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		@@ -211,9 +211,11 @@ static void drawPlayerButtons(Menu* menu, s32 x, s32 y)
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		tic->api.sprite_ex(tic, &tic->config.bank0.tiles, 8+i, rect.x, rect.y, 1, 1, &chromakey, 1, 1, tic_no_flip, tic_no_rotate);
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							tic->api.sprite_ex(tic, &tic->config.bank0.tiles, 8+i, rect.x, rect.y, 1, 1, &chromakey, 1, 1, tic_no_flip, tic_no_rotate);
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							static const char const * Names[tic_keys_count] = {"...", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "minus", "equals", "leftbracket", "rightbracket", "backslash", "semicolon", "apostrophe", "grave", "comma", "period", "slash", "space", "tab", "return", "backspace", "delete", "insert", "pageup", "pagedown", "home", "end", "up", "down", "left", "right", "capslock", "ctrl", "shift", "alt", "escape", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "f11", "f12"};
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		s32 code = codes[index];
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							s32 code = codes[index];
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		char label[32] = "fix names...";
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							char label[32];
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		// strcpy(label, code ? SDL_GetKeyName(SDL_GetKeyFromScancode(code)) : "...");
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							strcpy(label, Names[code]);
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		if(strlen(label) > MaxChars)
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							if(strlen(label) > MaxChars)
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			label[MaxChars] = '\0';
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								label[MaxChars] = '\0';
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								src/studio.c
									
									
									
									
									
								
							
							
						
						
									
										488
									
								
								src/studio.c
									
									
									
									
									
								
							
										
											
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							@@ -91,8 +91,8 @@ void setCursor(tic_cursor id);
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s32 getMouseX();
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					s32 getMouseX();
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s32 getMouseY();
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					s32 getMouseY();
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bool checkMousePos(const tic_rect* rect);
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					bool checkMousePos(const tic_rect* rect);
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bool checkMouseClick(const tic_rect* rect, s32 button);
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					bool checkMouseClick(const tic_rect* rect, tic_mouse_btn button);
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bool checkMouseDown(const tic_rect* rect, s32 button);
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					bool checkMouseDown(const tic_rect* rect, tic_mouse_btn button);
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void drawToolbar(tic_mem* tic, u8 color, bool bg);
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					void drawToolbar(tic_mem* tic, u8 color, bool bg);
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void drawBitIcon(s32 x, s32 y, const u8* ptr, u8 color);
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					void drawBitIcon(s32 x, s32 y, const u8* ptr, u8 color);
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