Pre-seed the random generator in the Lua environment #127

This commit is contained in:
BADIM-PC\Vadim 2017-12-07 17:45:29 +03:00
parent 31063a0818
commit 2b406bce51
2 changed files with 14 additions and 9 deletions

View File

@ -24,6 +24,7 @@
#include "console.h"
#include "fs.h"
#include "ext/md5.h"
#include <time.h>
static void onTrace(void* data, const char* text, u8 color)
{
@ -166,6 +167,17 @@ static void processDoFile(void* data, char* dst)
return;
}
static void preseed()
{
#if defined(__MACOSX__)
srandom(time(NULL));
random();
#else
srand(time(NULL));
rand();
#endif
}
void initRun(Run* run, Console* console, tic_mem* tic)
{
*run = (Run)
@ -203,4 +215,6 @@ void initRun(Run* run, Console* console, tic_mem* tic)
if(data) SDL_free(data);
}
preseed();
}

View File

@ -41,7 +41,6 @@
#include "fs.h"
#include <zlib.h>
#include <time.h>
#include "ext/net/SDL_net.h"
#include "ext/gif.h"
#include "ext/md5.h"
@ -2431,14 +2430,6 @@ void onEmscriptenWgetError(const char* error) {}
s32 main(s32 argc, char **argv)
{
#if defined(__MACOSX__)
srandom(time(NULL));
random();
#else
srand(time(NULL));
rand();
#endif
setbuf(stdout, NULL);
studio.argc = argc;
studio.argv = argv;