added emscripten build to cmake
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7fb6a86484
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@ -129,3 +129,4 @@ CMakeFiles/
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lib/
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*.cmake
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CMakeCache.txt
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Makefile
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@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.9)
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project(TIC-80 C)
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message("Building for target : ${CMAKE_SYSTEM_NAME}")
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if(UNIX AND NOT APPLE)
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if(UNIX AND NOT APPLE AND NOT EMSCRIPTEN)
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set(LINUX TRUE)
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endif()
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@ -29,6 +29,11 @@ else()
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3")
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endif()
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if(EMSCRIPTEN)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_SDL=2 -s TOTAL_MEMORY=67108864 --pre-js build/html/prejs.js --memory-init-file 0")
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# TODO: add: -s \'EXTRA_EXPORTED_RUNTIME_METHODS=[\"writeArrayToMemory\"]\'
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endif()
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endif()
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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@ -170,35 +175,41 @@ target_link_libraries(tic80core lua lpeg wren giflib)
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# SDL2
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################################
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if(WIN32)
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set(HAVE_LIBC TRUE)
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endif()
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if(NOT EMSCRIPTEN)
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set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
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add_subdirectory(3rd-party/SDL2-2.0.7)
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if(WIN32)
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set(HAVE_LIBC TRUE)
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endif()
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set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
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add_subdirectory(3rd-party/SDL2-2.0.7)
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endif()
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################################
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# SDL2 renderer example
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################################
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set(EXAMPLE_DIR examples)
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set(EXAMPLE_SRC
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if(NOT EMSCRIPTEN)
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set(EXAMPLE_DIR examples)
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set(EXAMPLE_SRC
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${EXAMPLE_DIR}/sdl-renderer.c
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)
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)
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if(WIN32)
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if(WIN32)
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add_executable(sdl-renderer WIN32 ${EXAMPLE_SRC})
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else()
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else()
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add_executable(sdl-renderer ${EXAMPLE_SRC})
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endif()
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target_include_directories(sdl-renderer PRIVATE 3rd-party/SDL2-2.0.7/include)
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target_include_directories(sdl-renderer PRIVATE include)
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target_include_directories(sdl-renderer PRIVATE src)
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add_dependencies(sdl-renderer tic80core SDL2-static SDL2main)
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target_link_libraries(sdl-renderer tic80core SDL2-static SDL2main)
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endif()
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target_include_directories(sdl-renderer PRIVATE 3rd-party/SDL2-2.0.7/include)
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target_include_directories(sdl-renderer PRIVATE include)
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target_include_directories(sdl-renderer PRIVATE src)
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add_dependencies(sdl-renderer tic80core SDL2-static SDL2main)
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target_link_libraries(sdl-renderer tic80core SDL2-static SDL2main)
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################################
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# SDL GPU
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################################
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@ -224,7 +235,11 @@ set(SDLGPU_SRC
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add_library(sdlgpu STATIC ${SDLGPU_SRC})
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target_compile_definitions(sdlgpu PRIVATE GLEW_STATIC SDL_GPU_DISABLE_GLES SDL_GPU_DISABLE_OPENGL_3 SDL_GPU_DISABLE_OPENGL_4)
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if(EMSCRIPTEN)
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target_compile_definitions(sdlgpu PRIVATE GLEW_STATIC DSDL_GPU_DISABLE_OPENGL SDL_GPU_DISABLE_GLES_1 SDL_GPU_DISABLE_GLES_3)
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else()
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target_compile_definitions(sdlgpu PRIVATE GLEW_STATIC SDL_GPU_DISABLE_GLES SDL_GPU_DISABLE_OPENGL_3 SDL_GPU_DISABLE_OPENGL_4)
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endif()
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target_include_directories(sdlgpu PRIVATE 3rd-party/sdl-gpu/include)
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target_include_directories(sdlgpu PRIVATE 3rd-party/sdl-gpu/src/externals/glew)
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@ -233,8 +248,8 @@ target_include_directories(sdlgpu PRIVATE 3rd-party/sdl-gpu/src/externals/stb_im
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target_include_directories(sdlgpu PRIVATE 3rd-party/sdl-gpu/src/externals/stb_image_write)
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target_include_directories(sdlgpu PRIVATE 3rd-party/SDL2-2.0.7/include)
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add_dependencies(sdlgpu SDL2-static)
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target_link_libraries(sdlgpu SDL2-static)
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#add_dependencies(sdlgpu SDL2-static)
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#target_link_libraries(sdlgpu SDL2-static)
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if(WIN32)
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target_link_libraries(sdlgpu opengl32)
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@ -277,10 +292,6 @@ set(ZLIB_SRC
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${ZLIB_DIR}/compress.c
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${ZLIB_DIR}/crc32.c
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${ZLIB_DIR}/deflate.c
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${ZLIB_DIR}/gzclose.c
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${ZLIB_DIR}/gzlib.c
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${ZLIB_DIR}/gzread.c
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${ZLIB_DIR}/gzwrite.c
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${ZLIB_DIR}/inflate.c
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${ZLIB_DIR}/infback.c
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${ZLIB_DIR}/inftrees.c
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@ -363,8 +374,13 @@ target_include_directories(tic80 PRIVATE 3rd-party/SDL2-2.0.7/include)
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target_include_directories(tic80 PRIVATE 3rd-party/sdl-gpu/include)
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target_include_directories(tic80 PRIVATE 3rd-party/SDL2_net-2.0.1)
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add_dependencies(tic80 tic80lib sdlgpu sdlnet SDL2main)
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target_link_libraries(tic80 tic80lib sdlgpu sdlnet SDL2main)
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if(NOT EMSCRIPTEN)
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add_dependencies(tic80 SDL2-static SDL2main)
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target_link_libraries(tic80 SDL2-static SDL2main)
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endif()
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add_dependencies(tic80 tic80lib sdlnet sdlgpu)
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target_link_libraries(tic80 tic80lib sdlnet sdlgpu)
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if(LINUX)
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include(FindPkgConfig)
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