added TIC80 shared library (tic80.dll)
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91
include/tic80/tic80.h
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91
include/tic80/tic80.h
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// MIT License
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// Copyright (c) 2017 Vadim Grigoruk @nesbox
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#pragma once
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#include "tic80_config.h"
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#include "tic80_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define TIC80_WIDTH 240
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#define TIC80_HEIGHT 136
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typedef struct
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{
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struct
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{
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s16* buffer;
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s32 size;
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} sound;
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struct
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{
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void* buffer;
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s32 size;
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} screen;
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} tic80;
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typedef union
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{
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struct
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{
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bool up:1;
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bool down:1;
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bool left:1;
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bool right:1;
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bool a:1;
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bool b:1;
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bool x:1;
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bool y:1;
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};
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u8 data;
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} tic80_gamepad;
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typedef union
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{
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struct
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{
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tic80_gamepad first;
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tic80_gamepad second;
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};
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struct
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{
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u16 mouse:15;
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u16 pressed:1;
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};
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u16 data;
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} tic80_input;
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TIC80_API tic80* tic80_create(s32 samplerate);
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TIC80_API void tic80_load(tic80* tic, void* cart, s32 size);
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TIC80_API void tic80_tick(tic80* tic, tic80_input input);
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TIC80_API void tic80_delete(tic80* tic);
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#ifdef __cplusplus
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}
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#endif
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