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src/studio.c
39
src/studio.c
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@ -1879,11 +1879,42 @@ static void blitTexture()
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SDL_UnlockTexture(studio.texture);
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{
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// SDL_Rect srcRect = {0, 0, TIC80_WIDTH, TIC80_HEIGHT};
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// SDL_RenderCopy(studio.renderer, studio.texture, &srcRect, &rect);
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enum {Header = (TIC80_FULLHEIGHT-TIC80_HEIGHT)/2};
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SDL_Rect srcRect = {0, 0, TIC80_FULLWIDTH, Header};
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SDL_Rect dstRect = {0};
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SDL_GetWindowSize(studio.window, &dstRect.w, &dstRect.h);
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dstRect.h = rect.y;
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SDL_RenderCopy(studio.renderer, studio.texture, &srcRect, &dstRect);
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}
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SDL_Rect srcRect = {0, 0, TIC80_FULLWIDTH, TIC80_FULLHEIGHT};
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SDL_RenderCopy(studio.renderer, studio.texture, &srcRect, NULL);
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{
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enum {Header = (TIC80_FULLHEIGHT-TIC80_HEIGHT)/2};
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SDL_Rect srcRect = {0, TIC80_FULLHEIGHT - Header, TIC80_FULLWIDTH, Header};
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SDL_Rect dstRect = {0};
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SDL_GetWindowSize(studio.window, &dstRect.w, &dstRect.h);
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dstRect.y = rect.y + rect.h;
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dstRect.h = rect.y;
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SDL_RenderCopy(studio.renderer, studio.texture, &srcRect, &dstRect);
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}
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{
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enum {Header = (TIC80_FULLHEIGHT-TIC80_HEIGHT)/2};
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enum {Left = (TIC80_FULLWIDTH-TIC80_WIDTH)/2};
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SDL_Rect srcRect = {0, Header, Left, TIC80_HEIGHT};
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SDL_Rect dstRect = {0};
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SDL_GetWindowSize(studio.window, &dstRect.w, &dstRect.h);
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dstRect.y = rect.y;
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dstRect.h = rect.h;
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SDL_RenderCopy(studio.renderer, studio.texture, &srcRect, &dstRect);
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}
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{
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enum {Top = (TIC80_FULLHEIGHT-TIC80_HEIGHT)/2};
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enum {Left = (TIC80_FULLWIDTH-TIC80_WIDTH)/2};
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SDL_Rect srcRect = {Left, Top, TIC80_WIDTH, TIC80_HEIGHT};
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SDL_RenderCopy(studio.renderer, studio.texture, &srcRect, &rect);
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}
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}
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