Merge branch '#341'

This commit is contained in:
BADIM-PC\Vadim 2017-12-15 16:02:41 +03:00
commit 61b4511c53
7 changed files with 241 additions and 131 deletions

View File

@ -565,6 +565,22 @@ static char* saveTextSection(char* ptr, const char* data)
return ptr;
}
static char* saveTextSectionBank(char* ptr, const char* comment, const char* tag, const char* data)
{
if(strlen(data) == 0)
return ptr;
sprintf(ptr, "%s <%s>\n", comment, tag);
ptr += strlen(ptr);
ptr = saveTextSection(ptr, data);
sprintf(ptr, "%s </%s>\n\n", comment, tag);
ptr += strlen(ptr);
return ptr;
}
static char* saveBinaryBuffer(char* ptr, const char* comment, const void* data, s32 size, s32 row, bool flip)
{
if(bufferEmpty(data, size))
@ -599,38 +615,58 @@ static char* saveBinarySection(char* ptr, const char* comment, const char* tag,
return ptr;
}
typedef struct {char* tag; s32 count; s32 offset; s32 size; bool flip;} BinarySection;
typedef struct {char* tag; s32 count; s32 offset; s32 size;} BinarySection;
static const BinarySection BinarySections[] =
{
{"PALETTE", 1, offsetof(tic_cartridge, palette.data), sizeof(tic_palette), false},
{"TILES", TIC_BANK_SPRITES, offsetof(tic_cartridge, bank0.tiles), sizeof(tic_tile), true},
{"SPRITES", TIC_BANK_SPRITES, offsetof(tic_cartridge, bank0.sprites), sizeof(tic_tile), true},
{"MAP", TIC_MAP_HEIGHT, offsetof(tic_cartridge, bank0.map), TIC_MAP_WIDTH, true},
{"WAVES", ENVELOPES_COUNT, offsetof(tic_cartridge, bank0.sfx.waveform.envelopes), sizeof(tic_waveform), true},
{"SFX", SFX_COUNT, offsetof(tic_cartridge, bank0.sfx.data), sizeof(tic_sound_effect), true},
{"PATTERNS", MUSIC_PATTERNS, offsetof(tic_cartridge, bank0.music.patterns), sizeof(tic_track_pattern), true},
{"TRACKS", MUSIC_TRACKS, offsetof(tic_cartridge, bank0.music.tracks), sizeof(tic_track), true},
{"TILES", TIC_BANK_SPRITES, offsetof(tic_bank, tiles), sizeof(tic_tile)},
{"SPRITES", TIC_BANK_SPRITES, offsetof(tic_bank, sprites), sizeof(tic_tile)},
{"MAP", TIC_MAP_HEIGHT, offsetof(tic_bank, map), TIC_MAP_WIDTH},
{"WAVES", ENVELOPES_COUNT, offsetof(tic_bank, sfx.waveform), sizeof(tic_waveform)},
{"SFX", SFX_COUNT, offsetof(tic_bank, sfx.samples), sizeof(tic_sample)},
{"PATTERNS", MUSIC_PATTERNS, offsetof(tic_bank, music.patterns), sizeof(tic_track_pattern)},
{"TRACKS", MUSIC_TRACKS, offsetof(tic_bank, music.tracks), sizeof(tic_track)},
};
static void makeTag(const char* tag, char* out, s32 bank)
{
if(bank) sprintf(out, "%s%i", tag, bank);
else strcpy(out, tag);
}
static s32 saveProject(Console* console, void* buffer, const char* comment)
{
tic_mem* tic = console->tic;
char* stream = buffer;
char* ptr = saveTextSection(stream, tic->cart.bank0.code.data);
char tag[16];
for(s32 b = 1; b < TIC_BANKS; b++)
{
makeTag("CODE", tag, b);
ptr = saveTextSectionBank(ptr, comment, tag, tic->cart.banks[b].code.data);
}
for(s32 i = 0; i < COUNT_OF(BinarySections); i++)
{
const BinarySection* section = &BinarySections[i];
ptr = saveBinarySection(ptr, comment, section->tag, section->count, (u8*)&tic->cart + section->offset, section->size, section->flip);
}
saveBinarySection(ptr, comment, "COVER", 1, &tic->cart.cover, tic->cart.cover.size + sizeof(s32), true);
for(s32 b = 0; b < TIC_BANKS; b++)
{
makeTag(section->tag, tag, b);
ptr = saveBinarySection(ptr, comment, tag, section->count,
(u8*)&tic->cart.banks[b] + section->offset, section->size, true);
}
}
ptr = saveBinarySection(ptr, comment, "PALETTE", 1, &tic->cart.palette, sizeof(tic_palette), false);
ptr = saveBinarySection(ptr, comment, "COVER", 1, &tic->cart.cover, tic->cart.cover.size + sizeof(s32), true);
return strlen(stream);
}
static bool loadTextSection(const char* project, const char* comment, void* dst, s32 size)
static bool loadTextSection(const char* project, const char* comment, char* dst, s32 size)
{
bool done = false;
@ -639,16 +675,31 @@ static bool loadTextSection(const char* project, const char* comment, void* dst,
{
char tagbuf[64];
char tag[16];
for(s32 i = 0; i < COUNT_OF(BinarySections); i++)
{
sprintf(tagbuf, "\n%s <%s>\n", comment, BinarySections[i].tag);
for(s32 b = 0; b < TIC_BANKS; b++)
{
makeTag(BinarySections[i].tag, tag, b);
sprintf(tagbuf, "\n%s <%s>\n", comment, tag);
const char* ptr = SDL_strstr(project, tagbuf);
if(ptr && ptr < end)
end = ptr;
}
}
{
sprintf(tagbuf, "\n%s <PALETTE>\n", comment);
const char* ptr = SDL_strstr(project, tagbuf);
if(ptr && ptr < end)
end = ptr;
}
}
}
if(end > start)
@ -660,6 +711,32 @@ static bool loadTextSection(const char* project, const char* comment, void* dst,
return done;
}
static bool loadTextSectionBank(const char* project, const char* comment, const char* tag, char* dst, s32 size)
{
char tagbuf[64];
sprintf(tagbuf, "%s <%s>\n", comment, tag);
const char* start = SDL_strstr(project, tagbuf);
bool done = false;
if(start)
{
start += strlen(tagbuf);
sprintf(tagbuf, "\n%s </%s>", comment, tag);
const char* end = SDL_strstr(start, tagbuf);
if(end > start)
{
SDL_memcpy(dst, start, SDL_min(size, end - start));
done = true;
}
}
return done;
}
static bool loadBinarySection(const char* project, const char* comment, const char* tag, s32 count, void* dst, s32 size, bool flip)
{
char tagbuf[64];
@ -737,17 +814,35 @@ static bool loadProject(Console* console, const char* name, const char* data, s3
SDL_memcpy(&cart->palette, &tic->config.palette.data, sizeof(tic_palette));
const char* comment = projectComment(name);
char tag[16];
if(loadTextSection(project, comment, cart->bank0.code.data, sizeof(tic_code)))
done = true;
for(s32 b = 1; b < TIC_BANKS; b++)
{
makeTag("CODE", tag, b);
if(loadTextSectionBank(project, comment, tag, cart->banks[b].code.data, sizeof(tic_code)))
done = true;
}
for(s32 i = 0; i < COUNT_OF(BinarySections); i++)
{
const BinarySection* section = &BinarySections[i];
if(loadBinarySection(project, comment, section->tag, section->count, (u8*)cart + section->offset, section->size, section->flip))
done = true;
for(s32 b = 0; b < TIC_BANKS; b++)
{
makeTag(section->tag, tag, b);
if(loadBinarySection(project, comment, tag, section->count, (u8*)&cart->banks[b] + section->offset, section->size, true))
done = true;
}
}
if(loadBinarySection(project, comment, "PALETTE", 1, &cart->palette, sizeof(tic_palette), false))
done = true;
if(loadBinarySection(project, comment, "COVER", 1, &cart->cover, -1, true))
done = true;
@ -2143,7 +2238,7 @@ static void onConsoleRamCommand(Console* console, const char* param)
{offsetof(tic_ram, persistent), "PERSISTENT MEMORY"},
{offsetof(tic_ram, registers), "SOUND REGISTERS"},
{offsetof(tic_ram, sfx.waveform), "WAVEFORMS"},
{offsetof(tic_ram, sfx.data), "SFX"},
{offsetof(tic_ram, sfx.samples), "SFX"},
{offsetof(tic_ram, music.patterns.data), "MUSIC PATTERNS"},
{offsetof(tic_ram, music.tracks.data), "MUSIC TRACKS"},
{offsetof(tic_ram, music_pos), "MUSIC POS"},

View File

@ -257,7 +257,7 @@ static duk_ret_t duk_sfx(duk_context* duk)
{
if(index >= 0)
{
tic_sound_effect* effect = memory->ram.sfx.data + index;
tic_sample* effect = memory->ram.sfx.samples.data + index;
note = effect->note;
octave = effect->octave;
@ -703,9 +703,9 @@ static duk_ret_t duk_sync(duk_context* duk)
{
tic_mem* memory = (tic_mem*)getDukMachine(duk);
bool toCart = duk_is_null_or_undefined(duk, 0) ? true : duk_to_boolean(duk, 0);
const char* section = duk_is_null_or_undefined(duk, 1) ? NULL : duk_to_string(duk, 1);
s32 bank = duk_is_null_or_undefined(duk, 2) ? 0 : duk_to_int(duk, 2);
const char* section = duk_is_null_or_undefined(duk, 0) ? NULL : duk_to_string(duk, 0);
s32 bank = duk_is_null_or_undefined(duk, 1) ? 0 : duk_to_int(duk, 1);
bool toCart = duk_is_null_or_undefined(duk, 2) ? false : duk_to_boolean(duk, 2);
if(bank >= 0 && bank < TIC_BANKS)
memory->api.sync(memory, section, bank, toCart);

View File

@ -682,7 +682,7 @@ static s32 lua_sfx(lua_State* lua)
{
if (index >= 0)
{
tic_sound_effect* effect = memory->ram.sfx.data + index;
tic_sample* effect = memory->ram.sfx.samples.data + index;
note = effect->note;
octave = effect->octave;
@ -747,21 +747,21 @@ static s32 lua_sync(lua_State* lua)
{
tic_mem* memory = (tic_mem*)getLuaMachine(lua);
bool toCart = true;
bool toCart = false;
const char* section = NULL;
s32 bank = 0;
if(lua_gettop(lua) >= 1)
{
toCart = lua_toboolean(lua, 1);
section = lua_tostring(lua, 1);
if(lua_gettop(lua) >= 2)
{
section = lua_tostring(lua, 2);
bank = getLuaNumber(lua, 2);
if(lua_gettop(lua) >= 3)
{
bank = getLuaNumber(lua, 3);
toCart = lua_toboolean(lua, 3);
}
}
}

View File

@ -104,9 +104,9 @@ static void drawSwitch(Sfx* sfx, s32 x, s32 y, const char* label, s32 value, voi
}
}
static tic_sound_effect* getEffect(Sfx* sfx)
static tic_sample* getEffect(Sfx* sfx)
{
return sfx->src->data + sfx->index;
return sfx->src->samples.data + sfx->index;
}
static void setIndex(Sfx* sfx, s32 delta)
@ -116,7 +116,7 @@ static void setIndex(Sfx* sfx, s32 delta)
static void setSpeed(Sfx* sfx, s32 delta)
{
tic_sound_effect* effect = getEffect(sfx);
tic_sample* effect = getEffect(sfx);
effect->speed += delta;
@ -129,14 +129,14 @@ static void drawTopPanel(Sfx* sfx, s32 x, s32 y)
drawSwitch(sfx, x, y, "IDX", sfx->index, setIndex);
tic_sound_effect* effect = getEffect(sfx);
tic_sample* effect = getEffect(sfx);
drawSwitch(sfx, x += Gap, y, "SPD", effect->speed, setSpeed);
}
static void setLoopStart(Sfx* sfx, s32 delta)
{
tic_sound_effect* effect = getEffect(sfx);
tic_sample* effect = getEffect(sfx);
tic_sound_loop* loop = effect->loops + sfx->canvasTab;
loop->start += delta;
@ -146,7 +146,7 @@ static void setLoopStart(Sfx* sfx, s32 delta)
static void setLoopSize(Sfx* sfx, s32 delta)
{
tic_sound_effect* effect = getEffect(sfx);
tic_sample* effect = getEffect(sfx);
tic_sound_loop* loop = effect->loops + sfx->canvasTab;
loop->size += delta;
@ -160,7 +160,7 @@ static void drawLoopPanel(Sfx* sfx, s32 x, s32 y)
enum {Gap = 2};
tic_sound_effect* effect = getEffect(sfx);
tic_sample* effect = getEffect(sfx);
tic_sound_loop* loop = effect->loops + sfx->canvasTab;
drawSwitch(sfx, x, y += Gap + TIC_FONT_HEIGHT, "", loop->size, setLoopSize);
@ -248,7 +248,7 @@ static void drawWaveButtons(Sfx* sfx, s32 x, s32 y)
if(checkMouseClick(&iconRect, SDL_BUTTON_LEFT))
{
tic_sound_effect* effect = getEffect(sfx);
tic_sample* effect = getEffect(sfx);
for(s32 c = 0; c < SFX_TICKS; c++)
effect->data[c].wave = i;
}
@ -270,7 +270,7 @@ static void drawWaveButtons(Sfx* sfx, s32 x, s32 y)
// draw full icon
{
tic_sound_effect* effect = getEffect(sfx);
tic_sample* effect = getEffect(sfx);
u8 start = effect->data[0].wave;
bool full = true;
for(s32 c = 1; c < SFX_TICKS; c++)
@ -310,7 +310,7 @@ static void drawCanvasTabs(Sfx* sfx, s32 x, s32 y)
sfx->tic->api.text(sfx->tic, Labels[i], rect.x, rect.y, i == sfx->canvasTab ? (tic_color_white) : (tic_color_dark_gray));
}
tic_sound_effect* effect = getEffect(sfx);
tic_sample* effect = getEffect(sfx);
switch(sfx->canvasTab)
{
@ -372,7 +372,7 @@ static void drawCanvas(Sfx* sfx, s32 x, s32 y)
SDL_Rect rect = {x, y, CANVAS_WIDTH, CANVAS_HEIGHT};
tic_sound_effect* effect = getEffect(sfx);
tic_sample* effect = getEffect(sfx);
if(checkMousePos(&rect))
{
@ -447,7 +447,7 @@ static void drawCanvas(Sfx* sfx, s32 x, s32 y)
static void drawPiano(Sfx* sfx, s32 x, s32 y)
{
tic_sound_effect* effect = getEffect(sfx);
tic_sample* effect = getEffect(sfx);
static const s32 ButtonIndixes[] = {0, 2, 4, 5, 7, 9, 11, 1, 3, -1, 6, 8, 10};
@ -514,7 +514,7 @@ static void drawPiano(Sfx* sfx, s32 x, s32 y)
static void drawOctavePanel(Sfx* sfx, s32 x, s32 y)
{
tic_sound_effect* effect = getEffect(sfx);
tic_sample* effect = getEffect(sfx);
static const char Label[] = "OCT";
sfx->tic->api.text(sfx->tic, Label, x, y, (tic_color_white));
@ -545,7 +545,7 @@ static void playSound(Sfx* sfx)
{
if(sfx->play.active)
{
tic_sound_effect* effect = getEffect(sfx);
tic_sample* effect = getEffect(sfx);
if(sfx->play.note != effect->note)
{
@ -573,8 +573,8 @@ static void redo(Sfx* sfx)
static void copyToClipboard(Sfx* sfx)
{
tic_sound_effect* effect = getEffect(sfx);
toClipboard(effect, sizeof(tic_sound_effect), true);
tic_sample* effect = getEffect(sfx);
toClipboard(effect, sizeof(tic_sample), true);
}
static void copyWaveToClipboard(Sfx* sfx)
@ -585,8 +585,8 @@ static void copyWaveToClipboard(Sfx* sfx)
static void resetSfx(Sfx* sfx)
{
tic_sound_effect* effect = getEffect(sfx);
memset(effect, 0, sizeof(tic_sound_effect));
tic_sample* effect = getEffect(sfx);
memset(effect, 0, sizeof(tic_sample));
history_add(sfx->history);
}
@ -613,9 +613,9 @@ static void cutWaveToClipboard(Sfx* sfx)
static void copyFromClipboard(Sfx* sfx)
{
tic_sound_effect* effect = getEffect(sfx);
tic_sample* effect = getEffect(sfx);
if(fromClipboard(effect, sizeof(tic_sound_effect), true, false))
if(fromClipboard(effect, sizeof(tic_sample), true, false))
history_add(sfx->history);
}
@ -660,7 +660,7 @@ static void processKeyboard(Sfx* sfx)
keyboardButton = i;
}
tic_sound_effect* effect = getEffect(sfx);
tic_sample* effect = getEffect(sfx);
if(keyboardButton >= 0)
{
@ -808,7 +808,7 @@ static void drawSfxToolbar(Sfx* sfx)
}
}
tic_sound_effect* effect = getEffect(sfx);
tic_sample* effect = getEffect(sfx);
{
static const char* Notes[] = SFX_NOTES;

View File

@ -204,12 +204,12 @@ static struct
struct
{
Code* code [TIC_EDITOR_BANKS];
Sprite* sprite [TIC_EDITOR_BANKS];
Map* map [TIC_EDITOR_BANKS];
Sfx* sfx [TIC_EDITOR_BANKS];
Music* music [TIC_EDITOR_BANKS];
} editor;
Code* code;
Sprite* sprite;
Map* map;
Sfx* sfx;
Music* music;
} editor[TIC_EDITOR_BANKS];
struct
{
@ -332,7 +332,7 @@ tic_map* getBankMap()
void playSystemSfx(s32 id)
{
const tic_sound_effect* effect = &studio.tic->config.bank0.sfx.data[id];
const tic_sample* effect = &studio.tic->config.bank0.sfx.samples.data[id];
studio.tic->api.sfx_ex(studio.tic, id, effect->note, effect->octave, -1, 0, MAX_VOLUME, 0);
}
@ -777,31 +777,31 @@ void setStudioEvent(StudioEvent event)
{
case TIC_CODE_MODE:
{
Code* code = studio.editor.code[studio.bank.index.code];
Code* code = studio.editor[studio.bank.index.code].code;
code->event(code, event);
}
break;
case TIC_SPRITE_MODE:
{
Sprite* sprite = studio.editor.sprite[studio.bank.index.sprites];
Sprite* sprite = studio.editor[studio.bank.index.sprites].sprite;
sprite->event(sprite, event);
}
break;
case TIC_MAP_MODE:
{
Map* map = studio.editor.map[studio.bank.index.map];
Map* map = studio.editor[studio.bank.index.map].map;
map->event(map, event);
}
break;
case TIC_SFX_MODE:
{
Sfx* sfx = studio.editor.sfx[studio.bank.index.sfx];
Sfx* sfx = studio.editor[studio.bank.index.sfx].sfx;
sfx->event(sfx, event);
}
break;
case TIC_MUSIC_MODE:
{
Music* music = studio.editor.music[studio.bank.index.music];
Music* music = studio.editor[studio.bank.index.music].music;
music->event(music, event);
}
break;
@ -879,7 +879,7 @@ void drawBitIcon(s32 x, s32 y, const u8* ptr, u8 color)
static void initWorldMap()
{
initWorld(studio.world, studio.tic, studio.editor.map[studio.bank.index.map]);
initWorld(studio.world, studio.tic, studio.editor[studio.bank.index.map].map);
}
static void initRunMode()
@ -1093,11 +1093,11 @@ static void initModules()
for(s32 i = 0; i < TIC_EDITOR_BANKS; i++)
{
initCode(studio.editor.code[i], studio.tic, &tic->cart.banks[i].code);
initSprite(studio.editor.sprite[i], studio.tic, &tic->cart.banks[i].tiles);
initMap(studio.editor.map[i], studio.tic, &tic->cart.banks[i].map);
initSfx(studio.editor.sfx[i], studio.tic, &tic->cart.banks[i].sfx);
initMusic(studio.editor.music[i], studio.tic, &tic->cart.banks[i].music);
initCode(studio.editor[i].code, studio.tic, &tic->cart.banks[i].code);
initSprite(studio.editor[i].sprite, studio.tic, &tic->cart.banks[i].tiles);
initMap(studio.editor[i].map, studio.tic, &tic->cart.banks[i].map);
initSfx(studio.editor[i].sfx, studio.tic, &tic->cart.banks[i].sfx);
initMusic(studio.editor[i].music, studio.tic, &tic->cart.banks[i].music);
}
initWorldMap();
@ -1800,7 +1800,7 @@ static bool processShortcuts(SDL_KeyboardEvent* event)
case SDLK_ESCAPE:
case SDLK_AC_BACK:
{
Code* code = studio.editor.code[studio.bank.index.code];
Code* code = studio.editor[studio.bank.index.code].code;
if(studio.mode == TIC_CODE_MODE && code->mode != TEXT_EDIT_MODE)
{
@ -1938,7 +1938,7 @@ SDL_Event* pollEvent()
#endif
{
Code* code = studio.editor.code[studio.bank.index.code];
Code* code = studio.editor[studio.bank.index.code].code;
studio.console->codeLiveReload.reload(studio.console, code->src);
if(studio.console->codeLiveReload.active && code->update)
code->update(code);
@ -2103,14 +2103,14 @@ static void blitTexture()
break;
case TIC_SPRITE_MODE:
{
Sprite* sprite = studio.editor.sprite[studio.bank.index.sprites];
Sprite* sprite = studio.editor[studio.bank.index.sprites].sprite;
overlap = sprite->overlap;
data = sprite;
}
break;
case TIC_MAP_MODE:
{
Map* map = studio.editor.map[studio.bank.index.map];
Map* map = studio.editor[studio.bank.index.map].map;
overlap = map->overlap;
data = map;
}
@ -2307,31 +2307,31 @@ static void renderStudio()
case TIC_RUN_MODE: studio.run->tick(studio.run); break;
case TIC_CODE_MODE:
{
Code* code = studio.editor.code[studio.bank.index.code];
Code* code = studio.editor[studio.bank.index.code].code;
code->tick(code);
}
break;
case TIC_SPRITE_MODE:
{
Sprite* sprite = studio.editor.sprite[studio.bank.index.sprites];
Sprite* sprite = studio.editor[studio.bank.index.sprites].sprite;
sprite->tick(sprite);
}
break;
case TIC_MAP_MODE:
{
Map* map = studio.editor.map[studio.bank.index.map];
Map* map = studio.editor[studio.bank.index.map].map;
map->tick(map);
}
break;
case TIC_SFX_MODE:
{
Sfx* sfx = studio.editor.sfx[studio.bank.index.sfx];
Sfx* sfx = studio.editor[studio.bank.index.sfx].sfx;
sfx->tick(sfx);
}
break;
case TIC_MUSIC_MODE:
{
Music* music = studio.editor.music[studio.bank.index.music];
Music* music = studio.editor[studio.bank.index.music].music;
music->tick(music);
}
break;
@ -2527,7 +2527,7 @@ static void updateSystemFont()
void studioConfigChanged()
{
Code* code = studio.editor.code[studio.bank.index.code];
Code* code = studio.editor[studio.bank.index.code].code;
if(code->update)
code->update(code);
@ -2614,11 +2614,11 @@ static void onFSInitialized(FileSystem* fs)
{
for(s32 i = 0; i < TIC_EDITOR_BANKS; i++)
{
studio.editor.code[i] = SDL_malloc(sizeof(Code));
studio.editor.sprite[i] = SDL_malloc(sizeof(Sprite));
studio.editor.map[i] = SDL_malloc(sizeof(Map));
studio.editor.sfx[i] = SDL_malloc(sizeof(Sfx));
studio.editor.music[i] = SDL_malloc(sizeof(Music));
studio.editor[i].code = SDL_malloc(sizeof(Code));
studio.editor[i].sprite = SDL_malloc(sizeof(Sprite));
studio.editor[i].map = SDL_malloc(sizeof(Map));
studio.editor[i].sfx = SDL_malloc(sizeof(Sfx));
studio.editor[i].music = SDL_malloc(sizeof(Music));
}
studio.start = SDL_malloc(sizeof(Start));
@ -2726,11 +2726,11 @@ s32 main(s32 argc, char **argv)
{
for(s32 i = 0; i < TIC_EDITOR_BANKS; i++)
{
SDL_free(studio.editor.code[i]);
SDL_free(studio.editor.sprite[i]);
SDL_free(studio.editor.map[i]);
SDL_free(studio.editor.sfx[i]);
SDL_free(studio.editor.music[i]);
SDL_free(studio.editor[i].code);
SDL_free(studio.editor[i].sprite);
SDL_free(studio.editor[i].map);
SDL_free(studio.editor[i].sfx);
SDL_free(studio.editor[i].music);
}
SDL_free(studio.start);

View File

@ -53,7 +53,7 @@ typedef enum
CHUNK_TEMP, // 6
CHUNK_TEMP2, // 7
CHUNK_TEMP3, // 8
CHUNK_SOUND, // 9
CHUNK_SAMPLES, // 9
CHUNK_WAVEFORM, // 10
CHUNK_TEMP4, // 11
CHUNK_PALETTE, // 12
@ -64,13 +64,16 @@ typedef enum
typedef struct
{
ChunkType type:8;
u32 size:24;
ChunkType type:5;
u32 bank:TIC_BANK_BITS;
u32 size:16; // max chunk size is 64K
u32 temp:8;
} Chunk;
STATIC_ASSERT(rom_chunk_size, sizeof(Chunk) == 4);
STATIC_ASSERT(tic_bank_bits, TIC_BANK_BITS == 3);
STATIC_ASSERT(tic_chunk_size, sizeof(Chunk) == 4);
STATIC_ASSERT(tic_map, sizeof(tic_map) < 1024*32);
STATIC_ASSERT(tic_sound_effect, sizeof(tic_sound_effect) == 66);
STATIC_ASSERT(tic_sample, sizeof(tic_sample) == 66);
STATIC_ASSERT(tic_track_pattern, sizeof(tic_track_pattern) == 3*MUSIC_PATTERN_ROWS);
STATIC_ASSERT(tic_track, sizeof(tic_track) == 3*MUSIC_FRAMES+3);
STATIC_ASSERT(tic_vram, sizeof(tic_vram) == TIC_VRAM_SIZE);
@ -357,7 +360,7 @@ static void channelSfx(tic_mem* memory, s32 index, s32 note, s32 octave, s32 dur
if(index >= 0)
{
struct {s8 speed:SFX_SPEED_BITS;} temp = {speed};
c->speed = speed == temp.speed ? speed : machine->sound.sfx->data[index].speed;
c->speed = speed == temp.speed ? speed : machine->sound.sfx->samples.data[index].speed;
}
// start index of idealized piano
@ -1061,7 +1064,7 @@ static void sfx(tic_mem* memory, s32 index, s32 freq, Channel* channel, tic_soun
return;
}
const tic_sound_effect* effect = &machine->sound.sfx->data[index];
const tic_sample* effect = &machine->sound.sfx->samples.data[index];
s32 pos = ++channel->tick;
s8 speed = channel->speed;
@ -1325,26 +1328,29 @@ static void initCover(tic_mem* tic)
static void api_sync(tic_mem* tic, const char* section, s32 bank, bool toCart)
{
static const struct {const char* name; s32 cart; s32 ram; s32 size;} Sections[] =
static const struct {const char* name; s32 bank; s32 ram; s32 size;} Sections[] =
{
{"tiles", offsetof(tic_cartridge, bank0.tiles), offsetof(tic_ram, tiles), sizeof(tic_tiles)},
{"sprites", offsetof(tic_cartridge, bank0.sprites), offsetof(tic_ram, sprites), sizeof(tic_tiles)},
{"map", offsetof(tic_cartridge, bank0.map), offsetof(tic_ram, map), sizeof(tic_map)},
{"sfx", offsetof(tic_cartridge, bank0.sfx), offsetof(tic_ram, sfx), sizeof(tic_sfx)},
{"music", offsetof(tic_cartridge, bank0.music), offsetof(tic_ram, music), sizeof(tic_music)},
{"tiles", offsetof(tic_bank, tiles), offsetof(tic_ram, tiles), sizeof(tic_tiles)},
{"sprites", offsetof(tic_bank, sprites), offsetof(tic_ram, sprites), sizeof(tic_tiles)},
{"map", offsetof(tic_bank, map), offsetof(tic_ram, map), sizeof(tic_map)},
{"sfx", offsetof(tic_bank, sfx), offsetof(tic_ram, sfx), sizeof(tic_sfx)},
{"music", offsetof(tic_bank, music), offsetof(tic_ram, music), sizeof(tic_music)},
};
assert(bank >= 0 && bank < TIC_BANKS);
s32 bankOffset = bank * sizeof(tic_bank);
for(s32 i = 0; i < COUNT_OF(Sections); i++)
{
if(section == NULL || (section && strcmp(section, Sections[i].name) == 0))
toCart
? memcpy((u8*)&tic->cart + Sections[i].cart + bankOffset, (u8*)&tic->ram + Sections[i].ram, Sections[i].size)
: memcpy((u8*)&tic->ram + Sections[i].ram, (u8*)&tic->cart + Sections[i].cart + bankOffset, Sections[i].size);
? memcpy((u8*)&tic->cart.banks[bank] + Sections[i].bank, (u8*)&tic->ram + Sections[i].ram, Sections[i].size)
: memcpy((u8*)&tic->ram + Sections[i].ram, (u8*)&tic->cart.banks[bank] + Sections[i].bank, Sections[i].size);
}
if(section == NULL || (section && strcmp(section, "pal") == 0))
toCart
? memcpy(&tic->cart.palette, &tic->ram.vram.palette, sizeof(tic_palette))
: memcpy(&tic->ram.vram.palette, &tic->cart.palette, sizeof(tic_palette));
}
static void cart2ram(tic_mem* memory)
@ -1607,17 +1613,17 @@ static void api_load(tic_cartridge* cart, const u8* buffer, s32 size, bool palet
switch(chunk.type)
{
case CHUNK_TILES: LOAD_CHUNK(cart->bank0.tiles); break;
case CHUNK_SPRITES: LOAD_CHUNK(cart->bank0.sprites); break;
case CHUNK_MAP: LOAD_CHUNK(cart->bank0.map); break;
case CHUNK_CODE: LOAD_CHUNK(cart->bank0.code); break;
case CHUNK_SOUND: LOAD_CHUNK(cart->bank0.sfx.data); break;
case CHUNK_WAVEFORM: LOAD_CHUNK(cart->bank0.sfx.waveform); break;
case CHUNK_MUSIC: LOAD_CHUNK(cart->bank0.music.tracks.data); break;
case CHUNK_PATTERNS: LOAD_CHUNK(cart->bank0.music.patterns.data); break;
case CHUNK_TILES: LOAD_CHUNK(cart->banks[chunk.bank].tiles); break;
case CHUNK_SPRITES: LOAD_CHUNK(cart->banks[chunk.bank].sprites); break;
case CHUNK_MAP: LOAD_CHUNK(cart->banks[chunk.bank].map); break;
case CHUNK_CODE: LOAD_CHUNK(cart->banks[chunk.bank].code); break;
case CHUNK_SAMPLES: LOAD_CHUNK(cart->banks[chunk.bank].sfx.samples); break;
case CHUNK_WAVEFORM: LOAD_CHUNK(cart->banks[chunk.bank].sfx.waveform); break;
case CHUNK_MUSIC: LOAD_CHUNK(cart->banks[chunk.bank].music.tracks); break;
case CHUNK_PATTERNS: LOAD_CHUNK(cart->banks[chunk.bank].music.patterns); break;
case CHUNK_PALETTE:
if(palette)
LOAD_CHUNK(cart->palette);
LOAD_CHUNK(cart->palette);
break;
case CHUNK_COVER:
LOAD_CHUNK(cart->cover.data);
@ -1649,11 +1655,11 @@ static s32 calcBufferSize(const void* buffer, s32 size)
return size;
}
static u8* saveFixedChunk(u8* buffer, ChunkType type, const void* from, s32 size)
static u8* saveFixedChunk(u8* buffer, ChunkType type, const void* from, s32 size, s32 bank)
{
if(size)
{
Chunk chunk = {type, size};
Chunk chunk = {.type = type, .bank = bank, .size = size};
memcpy(buffer, &chunk, sizeof(Chunk));
buffer += sizeof(Chunk);
memcpy(buffer, from, size);
@ -1663,30 +1669,33 @@ static u8* saveFixedChunk(u8* buffer, ChunkType type, const void* from, s32 size
return buffer;
}
static u8* saveChunk(u8* buffer, ChunkType type, const void* from, s32 size)
static u8* saveChunk(u8* buffer, ChunkType type, const void* from, s32 size, s32 bank)
{
s32 chunkSize = calcBufferSize(from, size);
return saveFixedChunk(buffer, type, from, chunkSize);
return saveFixedChunk(buffer, type, from, chunkSize, bank);
}
static s32 api_save(const tic_cartridge* cart, u8* buffer)
{
u8* start = buffer;
#define SAVE_CHUNK(id, from) saveChunk(buffer, id, &from, sizeof(from))
#define SAVE_CHUNK(ID, FROM, BANK) saveChunk(buffer, ID, &FROM, sizeof(FROM), BANK)
buffer = SAVE_CHUNK(CHUNK_TILES, cart->bank0.tiles);
buffer = SAVE_CHUNK(CHUNK_SPRITES, cart->bank0.sprites);
buffer = SAVE_CHUNK(CHUNK_MAP, cart->bank0.map);
buffer = SAVE_CHUNK(CHUNK_CODE, cart->bank0.code);
buffer = SAVE_CHUNK(CHUNK_SOUND, cart->bank0.sfx.data);
buffer = SAVE_CHUNK(CHUNK_WAVEFORM, cart->bank0.sfx.waveform);
buffer = SAVE_CHUNK(CHUNK_PATTERNS, cart->bank0.music.patterns.data);
buffer = SAVE_CHUNK(CHUNK_MUSIC, cart->bank0.music.tracks.data);
buffer = SAVE_CHUNK(CHUNK_PALETTE, cart->palette);
for(s32 i = 0; i < TIC_BANKS; i++)
{
buffer = SAVE_CHUNK(CHUNK_TILES, cart->banks[i].tiles, i);
buffer = SAVE_CHUNK(CHUNK_SPRITES, cart->banks[i].sprites, i);
buffer = SAVE_CHUNK(CHUNK_MAP, cart->banks[i].map, i);
buffer = SAVE_CHUNK(CHUNK_CODE, cart->banks[i].code, i);
buffer = SAVE_CHUNK(CHUNK_SAMPLES, cart->banks[i].sfx.samples, i);
buffer = SAVE_CHUNK(CHUNK_WAVEFORM, cart->banks[i].sfx.waveform, i);
buffer = SAVE_CHUNK(CHUNK_PATTERNS, cart->banks[i].music.patterns, i);
buffer = SAVE_CHUNK(CHUNK_MUSIC, cart->banks[i].music.tracks, i);
}
buffer = saveFixedChunk(buffer, CHUNK_COVER, cart->cover.data, cart->cover.size);
buffer = SAVE_CHUNK(CHUNK_PALETTE, cart->palette, 0);
buffer = saveFixedChunk(buffer, CHUNK_COVER, cart->cover.data, cart->cover.size, 0);
#undef SAVE_CHUNK

View File

@ -107,7 +107,8 @@
#define TIC_CODE_SIZE (0x10000)
#define TIC_BANKS 8
#define TIC_BANK_BITS 3
#define TIC_BANKS (1 << TIC_BANK_BITS)
#define SFX_NOTES {"C-", "C#", "D-", "D#", "E-", "F-", "F#", "G-", "G#", "A-", "A#", "B-"}
@ -203,7 +204,7 @@ typedef struct
tic_sound_loop loops[4];
};
} tic_sound_effect;
} tic_sample;
typedef struct
{
@ -250,10 +251,15 @@ typedef struct
tic_track data[MUSIC_TRACKS];
} tic_tracks;
typedef struct
{
tic_sample data[SFX_COUNT];
} tic_samples;
typedef struct
{
tic_waveforms waveform;
tic_sound_effect data[SFX_COUNT];
tic_samples samples;
}tic_sfx;
typedef struct