTH * sizeof(u32));
}
}
static void initTouchGamepad() static void initTouchGamepad()
{ {
platform.studio->tic->api.map(platform.studio->tic, &platform.studio->config()->cart->bank0.map, &platform.studio->config()->cart->bank0.tiles, 0, 0, TIC_MAP_SCREEN_WIDTH, TIC_MAP_SCREEN_HEIGHT, 0, 0, -1, 1); platform.studio->tic->api.map(platform.studio->tic, &platform.studio->config()->cart->bank0.map,
&platform.studio->config()->cart->bank0.tiles, 0, 0, TIC_MAP_SCREEN_WIDTH, TIC_MAP_SCREEN_HEIGHT, 0, 0, -1, 1);
if(!platform.gamepad.texture) if(!platform.gamepad.texture)
{ {
platform.gamepad.texture = GPU_CreateImage(TEXTURE_SIZE, TEXTURE_SIZE, STUDIO_PIXEL_FORMAT); platform.gamepad.texture = GPU_CreateImage(TEXTURE_SIZE, TEXTURE_SIZE, STUDIO_PIXEL_FORMAT);
GPU_SetAnchor(platform.gamepad.texture, 0, 0); GPU_SetAnchor(platform.gamepad.texture, 0, 0);
GPU_SetImageFilter(platform.gamepad.texture, GPU_FILTER_NEAREST); GPU_SetImageFilter(platform.gamepad.texture, GPU_FILTER_NEAREST);
GPU_SetRGBA(platform.gamepad.texture, 0xff, 0xff, 0xff, platform.studio->config()->theme.gamepad.touch.alpha);
} }
u32* data = SDL_malloc(TEXTURE_SIZE * TEXTURE_SIZE * sizeof(u32)); u32* data = SDL_malloc(TEXTURE_SIZE * TEXTURE_SIZE * sizeof(u32));
@ -305,7 +390,7 @@ static void processKeyboard()
{ {
static const u8 KeyboardCodes[] = static const u8 KeyboardCodes[] =
{ {
#include "keycodes.c" #include "keycodes.inl"
}; };
tic80_input* input = &platform.studio->tic->ram.input; tic80_input* input = &platform.studio->tic->ram.input;
@ -330,24 +415,9 @@ static bool checkTouch(const SDL_Rect* rect, s32* x, s32* y)
{ {
SDL_TouchID id = SDL_GetTouchDevice(i); SDL_TouchID id = SDL_GetTouchDevice(i);
// very strange, but on Android id always == 0
//if (id)
{ {
s32 fingers = SDL_GetNumTouchFingers(id); s32 fingers = SDL_GetNumTouchFingers(id);
if(fingers)
{
platform.gamepad.counter = 0;
if (!platform.gamepad.show)
{
platform.gamepad.alpha = platform.studio->config()->theme.gamepad.touch.alpha;
GPU_SetRGBA(platform.gamepad.texture, 0xff, 0xff, 0xff, platform.gamepad.alpha);
platform.gamepad.show = true;
return false;
}
}
for (s32 f = 0; f < fingers; f++) for (s32 f = 0; f < fingers; f++)
{ {
SDL_Finger* finger = SDL_GetTouchFinger(id, f); SDL_Finger* finger = SDL_GetTouchFinger(id, f);
@ -369,10 +439,72 @@ static bool checkTouch(const SDL_Rect* rect, s32* x, s32* y)
return false; return false;
} }
static void processTouchGamepad() static void processTouchKeyboard()
{ {
if(platform.touchCounter == 0) return;
enum{Cols=KBD_COLS, Rows=KBD_ROWS};
s32 w, h;
SDL_GetWindowSize(platform.window, &w, &h);
float scale = (float)w / (KBD_COLS*TIC_SPRITESIZE);
SDL_Rect kbd = {0, h - KBD_ROWS*TIC_SPRITESIZE*scale,
KBD_COLS*TIC_SPRITESIZE*scale, KBD_ROWS*TIC_SPRITESIZE*scale};
static const tic_key KbdLayout[] =
{
#include "kbdlayout.inl"
};
tic80_input* input = &platform.studio->tic->ram.input;
s32 devices = SDL_GetNumTouchDevices();
for (s32 i = 0; i < devices; i++)
{
SDL_TouchID id = SDL_GetTouchDevice(i);
s32 fingers = SDL_GetNumTouchFingers(id);
for (s32 f = 0; f < fingers; f++)
{
SDL_Finger* finger = SDL_GetTouchFinger(id, f);
if (finger && finger->pressure > 0.0f)
{
SDL_Point pt = {finger->x * w, finger->y * h};
if(SDL_PointInRect(&pt, &kbd))
{
pt.x -= kbd.x;
pt.y -= kbd.y;
pt.x /= scale;
pt.y /= scale;
for(s32 i = 0; i < COUNT_OF(input->keyboard.keys); i++)
{
tic_key* key = &input->keyboard.keys[i];
if(*key == tic_key_unknown)
{
*key = KbdLayout[pt.x / TIC_SPRITESIZE + pt.y / TIC_SPRITESIZE * Cols];
break;
}
}
}
}
}
}
}
static void processTouchGamepad()
{
platform.gamepad.touch.data = 0; platform.gamepad.touch.data = 0;
if(platform.touchCounter == 0) return;
const s32 size = platform.gamepad.part.size; const s32 size = platform.gamepad.part.size;
s32 x = 0, y = 0; s32 x = 0, y = 0;
@ -540,7 +672,19 @@ static void processJoysticks()
static void processGamepad() static void processGamepad()
{ {
#if !defined(__EMSCRIPTEN__) && !defined(__MACOSX__) #if !defined(__EMSCRIPTEN__) && !defined(__MACOSX__)
processTouchGamepad(); {
s32 devices = SDL_GetNumTouchDevices();
for (s32 i = 0; i < devices; i++)
if(SDL_GetNumTouchFingers(SDL_GetTouchDevice(i)) > 0)
platform.touchCounter = 10 * TIC_FRAMERATE;
if(platform.touchCounter)
platform.touchCounter--;
}
platform.studio->isGamepadMode()
? processTouchGamepad()
: processTouchKeyboard();
#endif #endif
processJoysticks(); processJoysticks();
@ -675,9 +819,59 @@ static void blitSound()
else SDL_QueueAudio(platform.audio.device, tic->samples.buffer, tic->samples.size); else SDL_QueueAudio(platform.audio.device, tic->samples.buffer, tic->samples.size);
} }
static void renderKeyboard()
{
if(platform.touchCounter == 0) return;
SDL_Rect rect;
SDL_GetWindowSize(platform.window, &rect.w, &rect.h);
GPU_Rect src = {OFFSET_LEFT, OFFSET_TOP, KBD_COLS*TIC_SPRITESIZE, KBD_ROWS*TIC_SPRITESIZE};
float scale = rect.w/src.w;
GPU_Rect dst = (GPU_Rect){0, rect.h - KBD_ROWS*TIC_SPRITESIZE*scale, scale, scale};
{
SDL_Rect rect;
calcTextureRect(&rect);
if(dst.y - (rect.h + rect.y*2) < 0)
return;
}
GPU_BlitScale(platform.keyboard.texture.up, &src, platform.gpu.screen, dst.x, dst.y, dst.w, dst.h);
static const tic_key KbdLayout[] =
{
#include "kbdlayout.inl"
};
tic80_input* input = &platform.studio->tic->ram.input;
enum{Cols=KBD_COLS, Rows=KBD_ROWS};
for(s32 i = 0; i < COUNT_OF(input->keyboard.keys); i++)
{
tic_key key = input->keyboard.keys[i];
if(key > tic_key_unknown)
{
for(s32 k = 0; k < COUNT_OF(KbdLayout); k++)
{
if(key == KbdLayout[k])
{
GPU_Rect src = {(k % Cols)*TIC_SPRITESIZE + OFFSET_LEFT, (k / Cols)*TIC_SPRITESIZE + OFFSET_TOP,
TIC_SPRITESIZE, TIC_SPRITESIZE};
GPU_BlitScale(platform.keyboard.texture.down, &src, platform.gpu.screen,
(src.x - OFFSET_LEFT) * dst.w, (src.y - OFFSET_TOP) * dst.h + dst.y, dst.w, dst.h);
}
}
}
}
}
static void renderGamepad() static void renderGamepad()
{ {
if(platform.gamepad.show || platform.gamepad.alpha); else return; if(platform.touchCounter == 0) return;
const s32 tileSize = platform.gamepad.part.size; const s32 tileSize = platform.gamepad.part.size;
const SDL_Point axis = platform.gamepad.part.axis; const SDL_Point axis = platform.gamepad.part.axis;
@ -695,33 +889,15 @@ static void renderGamepad()
{platform.studio->tic->ram.input.gamepads.first.y, platform.gamepad.part.y.x, platform.gamepad.part.y.y}, {platform.studio->tic->ram.input.gamepads.first.y, platform.gamepad.part.y.x, platform.gamepad.part.y.y},
}; };
enum {ButtonsCount = 8};
for(s32 i = 0; i < COUNT_OF(Tiles); i++) for(s32 i = 0; i < COUNT_OF(Tiles); i++)
{ {
const Tile* tile = Tiles + i; const Tile* tile = Tiles + i;
GPU_Rect src = {(tile->press ? ButtonsCount + i : i) * TIC_SPRITESIZE, 0, TIC_SPRITESIZE, TIC_SPRITESIZE}; GPU_Rect src = {i * TIC_SPRITESIZE, tile->press ? TIC_SPRITESIZE : 0, TIC_SPRITESIZE, TIC_SPRITESIZE};
GPU_Rect dest = {tile->x, tile->y, tileSize, tileSize}; GPU_Rect dest = {tile->x, tile->y, tileSize, tileSize};
GPU_BlitScale(platform.gamepad.texture, &src, platform.gpu.screen, dest.x, dest.y, GPU_BlitScale(platform.gamepad.texture, &src, platform.gpu.screen, dest.x, dest.y,
(float)dest.w / TIC_SPRITESIZE, (float)dest.h / TIC_SPRITESIZE); (float)dest.w / TIC_SPRITESIZE, (float)dest.h / TIC_SPRITESIZE);
} }
if(!platform.gamepad.show && platform.gamepad.alpha)
{
enum {Step = 3};
if(platform.gamepad.alpha - Step >= 0) platform.gamepad.alpha -= Step;
else platform.gamepad.alpha = 0;
GPU_SetRGBA(platform.gamepad.texture, 0xff, 0xff, 0xff, platform.gamepad.alpha);
}
platform.gamepad.counter = platform.gamepad.touch.data ? 0 : platform.gamepad.counter+1;
// wait 5 seconds and hide touch gamepad
if(platform.gamepad.counter >= 5 * TIC_FRAMERATE)
platform.gamepad.show = false;
} }
static void blitCursor(const u8* in) static void blitCursor(const u8* in)
@ -1135,7 +1311,12 @@ static void gpuTick()
} }
renderCursor(); renderCursor();
renderGamepad();
#if !defined(__EMSCRIPTEN__) && !defined(__MACOSX__)
platform.studio->isGamepadMode()
? renderGamepad()
: renderKeyboard();
#endif
} }
GPU_Flip(platform.gpu.screen); GPU_Flip(platform.gpu.screen);
@ -1198,6 +1379,7 @@ static s32 start(s32 argc, char **argv, const char* folder)
} }
initTouchGamepad(); initTouchGamepad();
initTouchKeyboard();
platform.gpu.texture = GPU_CreateImage(TIC80_FULLWIDTH, TIC80_FULLHEIGHT, STUDIO_PIXEL_FORMAT); platform.gpu.texture = GPU_CreateImage(TIC80_FULLWIDTH, TIC80_FULLHEIGHT, STUDIO_PIXEL_FORMAT);
GPU_SetAnchor(platform.gpu.texture, 0, 0); GPU_SetAnchor(platform.gpu.texture, 0, 0);
@ -1252,6 +1434,12 @@ static s32 start(s32 argc, char **argv, const char* folder)
if(platform.gamepad.texture) if(platform.gamepad.texture)
GPU_FreeImage(platform.gamepad.texture); GPU_FreeImage(platform.gamepad.texture);
if(platform.keyboard.texture.up)
GPU_FreeImage(platform.keyboard.texture.up);
if(platform.keyboard.texture.down)
GPU_FreeImage(platform.keyboard.texture.down);
if(platform.mouse.texture) if(platform.mouse.texture)
GPU_FreeImage(platform.mouse.texture); GPU_FreeImage(platform.mouse.texture);

View File

@ -91,6 +91,8 @@ typedef struct
void (*updateProject)(); void (*updateProject)();
const StudioConfig* (*config)(); const StudioConfig* (*config)();
// TODO: remove this method, system has to know nothing about current mode
bool (*isGamepadMode)();
} Studio; } Studio;
TIC80_API Studio* studioInit(s32 argc, char **argv, s32 samplerate, const char* appFolder, System* system); TIC80_API Studio* studioInit(s32 argc, char **argv, s32 samplerate, const char* appFolder, System* system);

View File

@ -662,7 +662,7 @@ static s32 api_fixed_text(tic_mem* memory, const char* text, s32 x, s32 y, u8 co
static s32 drawNonFixedChar(tic_mem* memory, u8 symbol, s32 x, s32 y, s32 width, s32 height, u8 color, s32 scale, bool alt) static s32 drawNonFixedChar(tic_mem* memory, u8 symbol, s32 x, s32 y, s32 width, s32 height, u8 color, s32 scale, bool alt)
{ {
const u8* ptr = memory->font.data + (symbol)*BITS_IN_BYTE + (alt ? TIC_FONT_CHARS / 2 : 0); const u8* ptr = memory->font.data + (symbol + (alt ? TIC_FONT_CHARS / 2 : 0))*BITS_IN_BYTE;
const s32 FontWidth = alt ? TIC_ALTFONT_WIDTH : TIC_FONT_WIDTH; const s32 FontWidth = alt ? TIC_ALTFONT_WIDTH : TIC_FONT_WIDTH;