Fix problem with circle of unit radius.
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@ -865,8 +865,8 @@ static void api_circle(tic_mem* memory, s32 xm, s32 ym, u32 radius, u8 color)
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if (r > x || err > y) err += ++x*2+1;
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} while (x < 0);
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s32 yt = max(machine->state.clip.t, ym-r);
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s32 yb = min(machine->state.clip.b, ym+r+1);
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s32 yt = max(machine->state.clip.t, ym-radius);
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s32 yb = min(machine->state.clip.b, ym+radius+1);
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u8 final_color = mapColor(&machine->memory, color);
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for(s32 y = yt; y < yb; y++) {
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s32 xl = max(SidesBuffer.Left[y], machine->state.clip.l);
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