Allow to load a map of tiles of any length, not only 32kb #412

This commit is contained in:
BADIM-PC\Vadim 2017-11-28 09:16:52 +03:00
parent 3e79600b0d
commit 3e183219ab
1 changed files with 12 additions and 6 deletions

View File

@ -1349,15 +1349,21 @@ static void onImportSprites(const char* name, const void* buffer, size_t size, v
commandDone(console);
}
static void injectMap(Console* console, const void* buffer, s32 size)
{
enum {Size = sizeof(tic_map)};
SDL_memset(&console->tic->cart.gfx.map, 0, Size);
SDL_memcpy(&console->tic->cart.gfx.map, buffer, SDL_min(size, Size));
}
static void onImportMap(const char* name, const void* buffer, size_t size, void* data)
{
Console* console = (Console*)data;
enum {Size = sizeof(tic_map)};
if(name && buffer && size == Size)
if(name && buffer && size <= sizeof(tic_map))
{
memcpy(&console->tic->cart.gfx.map, buffer, size);
injectMap(console, buffer, size);
printLine(console);
printBack(console, "map successfully imported");
@ -2761,9 +2767,9 @@ static void cmdInjectMap(Console* console, const char* param, const char* name)
if(map)
{
if(size == sizeof(tic_map))
if(size <= sizeof(tic_map))
{
SDL_memcpy(embed.file.gfx.map.data, map, size);
injectMap(console, map, size);
embed.yes = true;
embed.fast = true;