added palette per bank

This commit is contained in:
BADIM-PC\Vadim
2018-02-27 14:55:25 +03:00
parent 96e2c19a5f
commit 4b46414ae1
9 changed files with 68 additions and 71 deletions

View File

@@ -117,7 +117,7 @@ static void setWindowIcon()
u32* pixels = SDL_malloc(Size * Size * sizeof(u32));
const u32* pal = tic_palette_blit(&platform.studio->tic->config.palette);
const u32* pal = tic_palette_blit(&platform.studio->tic->config.bank0.palette);
for(s32 j = 0, index = 0; j < Size; j++)
for(s32 i = 0; i < Size; i++, index++)
@@ -182,7 +182,7 @@ static void initTouchGamepad()
const u8* in = platform.studio->tic->ram.vram.screen.data;
const u8* end = in + sizeof(platform.studio->tic->ram.vram.screen);
const u32* pal = tic_palette_blit(&platform.studio->tic->config.palette);
const u32* pal = tic_palette_blit(&platform.studio->tic->config.bank0.palette);
const u32 Delta = ((TIC80_FULLWIDTH*sizeof(u32))/sizeof *out - TIC80_WIDTH);
s32 col = 0;