#571 hide touch input after 10 sec

This commit is contained in:
Vadim Grigoruk 2018-08-09 20:41:11 +03:00
parent 56a6737131
commit 679a91c622
1 changed files with 23 additions and 2 deletions

View File

@ -63,6 +63,8 @@ static struct
} keyboard;
u32 touchCounter;
struct
{
GPU_Image* texture;
@ -439,6 +441,8 @@ static bool checkTouch(const SDL_Rect* rect, s32* x, s32* y)
static void processTouchKeyboard()
{
if(platform.touchCounter == 0) return;
enum{Cols=KBD_COLS, Rows=KBD_ROWS};
s32 w, h;
@ -496,9 +500,11 @@ static void processTouchKeyboard()
}
static void processTouchGamepad()
{
{
platform.gamepad.touch.data = 0;
if(platform.touchCounter == 0) return;
const s32 size = platform.gamepad.part.size;
s32 x = 0, y = 0;
@ -666,6 +672,16 @@ static void processJoysticks()
static void processGamepad()
{
#if !defined(__EMSCRIPTEN__) && !defined(__MACOSX__)
{
s32 devices = SDL_GetNumTouchDevices();
for (s32 i = 0; i < devices; i++)
if(SDL_GetNumTouchFingers(SDL_GetTouchDevice(i)) > 0)
platform.touchCounter = 10 * TIC_FRAMERATE;
if(platform.touchCounter)
platform.touchCounter--;
}
processTouchGamepad();
processTouchKeyboard();
#endif
@ -804,10 +820,11 @@ static void blitSound()
static void renderKeyboard()
{
if(platform.touchCounter == 0) return;
SDL_Rect rect;
SDL_GetWindowSize(platform.window, &rect.w, &rect.h);
GPU_Rect src = {OFFSET_LEFT, OFFSET_TOP, KBD_COLS*TIC_SPRITESIZE, KBD_ROWS*TIC_SPRITESIZE};
float scale = rect.w/src.w;
GPU_Rect dst = (GPU_Rect){0, rect.h - KBD_ROWS*TIC_SPRITESIZE*scale, scale, scale};
@ -853,6 +870,8 @@ static void renderKeyboard()
static void renderGamepad()
{
if(platform.touchCounter == 0) return;
const s32 tileSize = platform.gamepad.part.size;
const SDL_Point axis = platform.gamepad.part.axis;
typedef struct { bool press; s32 x; s32 y;} Tile;
@ -1292,9 +1311,11 @@ static void gpuTick()
renderCursor();
#if !defined(__EMSCRIPTEN__) && !defined(__MACOSX__)
platform.studio->isGamepadMode()
? renderGamepad()
: renderKeyboard();
#endif
}
GPU_Flip(platform.gpu.screen);