UWP works
This commit is contained in:
4
build/uwp/sdl-gpu/packages.config
Normal file
4
build/uwp/sdl-gpu/packages.config
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@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
|
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<packages>
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<package id="ANGLE.WindowsStore" version="2.1.13" targetFramework="native" />
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</packages>
|
||||
241
build/uwp/sdl-gpu/sdl-gpu.vcxproj
Normal file
241
build/uwp/sdl-gpu/sdl-gpu.vcxproj
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@@ -0,0 +1,241 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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||||
<Platform>x64</Platform>
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||||
</ProjectConfiguration>
|
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\externals\stb_image\stb_image.c" />
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<ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write\stb_image_write.c" />
|
||||
<ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\renderer_GLES_2.c" />
|
||||
<ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\SDL_gpu.c" />
|
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<ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\SDL_gpu_matrix.c" />
|
||||
<ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\SDL_gpu_renderer.c" />
|
||||
<ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\SDL_gpu_shapes.c" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\3rd-party\SDL2-2.0.7\VisualC-WinRT\UWP_VS2015\SDL-UWP.vcxproj">
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<Project>{89e9b32e-a86a-47c3-a948-d2b1622925ce}</Project>
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</ProjectReference>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{3d303f81-f49f-4d63-be32-370c07e271b7}</ProjectGuid>
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<Keyword>DynamicLibrary</Keyword>
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<RootNamespace>sdl_gpu</RootNamespace>
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<DefaultLanguage>en-US</DefaultLanguage>
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<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
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<AppContainerApplication>true</AppContainerApplication>
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<ApplicationType>Windows Store</ApplicationType>
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<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformMinVersion>10.0.14393.0</WindowsTargetPlatformMinVersion>
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<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
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</PropertyGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PlatformToolset>v140</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<PlatformToolset>v140</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<PlatformToolset>v140</PlatformToolset>
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||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
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||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<PropertyGroup Label="UserMacros" />
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||||
<PropertyGroup />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<GenerateManifest>false</GenerateManifest>
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||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
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||||
</PropertyGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<PreprocessorDefinitions>_WINDOWS;GLEW_STATIC;SDL_GPU_DISABLE_GLES_1;SDL_GPU_DISABLE_GLES_3;SDL_GPU_DISABLE_OPENGL;STBI_FAILURE_USERMSG;SDL_GPU_USE_BUFFER_RESET;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<SDLCheck>false</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
<AdditionalDependencies>WindowsApp.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<PreprocessorDefinitions>_WINDOWS;GLEW_STATIC;SDL_GPU_DISABLE_GLES_1;SDL_GPU_DISABLE_GLES_3;SDL_GPU_DISABLE_OPENGL;STBI_FAILURE_USERMSG;SDL_GPU_USE_BUFFER_RESET;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<SDLCheck>false</SDLCheck>
|
||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
<AdditionalDependencies>WindowsApp.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
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||||
<ClCompile>
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||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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||||
<PreprocessorDefinitions>_WINDOWS;GLEW_STATIC;SDL_GPU_DISABLE_GLES_1;SDL_GPU_DISABLE_GLES_3;SDL_GPU_DISABLE_OPENGL;STBI_FAILURE_USERMSG;SDL_GPU_USE_BUFFER_RESET;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<SDLCheck>false</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
<AdditionalDependencies>WindowsApp.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
|
||||
<ClCompile>
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||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
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||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<PreprocessorDefinitions>_WINDOWS;GLEW_STATIC;SDL_GPU_DISABLE_GLES_1;SDL_GPU_DISABLE_GLES_3;SDL_GPU_DISABLE_OPENGL;STBI_FAILURE_USERMSG;SDL_GPU_USE_BUFFER_RESET;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<SDLCheck>false</SDLCheck>
|
||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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||||
<AdditionalDependencies>WindowsApp.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||
<ClCompile>
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||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
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||||
<CompileAsWinRT>false</CompileAsWinRT>
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||||
<PreprocessorDefinitions>_WINDOWS;GLEW_STATIC;SDL_GPU_DISABLE_GLES_1;SDL_GPU_DISABLE_GLES_3;SDL_GPU_DISABLE_OPENGL;STBI_FAILURE_USERMSG;SDL_GPU_USE_BUFFER_RESET;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<SDLCheck>false</SDLCheck>
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||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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||||
<AdditionalDependencies>WindowsApp.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<ClCompile>
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||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<PreprocessorDefinitions>_WINDOWS;GLEW_STATIC;SDL_GPU_DISABLE_GLES_1;SDL_GPU_DISABLE_GLES_3;SDL_GPU_DISABLE_OPENGL;STBI_FAILURE_USERMSG;SDL_GPU_USE_BUFFER_RESET;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<SDLCheck>false</SDLCheck>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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||||
<AdditionalDependencies>WindowsApp.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
</Link>
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</ItemDefinitionGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
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||||
<Import Project="..\tic\packages\ANGLE.WindowsStore.2.1.13\build\native\ANGLE.WindowsStore.targets" Condition="Exists('..\tic\packages\ANGLE.WindowsStore.2.1.13\build\native\ANGLE.WindowsStore.targets')" />
|
||||
</ImportGroup>
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||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
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||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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||||
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||||
<Error Condition="!Exists('..\tic\packages\ANGLE.WindowsStore.2.1.13\build\native\ANGLE.WindowsStore.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\tic\packages\ANGLE.WindowsStore.2.1.13\build\native\ANGLE.WindowsStore.targets'))" />
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||||
34
build/uwp/sdl-gpu/sdl-gpu.vcxproj.filters
Normal file
34
build/uwp/sdl-gpu/sdl-gpu.vcxproj.filters
Normal file
@@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="src">
|
||||
<UniqueIdentifier>{d9d32195-021b-46b4-8ea0-ab03b10402b7}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write\stb_image_write.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\externals\stb_image\stb_image.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\SDL_gpu_shapes.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\SDL_gpu.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\SDL_gpu_matrix.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\SDL_gpu_renderer.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\renderer_GLES_2.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
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<None Include="packages.config" />
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</ItemGroup>
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</Project>
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@@ -19,6 +19,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wren", "..\wren\wren.vcxpro
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "studio", "..\studio\studio.vcxproj", "{6A22403A-6CF5-49F2-A012-EC04C9496306}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdl-gpu", "..\sdl-gpu\sdl-gpu.vcxproj", "{3D303F81-F49F-4D63-BE32-370C07E271B7}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
@@ -131,6 +133,18 @@ Global
|
||||
{6A22403A-6CF5-49F2-A012-EC04C9496306}.Release|x64.Build.0 = Release|x64
|
||||
{6A22403A-6CF5-49F2-A012-EC04C9496306}.Release|x86.ActiveCfg = Release|Win32
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||||
{6A22403A-6CF5-49F2-A012-EC04C9496306}.Release|x86.Build.0 = Release|Win32
|
||||
{3D303F81-F49F-4D63-BE32-370C07E271B7}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{3D303F81-F49F-4D63-BE32-370C07E271B7}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{3D303F81-F49F-4D63-BE32-370C07E271B7}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{3D303F81-F49F-4D63-BE32-370C07E271B7}.Debug|x64.Build.0 = Debug|x64
|
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{3D303F81-F49F-4D63-BE32-370C07E271B7}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{3D303F81-F49F-4D63-BE32-370C07E271B7}.Debug|x86.Build.0 = Debug|Win32
|
||||
{3D303F81-F49F-4D63-BE32-370C07E271B7}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{3D303F81-F49F-4D63-BE32-370C07E271B7}.Release|ARM.Build.0 = Release|ARM
|
||||
{3D303F81-F49F-4D63-BE32-370C07E271B7}.Release|x64.ActiveCfg = Release|x64
|
||||
{3D303F81-F49F-4D63-BE32-370C07E271B7}.Release|x64.Build.0 = Release|x64
|
||||
{3D303F81-F49F-4D63-BE32-370C07E271B7}.Release|x86.ActiveCfg = Release|Win32
|
||||
{3D303F81-F49F-4D63-BE32-370C07E271B7}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
@@ -109,7 +109,7 @@
|
||||
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\3rd-party\lua-5.3.1\src;..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\zlib-1.2.8;..\..\..\3rd-party\SDL2_net-2.0.1;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\3rd-party\lua-5.3.1\src;..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\zlib-1.2.8;..\..\..\3rd-party\SDL2_net-2.0.1;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<BufferSecurityCheck>
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</BufferSecurityCheck>
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<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -125,7 +125,7 @@
|
||||
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\3rd-party\lua-5.3.1\src;..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\zlib-1.2.8;..\..\..\3rd-party\SDL2_net-2.0.1;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\3rd-party\lua-5.3.1\src;..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\zlib-1.2.8;..\..\..\3rd-party\SDL2_net-2.0.1;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<BufferSecurityCheck>
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</BufferSecurityCheck>
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<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -141,7 +141,7 @@
|
||||
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\3rd-party\lua-5.3.1\src;..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\zlib-1.2.8;..\..\..\3rd-party\SDL2_net-2.0.1;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\3rd-party\lua-5.3.1\src;..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\zlib-1.2.8;..\..\..\3rd-party\SDL2_net-2.0.1;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BufferSecurityCheck>
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</BufferSecurityCheck>
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<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -157,7 +157,7 @@
|
||||
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\3rd-party\lua-5.3.1\src;..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\zlib-1.2.8;..\..\..\3rd-party\SDL2_net-2.0.1;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\3rd-party\lua-5.3.1\src;..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\zlib-1.2.8;..\..\..\3rd-party\SDL2_net-2.0.1;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BufferSecurityCheck>
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</BufferSecurityCheck>
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<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -173,7 +173,7 @@
|
||||
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\3rd-party\lua-5.3.1\src;..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\zlib-1.2.8;..\..\..\3rd-party\SDL2_net-2.0.1;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\3rd-party\lua-5.3.1\src;..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\zlib-1.2.8;..\..\..\3rd-party\SDL2_net-2.0.1;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<BufferSecurityCheck>
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||||
</BufferSecurityCheck>
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<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -189,7 +189,7 @@
|
||||
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\3rd-party\lua-5.3.1\src;..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\zlib-1.2.8;..\..\..\3rd-party\SDL2_net-2.0.1;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\3rd-party\lua-5.3.1\src;..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\zlib-1.2.8;..\..\..\3rd-party\SDL2_net-2.0.1;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<BufferSecurityCheck>
|
||||
</BufferSecurityCheck>
|
||||
<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -219,6 +219,9 @@
|
||||
<ProjectReference Include="..\..\..\3rd-party\SDL2-2.0.7\VisualC-WinRT\UWP_VS2015\SDL-UWP.vcxproj">
|
||||
<Project>{89e9b32e-a86a-47c3-a948-d2b1622925ce}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\sdl-gpu\sdl-gpu.vcxproj">
|
||||
<Project>{3d303f81-f49f-4d63-be32-370c07e271b7}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\studio\studio.vcxproj">
|
||||
<Project>{6a22403a-6cf5-49f2-a012-ec04c9496306}</Project>
|
||||
</ProjectReference>
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<DebuggerMachineName>XboxOne</DebuggerMachineName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<DebuggerFlavor>UWPRemoteDebugger</DebuggerFlavor>
|
||||
<DebuggerFlavor>WindowsDeviceDebugger</DebuggerFlavor>
|
||||
<DebuggerMachineName>XboxOne</DebuggerMachineName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
|
||||
Reference in New Issue
Block a user