winrt works
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@@ -22,11 +22,48 @@
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#pragma once
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#if (defined(WIN32) || defined(_WIN32) || defined(__MINGW32__))
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# undef __TIC_WINDOWS__
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# define __TIC_WINDOWS__ 1
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#if defined(__APPLE__)
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/* lets us know what version of Mac OS X we're compiling on */
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#include "AvailabilityMacros.h"
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#include "TargetConditionals.h"
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#ifndef TARGET_OS_IPHONE
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#undef __TIC_MACOSX__
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#define __TIC_MACOSX__ 1
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#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
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# error SDL for Mac OS X only supports deploying on 10.6 and above.
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#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */
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#endif /* TARGET_OS_IPHONE */
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#endif /* defined(__APPLE__) */
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#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
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/* Try to find out if we're compiling for WinRT or non-WinRT */
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#if defined(_MSC_VER) && defined(__has_include)
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#define HAVE_WINAPIFAMILY_H __has_include(<winapifamily.h>)
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/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
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#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
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#define HAVE_WINAPIFAMILY_H 1
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#else
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#define HAVE_WINAPIFAMILY_H 0
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#endif
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#if HAVE_WINAPIFAMILY_H
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#include <winapifamily.h>
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#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
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#else
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#define WINAPI_FAMILY_WINRT 0
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#endif /* HAVE_WINAPIFAMILY_H */
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#if WINAPI_FAMILY_WINRT
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#undef __TIC_WINRT__
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#define __TIC_WINRT__ 1
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#else
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#undef __TIC_WINDOWS__
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#define __TIC_WINDOWS__ 1
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#endif
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#endif
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#if (defined(linux) || defined(__linux) || defined(__linux__))
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# undef __TIC_LINUX__
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# define __TIC_LINUX__ 1
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@@ -34,7 +71,7 @@
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#ifndef TIC80_API
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# if defined(TIC80_SHARED)
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# if defined(__TIC_WINDOWS__)
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# if defined(__TIC_WINDOWS__) || defined(__TIC_WINRT__)
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# define TIC80_API __declspec(dllexport)
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# elif defined(__TIC_LINUX__)
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# define TIC80_API __attribute__ ((visibility("default")))
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