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This commit is contained in:
BADIM-PC\Vadim 2018-02-20 18:47:33 +03:00
parent 881cda93f3
commit 5b1ee5dc0a
1 changed files with 8 additions and 11 deletions

View File

@ -1,14 +1,12 @@
//uniform sampler2D source[];
//uniform vec4 sourceSize[];
//uniform vec4 targetSize;
in vec2 texCoord;
out vec4 fragColor;
uniform sampler2D tex;
// Emulated input resolution.
vec2 res=vec2(256.0,144.0);//sourceSize[0].xy;
vec2 res=vec2(256.0,144.0);
vec2 trg=res*4.0;
// Hardness of scanline.
// -8.0 = soft
@ -116,12 +114,11 @@ vec3 Mask(vec2 pos){
else mask.b=maskLight;
return mask;}
void main() {
vec2 pos = gl_FragCoord.xy/vec2(256.0*4.0,144.0*4.0);//targetSize.xy;
hardScan=-12.0;
// maskDark=maskLight;
pos=Warp(gl_FragCoord.xy/vec2(256.0*4.0,144.0*4.0));
fragColor.rgb=Tri(pos)*Mask(gl_FragCoord.xy);
void main()
{
// maskDark=maskLight;
vec2 pos=Warp(gl_FragCoord.xy/trg);
fragColor.rgb=Tri(vec2(pos.s, 1.0 - pos.t))*Mask(gl_FragCoord.xy);
fragColor.a=1.0;
fragColor = vec4(ToSrgb(fragColor.rgb), fragColor.a);
}