fix for width UV bug with textri
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@ -1072,7 +1072,7 @@ static void api_textri(tic_mem* tic, float x1, float y1, float x2, float y2, flo
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// are we drawing from the map . ok then at least check before the inner loop
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if (use_map == true)
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{
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for (s32 x = left; x <= right; ++x)
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for (s32 x = left; x = right; ++x)
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{
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enum { MapWidth = TIC_MAP_WIDTH * TIC_SPRITESIZE, MapHeight = TIC_MAP_HEIGHT * TIC_SPRITESIZE };
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s32 iu = (u >> 16) % MapWidth;
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@ -1092,7 +1092,7 @@ static void api_textri(tic_mem* tic, float x1, float y1, float x2, float y2, flo
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else
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{
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// direct from tile ram
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for (s32 x = left; x <= right; ++x)
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for (s32 x = left; x < right; ++x)
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{
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enum{SheetWidth = TIC_SPRITESHEET_SIZE, SheetHeight = TIC_SPRITESHEET_SIZE * TIC_SPRITE_BANKS};
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s32 iu = (u>>16) & (SheetWidth - 1);
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