fixed gif recording and cover assigning

This commit is contained in:
BADIM-PC\Vadim 2017-11-06 12:01:35 +03:00
parent 1a9ec1b854
commit 6a86f0dd8f
2 changed files with 34 additions and 29 deletions

View File

@ -54,6 +54,9 @@
#define FRAME_SIZE (TIC80_FULLWIDTH * TIC80_FULLHEIGHT * sizeof(u32))
#define OFFSET_LEFT ((TIC80_FULLWIDTH-TIC80_WIDTH)/2)
#define OFFSET_TOP ((TIC80_FULLHEIGHT-TIC80_HEIGHT)/2)
typedef struct
{
u8 data[16];
@ -957,7 +960,7 @@ static void calcTextureRect(SDL_Rect* rect)
rect->y = rect->w > rect->h
? (rect->h - discreteHeight) / 2
: (TIC80_FULLWIDTH-TIC80_WIDTH)/2*discreteWidth/TIC80_WIDTH;
: OFFSET_LEFT*discreteWidth/TIC80_WIDTH;
rect->w = discreteWidth;
rect->h = discreteHeight;
@ -1401,32 +1404,38 @@ static u32* paletteBlit()
return srcPaletteBlit(studio.tic->ram.vram.palette.data);
}
static void screen2buffer(u32* buffer, const u8* pixels, s32 pitch)
static void screen2buffer(u32* buffer, const u32* pixels, SDL_Rect rect)
{
for(s32 i = 0; i < TIC80_FULLHEIGHT; i++)
pixels += rect.y * TIC80_FULLWIDTH;
for(s32 i = 0; i < rect.h; i++)
{
SDL_memcpy(buffer, pixels, TIC80_FULLWIDTH * sizeof(u32));
pixels += pitch;
buffer += TIC80_FULLWIDTH;
SDL_memcpy(buffer, pixels + rect.x, rect.w * sizeof(pixels[0]));
pixels += TIC80_FULLWIDTH;
buffer += rect.w;
}
}
static void setCoverImage()
{
tic_mem* tic = studio.tic;
if(studio.mode == TIC_RUN_MODE)
{
enum {Pitch = TIC80_WIDTH*sizeof(u32)};
u32* pixels = SDL_malloc(Pitch * TIC80_HEIGHT);
enum {Pitch = TIC80_FULLWIDTH*sizeof(u32)};
u32* pixels = SDL_malloc(Pitch * TIC80_FULLHEIGHT);
if(pixels)
{
// blit(pixels);
tic->api.blit(tic, pixels, tic->api.scanline);
u32* buffer = SDL_malloc(TIC80_WIDTH * TIC80_HEIGHT * sizeof(u32));
if(buffer)
{
screen2buffer(buffer, (const u8*)pixels, Pitch);
SDL_Rect rect = {OFFSET_LEFT, OFFSET_TOP, TIC80_WIDTH, TIC80_HEIGHT};
screen2buffer(buffer, pixels, rect);
gif_write_animation(studio.tic->cart.cover.data, &studio.tic->cart.cover.size,
TIC80_WIDTH, TIC80_HEIGHT, (const u8*)buffer, 1, TIC_FRAMERATE, 1);
@ -1801,7 +1810,7 @@ static void blitSound()
SDL_QueueAudio(studio.audioDevice, studio.tic->samples.buffer, studio.tic->samples.size);
}
static void drawRecordLabel(u8* frame, s32 pitch, s32 sx, s32 sy, const u32* color)
static void drawRecordLabel(u32* frame, s32 pitch, s32 sx, s32 sy, const u32* color)
{
static const u16 RecLabel[] =
{
@ -1817,23 +1826,24 @@ static void drawRecordLabel(u8* frame, s32 pitch, s32 sx, s32 sy, const u32* col
for(s32 x = 0; x < sizeof RecLabel[0]*BITS_IN_BYTE; x++)
{
if(RecLabel[y] & (1 << x))
memcpy(&frame[(sx + 15 - x + (y+sy)*(pitch/4))*4], color, sizeof *color);
memcpy(&frame[sx + 15 - x + (y+sy)*TIC80_FULLWIDTH], color, sizeof *color);
}
}
}
static void recordFrame(u8* pixels, s32 pitch)
static void recordFrame(u32* pixels)
{
if(studio.video.record)
{
if(studio.video.frame < studio.video.frames)
{
screen2buffer(studio.video.buffer + (TIC80_FULLWIDTH*TIC80_FULLHEIGHT) * studio.video.frame, pixels, pitch);
SDL_Rect rect = {0, 0, TIC80_FULLWIDTH, TIC80_FULLHEIGHT};
screen2buffer(studio.video.buffer + (TIC80_FULLWIDTH*TIC80_FULLHEIGHT) * studio.video.frame, pixels, rect);
if(studio.video.frame % TIC_FRAMERATE < TIC_FRAMERATE / 2)
{
const u32* pal = srcPaletteBlit(studio.tic->ram.vram.palette.data);
drawRecordLabel(pixels, pitch, TIC80_WIDTH-24, 8, &pal[tic_color_red]);
const u32* pal = srcPaletteBlit(studio.tic->config.palette.data);
drawRecordLabel(pixels, TIC80_FULLWIDTH, TIC80_WIDTH-24, 8, &pal[tic_color_red]);
}
studio.video.frame++;
@ -1875,12 +1885,12 @@ static void blitTexture()
tic->api.blit(tic, pixels, scanline);
recordFrame(pixels, pitch);
recordFrame(pixels);
SDL_UnlockTexture(studio.texture);
{
enum {Header = (TIC80_FULLHEIGHT-TIC80_HEIGHT)/2};
enum {Header = OFFSET_TOP};
SDL_Rect srcRect = {0, 0, TIC80_FULLWIDTH, Header};
SDL_Rect dstRect = {0};
SDL_GetWindowSize(studio.window, &dstRect.w, &dstRect.h);
@ -1889,7 +1899,7 @@ static void blitTexture()
}
{
enum {Header = (TIC80_FULLHEIGHT-TIC80_HEIGHT)/2};
enum {Header = OFFSET_TOP};
SDL_Rect srcRect = {0, TIC80_FULLHEIGHT - Header, TIC80_FULLWIDTH, Header};
SDL_Rect dstRect = {0};
SDL_GetWindowSize(studio.window, &dstRect.w, &dstRect.h);
@ -1899,8 +1909,8 @@ static void blitTexture()
}
{
enum {Header = (TIC80_FULLHEIGHT-TIC80_HEIGHT)/2};
enum {Left = (TIC80_FULLWIDTH-TIC80_WIDTH)/2};
enum {Header = OFFSET_TOP};
enum {Left = OFFSET_LEFT};
SDL_Rect srcRect = {0, Header, Left, TIC80_HEIGHT};
SDL_Rect dstRect = {0};
SDL_GetWindowSize(studio.window, &dstRect.w, &dstRect.h);
@ -1910,8 +1920,8 @@ static void blitTexture()
}
{
enum {Top = (TIC80_FULLHEIGHT-TIC80_HEIGHT)/2};
enum {Left = (TIC80_FULLWIDTH-TIC80_WIDTH)/2};
enum {Top = OFFSET_TOP};
enum {Left = OFFSET_LEFT};
SDL_Rect srcRect = {Left, Top, TIC80_WIDTH, TIC80_HEIGHT};
@ -2160,11 +2170,6 @@ static void tick()
SDL_SystemCursor cursor = studio.mouse.system;
studio.mouse.system = SDL_SYSTEM_CURSOR_ARROW;
// {
// const u8* pal = (u8*)(paletteBlit() + tic_tool_peek4(studio.tic->ram.vram.mapping, studio.tic->ram.vram.vars.border & 0xf));
// SDL_SetRenderDrawColor(studio.renderer, pal[2], pal[1], pal[0], SDL_ALPHA_OPAQUE);
// }
SDL_RenderClear(studio.renderer);
renderStudio();

View File

@ -1640,7 +1640,7 @@ static s32 api_save(const tic_cartridge* cart, u8* buffer)
return (s32)(buffer - start);
}
// copy from SDL2
// copied from SDL2
inline void memset4(void *dst, u32 val, u32 dwords)
{
#if defined(__GNUC__) && defined(i386)