Merge branch 'touch_kbd'
This commit is contained in:
commit
233077b434
4
Makefile
4
Makefile
|
@ -186,7 +186,7 @@ TIC80_H = include/tic80_types.h include/tic80.h include/tic80_config.h src/tic.h
|
|||
TIC_H= src/*.h \
|
||||
src/ext/*.h
|
||||
|
||||
bin/studio.o: src/studio.c src/keycodes.c $(TIC80_H) $(TIC_H)
|
||||
bin/studio.o: src/studio.c $(TIC80_H) $(TIC_H)
|
||||
$(CC) $< $(OPT) $(INCLUDES) -c -o $@
|
||||
|
||||
bin/console.o: src/console.c $(TIC80_H) $(TIC_H) $(DEMO_ASSETS)
|
||||
|
@ -258,7 +258,7 @@ bin/menu.o: src/menu.c $(TIC80_H) $(TIC_H)
|
|||
bin/surf.o: src/surf.c $(TIC80_H) $(TIC_H)
|
||||
$(CC) $< $(OPT) $(INCLUDES) -c -o $@
|
||||
|
||||
bin/system.o: src/system.c src/keycodes.c $(TIC80_H) $(TIC_H)
|
||||
bin/system.o: src/system.c src/keycodes.inl src/kbdlayout.inl src/kbdlabels.inl $(TIC80_H) $(TIC_H)
|
||||
$(CC) $< $(OPT) $(INCLUDES) -c -o $@
|
||||
|
||||
bin/chip.o: src/system/chip.c src/keycodes.c $(TIC80_H) $(TIC_H)
|
||||
|
|
File diff suppressed because one or more lines are too long
BIN
config.tic
BIN
config.tic
Binary file not shown.
|
@ -0,0 +1,72 @@
|
|||
{"ESC", 0*8+3, 0*8+3, true},
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||||
|
||||
{"F1", 2*8+4, 0*8+3, true},
|
||||
{"F2", 4*8+4, 0*8+3, true},
|
||||
{"F3", 6*8+4, 0*8+3, true},
|
||||
{"F4", 8*8+4, 0*8+3, true},
|
||||
{"F5", 10*8+4, 0*8+3, true},
|
||||
{"F6", 12*8+4, 0*8+3, true},
|
||||
{"F7", 14*8+4, 0*8+3, true},
|
||||
{"F8", 16*8+4, 0*8+3, true},
|
||||
{"F9", 18*8+4, 0*8+3, true},
|
||||
{"F10", 20*8+3, 0*8+3, true},
|
||||
|
||||
{"TAB", 0*8+3, 2*8+4, true},
|
||||
{"`", 2*8+3, 2*8+3, false, "~"},
|
||||
{"[", 4*8+3, 2*8+3, false, "{"},
|
||||
{"]", 6*8+3, 2*8+3, false, "}"},
|
||||
{";", 8*8+3, 2*8+3, false, ":"},
|
||||
{"'", 10*8+3, 2*8+3, false, "\""},
|
||||
{"-", 12*8+3, 2*8+3, false, "_"},
|
||||
{"=", 14*8+3, 2*8+3, false, "+"},
|
||||
{"/", 16*8+3, 2*8+3, false, "?"},
|
||||
{"F11", 18*8+3, 2*8+3, true},
|
||||
{"F12", 20*8+3, 2*8+3, true},
|
||||
|
||||
{"1", 0*8+3, 4*8+3, false, "!"},
|
||||
{"2", 2*8+3, 4*8+3, false, "@"},
|
||||
{"3", 4*8+3, 4*8+3, false, "#"},
|
||||
{"4", 6*8+3, 4*8+3, false, "$"},
|
||||
{"5", 8*8+3, 4*8+3, false, "%"},
|
||||
{"6", 10*8+3, 4*8+3, false, "^"},
|
||||
{"7", 12*8+3, 4*8+3, false, "&"},
|
||||
{"8", 14*8+3, 4*8+3, false, "*"},
|
||||
{"9", 16*8+3, 4*8+3, false, "("},
|
||||
{"0", 18*8+3, 4*8+3, false, ")"},
|
||||
{"BAC", 20*8+3, 4*8+4, true},
|
||||
|
||||
{"Q", 0*8+3, 6*8+3},
|
||||
{"W", 2*8+3, 6*8+3},
|
||||
{"E", 4*8+3, 6*8+3},
|
||||
{"R", 6*8+3, 6*8+3},
|
||||
{"T", 8*8+3, 6*8+3},
|
||||
{"Y", 10*8+3, 6*8+3},
|
||||
{"U", 12*8+3, 6*8+3},
|
||||
{"I", 14*8+3, 6*8+3},
|
||||
{"O", 16*8+3, 6*8+3},
|
||||
{"P", 18*8+3, 6*8+3},
|
||||
{"\\", 20*8+3, 6*8+3, false, "|"},
|
||||
|
||||
{"A", 1*8+3, 8*8+3},
|
||||
{"S", 3*8+3, 8*8+3},
|
||||
{"D", 5*8+3, 8*8+3},
|
||||
{"F", 7*8+3, 8*8+3},
|
||||
{"G", 9*8+3, 8*8+3},
|
||||
{"H", 11*8+3, 8*8+3},
|
||||
{"J", 13*8+3, 8*8+3},
|
||||
{"K", 15*8+3, 8*8+3},
|
||||
{"L", 17*8+3, 8*8+3},
|
||||
{"ENTER", 19*8+3, 8*8+4, true},
|
||||
|
||||
{"Z", 2*8+3, 10*8+3},
|
||||
{"X", 4*8+3, 10*8+3},
|
||||
{"C", 6*8+3, 10*8+3},
|
||||
{"V", 8*8+3, 10*8+3},
|
||||
{"B", 10*8+3, 10*8+3},
|
||||
{"N", 12*8+3, 10*8+3},
|
||||
{"M", 14*8+3, 10*8+3},
|
||||
{",", 16*8+3, 10*8+3, false, "<"},
|
||||
{".", 18*8+3, 10*8+3, false, ">"},
|
||||
|
||||
{"CTRL", 0*8+5, 12*8+4, true},
|
||||
{"ALT", 3*8+6, 12*8+4, true},
|
|
@ -0,0 +1,407 @@
|
|||
//0
|
||||
tic_key_escape,
|
||||
tic_key_escape,
|
||||
tic_key_f1,
|
||||
tic_key_f1,
|
||||
tic_key_f2,
|
||||
tic_key_f2,
|
||||
tic_key_f3,
|
||||
tic_key_f3,
|
||||
tic_key_f4,
|
||||
tic_key_f4,
|
||||
tic_key_f5,
|
||||
tic_key_f5,
|
||||
tic_key_f6,
|
||||
tic_key_f6,
|
||||
tic_key_f7,
|
||||
tic_key_f7,
|
||||
tic_key_f8,
|
||||
tic_key_f8,
|
||||
tic_key_f9,
|
||||
tic_key_f9,
|
||||
tic_key_f10,
|
||||
tic_key_f10,
|
||||
|
||||
//1
|
||||
tic_key_escape,
|
||||
tic_key_escape,
|
||||
tic_key_f1,
|
||||
tic_key_f1,
|
||||
tic_key_f2,
|
||||
tic_key_f2,
|
||||
tic_key_f3,
|
||||
tic_key_f3,
|
||||
tic_key_f4,
|
||||
tic_key_f4,
|
||||
tic_key_f5,
|
||||
tic_key_f5,
|
||||
tic_key_f6,
|
||||
tic_key_f6,
|
||||
tic_key_f7,
|
||||
tic_key_f7,
|
||||
tic_key_f8,
|
||||
tic_key_f8,
|
||||
tic_key_f9,
|
||||
tic_key_f9,
|
||||
tic_key_f10,
|
||||
tic_key_f10,
|
||||
|
||||
//2
|
||||
tic_key_tab,
|
||||
tic_key_tab,
|
||||
tic_key_grave,
|
||||
tic_key_grave,
|
||||
tic_key_leftbracket,
|
||||
tic_key_leftbracket,
|
||||
tic_key_rightbracket,
|
||||
tic_key_rightbracket,
|
||||
tic_key_semicolon,
|
||||
tic_key_semicolon,
|
||||
tic_key_apostrophe,
|
||||
tic_key_apostrophe,
|
||||
tic_key_minus,
|
||||
tic_key_minus,
|
||||
tic_key_equals,
|
||||
tic_key_equals,
|
||||
tic_key_slash,
|
||||
tic_key_slash,
|
||||
tic_key_f11,
|
||||
tic_key_f11,
|
||||
tic_key_f12,
|
||||
tic_key_f12,
|
||||
|
||||
//3
|
||||
tic_key_tab,
|
||||
tic_key_tab,
|
||||
tic_key_grave,
|
||||
tic_key_grave,
|
||||
tic_key_leftbracket,
|
||||
tic_key_leftbracket,
|
||||
tic_key_rightbracket,
|
||||
tic_key_rightbracket,
|
||||
tic_key_semicolon,
|
||||
tic_key_semicolon,
|
||||
tic_key_apostrophe,
|
||||
tic_key_apostrophe,
|
||||
tic_key_minus,
|
||||
tic_key_minus,
|
||||
tic_key_equals,
|
||||
tic_key_equals,
|
||||
tic_key_slash,
|
||||
tic_key_slash,
|
||||
tic_key_f11,
|
||||
tic_key_f11,
|
||||
tic_key_f12,
|
||||
tic_key_f12,
|
||||
|
||||
//4
|
||||
tic_key_1,
|
||||
tic_key_1,
|
||||
tic_key_2,
|
||||
tic_key_2,
|
||||
tic_key_3,
|
||||
tic_key_3,
|
||||
tic_key_4,
|
||||
tic_key_4,
|
||||
tic_key_5,
|
||||
tic_key_5,
|
||||
tic_key_6,
|
||||
tic_key_6,
|
||||
tic_key_7,
|
||||
tic_key_7,
|
||||
tic_key_8,
|
||||
tic_key_8,
|
||||
tic_key_9,
|
||||
tic_key_9,
|
||||
tic_key_0,
|
||||
tic_key_0,
|
||||
tic_key_backspace,
|
||||
tic_key_backspace,
|
||||
|
||||
//5
|
||||
tic_key_1,
|
||||
tic_key_1,
|
||||
tic_key_2,
|
||||
tic_key_2,
|
||||
tic_key_3,
|
||||
tic_key_3,
|
||||
tic_key_4,
|
||||
tic_key_4,
|
||||
tic_key_5,
|
||||
tic_key_5,
|
||||
tic_key_6,
|
||||
tic_key_6,
|
||||
tic_key_7,
|
||||
tic_key_7,
|
||||
tic_key_8,
|
||||
tic_key_8,
|
||||
tic_key_9,
|
||||
tic_key_9,
|
||||
tic_key_0,
|
||||
tic_key_0,
|
||||
tic_key_backspace,
|
||||
tic_key_backspace,
|
||||
|
||||
//6
|
||||
tic_key_q,
|
||||
tic_key_q,
|
||||
tic_key_w,
|
||||
tic_key_w,
|
||||
tic_key_e,
|
||||
tic_key_e,
|
||||
tic_key_r,
|
||||
tic_key_r,
|
||||
tic_key_t,
|
||||
tic_key_t,
|
||||
tic_key_y,
|
||||
tic_key_y,
|
||||
tic_key_u,
|
||||
tic_key_u,
|
||||
tic_key_i,
|
||||
tic_key_i,
|
||||
tic_key_o,
|
||||
tic_key_o,
|
||||
tic_key_p,
|
||||
tic_key_p,
|
||||
tic_key_backslash,
|
||||
tic_key_backslash,
|
||||
|
||||
//7
|
||||
tic_key_q,
|
||||
tic_key_q,
|
||||
tic_key_w,
|
||||
tic_key_w,
|
||||
tic_key_e,
|
||||
tic_key_e,
|
||||
tic_key_r,
|
||||
tic_key_r,
|
||||
tic_key_t,
|
||||
tic_key_t,
|
||||
tic_key_y,
|
||||
tic_key_y,
|
||||
tic_key_u,
|
||||
tic_key_u,
|
||||
tic_key_i,
|
||||
tic_key_i,
|
||||
tic_key_o,
|
||||
tic_key_o,
|
||||
tic_key_p,
|
||||
tic_key_p,
|
||||
tic_key_backslash,
|
||||
tic_key_backslash,
|
||||
|
||||
//8
|
||||
tic_key_unknown,
|
||||
tic_key_a,
|
||||
tic_key_a,
|
||||
tic_key_s,
|
||||
tic_key_s,
|
||||
tic_key_d,
|
||||
tic_key_d,
|
||||
tic_key_f,
|
||||
tic_key_f,
|
||||
tic_key_g,
|
||||
tic_key_g,
|
||||
tic_key_h,
|
||||
tic_key_h,
|
||||
tic_key_j,
|
||||
tic_key_j,
|
||||
tic_key_k,
|
||||
tic_key_k,
|
||||
tic_key_l,
|
||||
tic_key_l,
|
||||
tic_key_return,
|
||||
tic_key_return,
|
||||
tic_key_return,
|
||||
|
||||
//9
|
||||
tic_key_unknown,
|
||||
tic_key_a,
|
||||
tic_key_a,
|
||||
tic_key_s,
|
||||
tic_key_s,
|
||||
tic_key_d,
|
||||
tic_key_d,
|
||||
tic_key_f,
|
||||
tic_key_f,
|
||||
tic_key_g,
|
||||
tic_key_g,
|
||||
tic_key_h,
|
||||
tic_key_h,
|
||||
tic_key_j,
|
||||
tic_key_j,
|
||||
tic_key_k,
|
||||
tic_key_k,
|
||||
tic_key_l,
|
||||
tic_key_l,
|
||||
tic_key_return,
|
||||
tic_key_return,
|
||||
tic_key_return,
|
||||
|
||||
//10
|
||||
tic_key_shift,
|
||||
tic_key_shift,
|
||||
tic_key_z,
|
||||
tic_key_z,
|
||||
tic_key_x,
|
||||
tic_key_x,
|
||||
tic_key_c,
|
||||
tic_key_c,
|
||||
tic_key_v,
|
||||
tic_key_v,
|
||||
tic_key_b,
|
||||
tic_key_b,
|
||||
tic_key_n,
|
||||
tic_key_n,
|
||||
tic_key_m,
|
||||
tic_key_m,
|
||||
tic_key_comma,
|
||||
tic_key_comma,
|
||||
tic_key_period,
|
||||
tic_key_period,
|
||||
tic_key_return,
|
||||
tic_key_return,
|
||||
|
||||
//11
|
||||
tic_key_shift,
|
||||
tic_key_shift,
|
||||
tic_key_z,
|
||||
tic_key_z,
|
||||
tic_key_x,
|
||||
tic_key_x,
|
||||
tic_key_c,
|
||||
tic_key_c,
|
||||
tic_key_v,
|
||||
tic_key_v,
|
||||
tic_key_b,
|
||||
tic_key_b,
|
||||
tic_key_n,
|
||||
tic_key_n,
|
||||
tic_key_m,
|
||||
tic_key_m,
|
||||
tic_key_comma,
|
||||
tic_key_comma,
|
||||
tic_key_period,
|
||||
tic_key_period,
|
||||
tic_key_return,
|
||||
tic_key_return,
|
||||
|
||||
//12
|
||||
tic_key_ctrl,
|
||||
tic_key_ctrl,
|
||||
tic_key_ctrl,
|
||||
tic_key_alt,
|
||||
tic_key_alt,
|
||||
tic_key_alt,
|
||||
tic_key_space,
|
||||
tic_key_space,
|
||||
tic_key_space,
|
||||
tic_key_space,
|
||||
tic_key_space,
|
||||
tic_key_space,
|
||||
tic_key_space,
|
||||
tic_key_space,
|
||||
tic_key_space,
|
||||
tic_key_space,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
|
||||
//13
|
||||
tic_key_ctrl,
|
||||
tic_key_ctrl,
|
||||
tic_key_ctrl,
|
||||
tic_key_alt,
|
||||
tic_key_alt,
|
||||
tic_key_alt,
|
||||
tic_key_space,
|
||||
tic_key_space,
|
||||
tic_key_space,
|
||||
tic_key_space,
|
||||
tic_key_space,
|
||||
tic_key_space,
|
||||
tic_key_space,
|
||||
tic_key_space,
|
||||
tic_key_space,
|
||||
tic_key_space,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_up,
|
||||
tic_key_up,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
|
||||
//14
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_up,
|
||||
tic_key_up,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
|
||||
//15
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_left,
|
||||
tic_key_left,
|
||||
tic_key_down,
|
||||
tic_key_down,
|
||||
tic_key_right,
|
||||
tic_key_right,
|
||||
|
||||
//16
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_unknown,
|
||||
tic_key_left,
|
||||
tic_key_left,
|
||||
tic_key_down,
|
||||
tic_key_down,
|
||||
tic_key_right,
|
||||
tic_key_right,
|
|
@ -526,6 +526,13 @@ const StudioConfig* getConfig()
|
|||
return &impl.config->data;
|
||||
}
|
||||
|
||||
static bool isGamepadMode()
|
||||
{
|
||||
return impl.mode == TIC_RUN_MODE
|
||||
|| impl.mode == TIC_SURF_MODE
|
||||
|| impl.mode == TIC_MENU_MODE;
|
||||
}
|
||||
|
||||
#if defined (TIC80_PRO)
|
||||
|
||||
static void drawBankIcon(s32 x, s32 y)
|
||||
|
@ -1873,6 +1880,7 @@ Studio* studioInit(s32 argc, char **argv, s32 samplerate, const char* folder, Sy
|
|||
impl.studio.updateProject = updateStudioProject;
|
||||
impl.studio.exit = exitStudio;
|
||||
impl.studio.config = getConfig;
|
||||
impl.studio.isGamepadMode = isGamepadMode;
|
||||
|
||||
return &impl.studio;
|
||||
}
|
||||
|
|
276
src/system.c
276
src/system.c
|
@ -17,6 +17,9 @@
|
|||
#define OFFSET_LEFT ((TIC80_FULLWIDTH-TIC80_WIDTH)/2)
|
||||
#define OFFSET_TOP ((TIC80_FULLHEIGHT-TIC80_HEIGHT)/2)
|
||||
|
||||
#define KBD_COLS 22
|
||||
#define KBD_ROWS 17
|
||||
|
||||
static struct
|
||||
{
|
||||
Studio* studio;
|
||||
|
@ -39,10 +42,6 @@ static struct
|
|||
tic80_gamepads touch;
|
||||
tic80_gamepads joystick;
|
||||
|
||||
bool show;
|
||||
s32 counter;
|
||||
s32 alpha;
|
||||
|
||||
struct
|
||||
{
|
||||
s32 size;
|
||||
|
@ -54,6 +53,18 @@ static struct
|
|||
} part;
|
||||
} gamepad;
|
||||
|
||||
struct
|
||||
{
|
||||
struct
|
||||
{
|
||||
GPU_Image* up;
|
||||
GPU_Image* down;
|
||||
} texture;
|
||||
|
||||
} keyboard;
|
||||
|
||||
u32 touchCounter;
|
||||
|
||||
struct
|
||||
{
|
||||
GPU_Image* texture;
|
||||
|
@ -162,15 +173,89 @@ static void updateGamepadParts()
|
|||
platform.gamepad.part.y = (SDL_Point){rect.w - 2*tileSize, 0*tileSize + offset};
|
||||
}
|
||||
|
||||
static void drawKeyboardLabels(s32 shift)
|
||||
{
|
||||
tic_mem* tic = platform.studio->tic;
|
||||
|
||||
typedef struct {const char* text; s32 x; s32 y; bool alt; const char* shift;} Label;
|
||||
static const Label Labels[] =
|
||||
{
|
||||
#include "kbdlabels.inl"
|
||||
};
|
||||
|
||||
for(s32 i = 0; i < COUNT_OF(Labels); i++)
|
||||
{
|
||||
const Label* label = Labels + i;
|
||||
if(label->text)
|
||||
tic->api.text(tic, label->text, label->x, label->y + shift, tic_color_dark_gray, label->alt);
|
||||
|
||||
if(label->shift)
|
||||
tic->api.fixed_text(tic, label->shift, label->x + 6, label->y + shift + 2, tic_color_light_blue, label->alt);
|
||||
}
|
||||
}
|
||||
|
||||
static void initTouchKeyboard()
|
||||
{
|
||||
tic_mem* tic = platform.studio->tic;
|
||||
|
||||
enum{Cols=KBD_COLS, Rows=KBD_ROWS};
|
||||
|
||||
// TODO: add touch keyboard to one texture with gamepad (and mouse cursor???)
|
||||
if(!platform.keyboard.texture.up)
|
||||
{
|
||||
platform.keyboard.texture.up = GPU_CreateImage(TIC80_FULLWIDTH, TIC80_FULLHEIGHT, STUDIO_PIXEL_FORMAT);
|
||||
GPU_SetAnchor(platform.keyboard.texture.up, 0, 0);
|
||||
GPU_SetImageFilter(platform.keyboard.texture.up, GPU_FILTER_NEAREST);
|
||||
}
|
||||
|
||||
{
|
||||
|
||||
memcpy(tic->ram.vram.palette.data, platform.studio->config()->cart->bank0.palette.data, sizeof(tic_palette));
|
||||
|
||||
tic->api.clear(tic, 0);
|
||||
tic->api.map(tic, &platform.studio->config()->cart->bank0.map,
|
||||
&platform.studio->config()->cart->bank0.tiles, 8, 0, Cols, Rows, 0, 0, -1, 1);
|
||||
|
||||
drawKeyboardLabels(0);
|
||||
|
||||
tic->api.blit(tic, NULL, NULL, NULL);
|
||||
|
||||
GPU_UpdateImageBytes(platform.keyboard.texture.up, NULL, (const u8*)tic->screen, TIC80_FULLWIDTH * sizeof(u32));
|
||||
}
|
||||
|
||||
if(!platform.keyboard.texture.down)
|
||||
{
|
||||
platform.keyboard.texture.down = GPU_CreateImage(TIC80_FULLWIDTH, TIC80_FULLHEIGHT, STUDIO_PIXEL_FORMAT);
|
||||
GPU_SetAnchor(platform.keyboard.texture.down, 0, 0);
|
||||
GPU_SetImageFilter(platform.keyboard.texture.down, GPU_FILTER_NEAREST);
|
||||
}
|
||||
|
||||
{
|
||||
memcpy(tic->ram.vram.palette.data, platform.studio->config()->cart->bank0.palette.data, sizeof(tic_palette));
|
||||
|
||||
tic->api.map(tic, &platform.studio->config()->cart->bank0.map,
|
||||
&platform.studio->config()->cart->bank0.tiles, TIC_MAP_SCREEN_WIDTH+8, 0, Cols, Rows, 0, 0, -1, 1);
|
||||
|
||||
drawKeyboardLabels(2);
|
||||
|
||||
tic->api.blit(tic, NULL, NULL, NULL);
|
||||
|
||||
GPU_UpdateImageBytes(platform.keyboard.texture.down, NULL, (const u8*)tic->screen, TIC80_FULLWIDTH * sizeof(u32));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void initTouchGamepad()
|
||||
{
|
||||
platform.studio->tic->api.map(platform.studio->tic, &platform.studio->config()->cart->bank0.map, &platform.studio->config()->cart->bank0.tiles, 0, 0, TIC_MAP_SCREEN_WIDTH, TIC_MAP_SCREEN_HEIGHT, 0, 0, -1, 1);
|
||||
platform.studio->tic->api.map(platform.studio->tic, &platform.studio->config()->cart->bank0.map,
|
||||
&platform.studio->config()->cart->bank0.tiles, 0, 0, TIC_MAP_SCREEN_WIDTH, TIC_MAP_SCREEN_HEIGHT, 0, 0, -1, 1);
|
||||
|
||||
if(!platform.gamepad.texture)
|
||||
{
|
||||
platform.gamepad.texture = GPU_CreateImage(TEXTURE_SIZE, TEXTURE_SIZE, STUDIO_PIXEL_FORMAT);
|
||||
GPU_SetAnchor(platform.gamepad.texture, 0, 0);
|
||||
GPU_SetImageFilter(platform.gamepad.texture, GPU_FILTER_NEAREST);
|
||||
GPU_SetRGBA(platform.gamepad.texture, 0xff, 0xff, 0xff, platform.studio->config()->theme.gamepad.touch.alpha);
|
||||
}
|
||||
|
||||
u32* data = SDL_malloc(TEXTURE_SIZE * TEXTURE_SIZE * sizeof(u32));
|
||||
|
@ -305,7 +390,7 @@ static void processKeyboard()
|
|||
{
|
||||
static const u8 KeyboardCodes[] =
|
||||
{
|
||||
#include "keycodes.c"
|
||||
#include "keycodes.inl"
|
||||
};
|
||||
|
||||
tic80_input* input = &platform.studio->tic->ram.input;
|
||||
|
@ -330,24 +415,9 @@ static bool checkTouch(const SDL_Rect* rect, s32* x, s32* y)
|
|||
{
|
||||
SDL_TouchID id = SDL_GetTouchDevice(i);
|
||||
|
||||
// very strange, but on Android id always == 0
|
||||
//if (id)
|
||||
{
|
||||
s32 fingers = SDL_GetNumTouchFingers(id);
|
||||
|
||||
if(fingers)
|
||||
{
|
||||
platform.gamepad.counter = 0;
|
||||
|
||||
if (!platform.gamepad.show)
|
||||
{
|
||||
platform.gamepad.alpha = platform.studio->config()->theme.gamepad.touch.alpha;
|
||||
GPU_SetRGBA(platform.gamepad.texture, 0xff, 0xff, 0xff, platform.gamepad.alpha);
|
||||
platform.gamepad.show = true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for (s32 f = 0; f < fingers; f++)
|
||||
{
|
||||
SDL_Finger* finger = SDL_GetTouchFinger(id, f);
|
||||
|
@ -369,10 +439,72 @@ static bool checkTouch(const SDL_Rect* rect, s32* x, s32* y)
|
|||
return false;
|
||||
}
|
||||
|
||||
static void processTouchGamepad()
|
||||
static void processTouchKeyboard()
|
||||
{
|
||||
if(platform.touchCounter == 0) return;
|
||||
|
||||
enum{Cols=KBD_COLS, Rows=KBD_ROWS};
|
||||
|
||||
s32 w, h;
|
||||
SDL_GetWindowSize(platform.window, &w, &h);
|
||||
|
||||
float scale = (float)w / (KBD_COLS*TIC_SPRITESIZE);
|
||||
|
||||
SDL_Rect kbd = {0, h - KBD_ROWS*TIC_SPRITESIZE*scale,
|
||||
KBD_COLS*TIC_SPRITESIZE*scale, KBD_ROWS*TIC_SPRITESIZE*scale};
|
||||
|
||||
static const tic_key KbdLayout[] =
|
||||
{
|
||||
#include "kbdlayout.inl"
|
||||
};
|
||||
|
||||
tic80_input* input = &platform.studio->tic->ram.input;
|
||||
|
||||
s32 devices = SDL_GetNumTouchDevices();
|
||||
|
||||
for (s32 i = 0; i < devices; i++)
|
||||
{
|
||||
SDL_TouchID id = SDL_GetTouchDevice(i);
|
||||
s32 fingers = SDL_GetNumTouchFingers(id);
|
||||
|
||||
for (s32 f = 0; f < fingers; f++)
|
||||
{
|
||||
SDL_Finger* finger = SDL_GetTouchFinger(id, f);
|
||||
|
||||
if (finger && finger->pressure > 0.0f)
|
||||
{
|
||||
SDL_Point pt = {finger->x * w, finger->y * h};
|
||||
|
||||
if(SDL_PointInRect(&pt, &kbd))
|
||||
{
|
||||
pt.x -= kbd.x;
|
||||
pt.y -= kbd.y;
|
||||
|
||||
pt.x /= scale;
|
||||
pt.y /= scale;
|
||||
|
||||
for(s32 i = 0; i < COUNT_OF(input->keyboard.keys); i++)
|
||||
{
|
||||
tic_key* key = &input->keyboard.keys[i];
|
||||
|
||||
if(*key == tic_key_unknown)
|
||||
{
|
||||
*key = KbdLayout[pt.x / TIC_SPRITESIZE + pt.y / TIC_SPRITESIZE * Cols];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void processTouchGamepad()
|
||||
{
|
||||
platform.gamepad.touch.data = 0;
|
||||
|
||||
if(platform.touchCounter == 0) return;
|
||||
|
||||
const s32 size = platform.gamepad.part.size;
|
||||
s32 x = 0, y = 0;
|
||||
|
||||
|
@ -540,7 +672,19 @@ static void processJoysticks()
|
|||
static void processGamepad()
|
||||
{
|
||||
#if !defined(__EMSCRIPTEN__) && !defined(__MACOSX__)
|
||||
processTouchGamepad();
|
||||
{
|
||||
s32 devices = SDL_GetNumTouchDevices();
|
||||
for (s32 i = 0; i < devices; i++)
|
||||
if(SDL_GetNumTouchFingers(SDL_GetTouchDevice(i)) > 0)
|
||||
platform.touchCounter = 10 * TIC_FRAMERATE;
|
||||
|
||||
if(platform.touchCounter)
|
||||
platform.touchCounter--;
|
||||
}
|
||||
|
||||
platform.studio->isGamepadMode()
|
||||
? processTouchGamepad()
|
||||
: processTouchKeyboard();
|
||||
#endif
|
||||
processJoysticks();
|
||||
|
||||
|
@ -675,9 +819,59 @@ static void blitSound()
|
|||
else SDL_QueueAudio(platform.audio.device, tic->samples.buffer, tic->samples.size);
|
||||
}
|
||||
|
||||
static void renderKeyboard()
|
||||
{
|
||||
if(platform.touchCounter == 0) return;
|
||||
|
||||
SDL_Rect rect;
|
||||
SDL_GetWindowSize(platform.window, &rect.w, &rect.h);
|
||||
|
||||
GPU_Rect src = {OFFSET_LEFT, OFFSET_TOP, KBD_COLS*TIC_SPRITESIZE, KBD_ROWS*TIC_SPRITESIZE};
|
||||
float scale = rect.w/src.w;
|
||||
GPU_Rect dst = (GPU_Rect){0, rect.h - KBD_ROWS*TIC_SPRITESIZE*scale, scale, scale};
|
||||
|
||||
{
|
||||
SDL_Rect rect;
|
||||
calcTextureRect(&rect);
|
||||
|
||||
if(dst.y - (rect.h + rect.y*2) < 0)
|
||||
return;
|
||||
}
|
||||
|
||||
GPU_BlitScale(platform.keyboard.texture.up, &src, platform.gpu.screen, dst.x, dst.y, dst.w, dst.h);
|
||||
|
||||
static const tic_key KbdLayout[] =
|
||||
{
|
||||
#include "kbdlayout.inl"
|
||||
};
|
||||
|
||||
tic80_input* input = &platform.studio->tic->ram.input;
|
||||
|
||||
enum{Cols=KBD_COLS, Rows=KBD_ROWS};
|
||||
|
||||
for(s32 i = 0; i < COUNT_OF(input->keyboard.keys); i++)
|
||||
{
|
||||
tic_key key = input->keyboard.keys[i];
|
||||
if(key > tic_key_unknown)
|
||||
{
|
||||
for(s32 k = 0; k < COUNT_OF(KbdLayout); k++)
|
||||
{
|
||||
if(key == KbdLayout[k])
|
||||
{
|
||||
GPU_Rect src = {(k % Cols)*TIC_SPRITESIZE + OFFSET_LEFT, (k / Cols)*TIC_SPRITESIZE + OFFSET_TOP,
|
||||
TIC_SPRITESIZE, TIC_SPRITESIZE};
|
||||
|
||||
GPU_BlitScale(platform.keyboard.texture.down, &src, platform.gpu.screen,
|
||||
(src.x - OFFSET_LEFT) * dst.w, (src.y - OFFSET_TOP) * dst.h + dst.y, dst.w, dst.h);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void renderGamepad()
|
||||
{
|
||||
if(platform.gamepad.show || platform.gamepad.alpha); else return;
|
||||
if(platform.touchCounter == 0) return;
|
||||
|
||||
const s32 tileSize = platform.gamepad.part.size;
|
||||
const SDL_Point axis = platform.gamepad.part.axis;
|
||||
|
@ -695,33 +889,15 @@ static void renderGamepad()
|
|||
{platform.studio->tic->ram.input.gamepads.first.y, platform.gamepad.part.y.x, platform.gamepad.part.y.y},
|
||||
};
|
||||
|
||||
enum {ButtonsCount = 8};
|
||||
|
||||
for(s32 i = 0; i < COUNT_OF(Tiles); i++)
|
||||
{
|
||||
const Tile* tile = Tiles + i;
|
||||
GPU_Rect src = {(tile->press ? ButtonsCount + i : i) * TIC_SPRITESIZE, 0, TIC_SPRITESIZE, TIC_SPRITESIZE};
|
||||
GPU_Rect src = {i * TIC_SPRITESIZE, tile->press ? TIC_SPRITESIZE : 0, TIC_SPRITESIZE, TIC_SPRITESIZE};
|
||||
GPU_Rect dest = {tile->x, tile->y, tileSize, tileSize};
|
||||
|
||||
GPU_BlitScale(platform.gamepad.texture, &src, platform.gpu.screen, dest.x, dest.y,
|
||||
(float)dest.w / TIC_SPRITESIZE, (float)dest.h / TIC_SPRITESIZE);
|
||||
}
|
||||
|
||||
if(!platform.gamepad.show && platform.gamepad.alpha)
|
||||
{
|
||||
enum {Step = 3};
|
||||
|
||||
if(platform.gamepad.alpha - Step >= 0) platform.gamepad.alpha -= Step;
|
||||
else platform.gamepad.alpha = 0;
|
||||
|
||||
GPU_SetRGBA(platform.gamepad.texture, 0xff, 0xff, 0xff, platform.gamepad.alpha);
|
||||
}
|
||||
|
||||
platform.gamepad.counter = platform.gamepad.touch.data ? 0 : platform.gamepad.counter+1;
|
||||
|
||||
// wait 5 seconds and hide touch gamepad
|
||||
if(platform.gamepad.counter >= 5 * TIC_FRAMERATE)
|
||||
platform.gamepad.show = false;
|
||||
}
|
||||
|
||||
static void blitCursor(const u8* in)
|
||||
|
@ -1135,7 +1311,12 @@ static void gpuTick()
|
|||
}
|
||||
|
||||
renderCursor();
|
||||
renderGamepad();
|
||||
|
||||
#if !defined(__EMSCRIPTEN__) && !defined(__MACOSX__)
|
||||
platform.studio->isGamepadMode()
|
||||
? renderGamepad()
|
||||
: renderKeyboard();
|
||||
#endif
|
||||
}
|
||||
|
||||
GPU_Flip(platform.gpu.screen);
|
||||
|
@ -1198,6 +1379,7 @@ static s32 start(s32 argc, char **argv, const char* folder)
|
|||
}
|
||||
|
||||
initTouchGamepad();
|
||||
initTouchKeyboard();
|
||||
|
||||
platform.gpu.texture = GPU_CreateImage(TIC80_FULLWIDTH, TIC80_FULLHEIGHT, STUDIO_PIXEL_FORMAT);
|
||||
GPU_SetAnchor(platform.gpu.texture, 0, 0);
|
||||
|
@ -1252,6 +1434,12 @@ static s32 start(s32 argc, char **argv, const char* folder)
|
|||
if(platform.gamepad.texture)
|
||||
GPU_FreeImage(platform.gamepad.texture);
|
||||
|
||||
if(platform.keyboard.texture.up)
|
||||
GPU_FreeImage(platform.keyboard.texture.up);
|
||||
|
||||
if(platform.keyboard.texture.down)
|
||||
GPU_FreeImage(platform.keyboard.texture.down);
|
||||
|
||||
if(platform.mouse.texture)
|
||||
GPU_FreeImage(platform.mouse.texture);
|
||||
|
||||
|
|
|
@ -91,6 +91,8 @@ typedef struct
|
|||
void (*updateProject)();
|
||||
const StudioConfig* (*config)();
|
||||
|
||||
// TODO: remove this method, system has to know nothing about current mode
|
||||
bool (*isGamepadMode)();
|
||||
} Studio;
|
||||
|
||||
TIC80_API Studio* studioInit(s32 argc, char **argv, s32 samplerate, const char* appFolder, System* system);
|
||||
|
|
|
@ -662,7 +662,7 @@ static s32 api_fixed_text(tic_mem* memory, const char* text, s32 x, s32 y, u8 co
|
|||
|
||||
static s32 drawNonFixedChar(tic_mem* memory, u8 symbol, s32 x, s32 y, s32 width, s32 height, u8 color, s32 scale, bool alt)
|
||||
{
|
||||
const u8* ptr = memory->font.data + (symbol)*BITS_IN_BYTE + (alt ? TIC_FONT_CHARS / 2 : 0);
|
||||
const u8* ptr = memory->font.data + (symbol + (alt ? TIC_FONT_CHARS / 2 : 0))*BITS_IN_BYTE;
|
||||
|
||||
const s32 FontWidth = alt ? TIC_ALTFONT_WIDTH : TIC_FONT_WIDTH;
|
||||
|
||||
|
|
Loading…
Reference in New Issue