btn() always returns number #339
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@ -200,7 +200,7 @@ static duk_ret_t duk_btn(duk_context* duk)
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else
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{
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s32 index = duk_to_int(duk, 0) & 0xf;
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duk_push_uint(duk, machine->memory.ram.vram.input.gamepad.data & (1 << index));
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duk_push_boolean(duk, machine->memory.ram.vram.input.gamepad.data & (1 << index));
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}
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return 1;
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