first output

This commit is contained in:
nesbox 2018-09-20 16:04:59 +03:00
parent 20939a1bab
commit 7149b6cd8a
3 changed files with 296 additions and 6 deletions

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@ -235,6 +235,7 @@ set(SOKOL_SRC
) )
if(APPLE) if(APPLE)
add_definitions(-DSOKOL_METAL)
set(SOKOL_SRC ${SOKOL_SRC} ${SOKOL_DIR}/sokol.m) set(SOKOL_SRC ${SOKOL_SRC} ${SOKOL_DIR}/sokol.m)
endif() endif()

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@ -3,14 +3,301 @@
#include "sokol_time.h" #include "sokol_time.h"
#include "sokol_audio.h" #include "sokol_audio.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <tic80.h>
#define GFX_MAX_FB_WIDTH (TIC80_FULLWIDTH)
#define GFX_MAX_FB_HEIGHT (TIC80_FULLWIDTH)
#if defined(SOKOL_GLCORE33)
static const char* gfx_vs_src =
"#version 330\n"
"in vec2 in_pos;\n"
"in vec2 in_uv;\n"
"out vec2 uv;\n"
"void main() {\n"
" gl_Position = vec4(in_pos*2.0-1.0, 0.5, 1.0);\n"
" uv = in_uv;\n"
"}\n";
static const char* gfx_fs_src =
"#version 330\n"
"uniform sampler2D tex;\n"
"in vec2 uv;\n"
"out vec4 frag_color;\n"
"void main() {\n"
" frag_color = texture(tex, uv);\n"
"}\n";
#elif defined(SOKOL_GLES2)
static const char* gfx_vs_src =
"attribute vec2 in_pos;\n"
"attribute vec2 in_uv;\n"
"varying vec2 uv;\n"
"void main() {\n"
" gl_Position = vec4(in_pos*2.0-1.0, 0.5, 1.0);\n"
" uv = in_uv;\n"
"}\n";
static const char* gfx_fs_src =
"precision mediump float;\n"
"uniform sampler2D tex;"
"varying vec2 uv;\n"
"void main() {\n"
" gl_FragColor = texture2D(tex, uv);\n"
"}\n";
#elif defined(SOKOL_METAL)
static const char* gfx_vs_src =
"#include <metal_stdlib>\n"
"using namespace metal;\n"
"struct vs_in {\n"
" float2 pos [[attribute(0)]];\n"
" float2 uv [[attribute(1)]];\n"
"};\n"
"struct vs_out {\n"
" float4 pos [[position]];\n"
" float2 uv;\n"
"};\n"
"vertex vs_out _main(vs_in in [[stage_in]]) {\n"
" vs_out out;\n"
" out.pos = float4(in.pos*2.0-1.0, 0.5, 1.0);\n"
" out.uv = in.uv;\n"
" return out;\n"
"}\n";
static const char* gfx_fs_src =
"#include <metal_stdlib>\n"
"using namespace metal;\n"
"struct fs_in {\n"
" float2 uv;\n"
"};\n"
"fragment float4 _main(fs_in in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler smp [[sampler(0)]]) {\n"
" return tex.sample(smp, in.uv);\n"
"}\n";
#elif defined(SOKOL_D3D11)
static const char* gfx_vs_src =
"struct vs_in {\n"
" float2 pos: POS;\n"
" float2 uv: UV;\n"
"};\n"
"struct vs_out {\n"
" float2 uv: TEXCOORD0;\n"
" float4 pos: SV_Position;\n"
"};\n"
"vs_out main(vs_in inp) {\n"
" vs_out outp;\n"
" outp.pos = float4(inp.pos*2.0-1.0, 0.5, 1.0);\n"
" outp.uv = inp.uv;\n"
" return outp;\n"
"}\n";
static const char* gfx_fs_src =
"Texture2D<float4> tex: register(t0);\n"
"sampler smp: register(s0);\n"
"float4 main(float2 uv: TEXCOORD0): SV_Target0 {\n"
" return tex.Sample(smp, uv);\n"
"}\n";
#endif
typedef struct {
sg_draw_state upscale_draw_state;
sg_pass upscale_pass;
sg_draw_state draw_state;
int fb_width;
int fb_height;
int fb_aspect_scale_x;
int fb_aspect_scale_y;
uint32_t rgba8_buffer[GFX_MAX_FB_WIDTH * GFX_MAX_FB_HEIGHT];
} gfx_state;
static gfx_state gfx;
void gfx_init(int w, int h, int sx, int sy) {
gfx.fb_width = w;
gfx.fb_height = h;
gfx.fb_aspect_scale_x = sx;
gfx.fb_aspect_scale_y = sy;
sg_setup(&(sg_desc){
.mtl_device = sapp_metal_get_device(),
.mtl_renderpass_descriptor_cb = sapp_metal_get_renderpass_descriptor,
.mtl_drawable_cb = sapp_metal_get_drawable,
.d3d11_device = sapp_d3d11_get_device(),
.d3d11_device_context = sapp_d3d11_get_device_context(),
.d3d11_render_target_view_cb = sapp_d3d11_get_render_target_view,
.d3d11_depth_stencil_view_cb = sapp_d3d11_get_depth_stencil_view
});
/* quad vertex buffers with and without flipped UVs */
float verts[] = {
0.0f, 0.0f, 0.0f, 0.0f,
1.0f, 0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f
};
float verts_flipped[] = {
0.0f, 0.0f, 0.0f, 1.0f,
1.0f, 0.0f, 1.0f, 1.0f,
0.0f, 1.0f, 0.0f, 0.0f,
1.0f, 1.0f, 1.0f, 0.0f
};
gfx.upscale_draw_state.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
.size = sizeof(verts),
.content = verts,
});
gfx.draw_state.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
.size = sizeof(verts),
.content = sg_query_feature(SG_FEATURE_ORIGIN_TOP_LEFT) ? verts : verts_flipped
});
/* a shader to render a textured quad */
sg_shader fsq_shd = sg_make_shader(&(sg_shader_desc){
.fs.images = {
[0] = { .name="tex", .type=SG_IMAGETYPE_2D },
},
.vs.source = gfx_vs_src,
.fs.source = gfx_fs_src,
});
/* 2 pipeline-state-objects, one for upscaling, one for rendering */
sg_pipeline_desc pip_desc = {
.layout = {
.attrs[0] = { .name="in_pos", .sem_name="POS", .format=SG_VERTEXFORMAT_FLOAT2 },
.attrs[1] = { .name="in_uv", .sem_name="UV", .format=SG_VERTEXFORMAT_FLOAT2 }
},
.shader = fsq_shd,
.primitive_type = SG_PRIMITIVETYPE_TRIANGLE_STRIP
};
gfx.draw_state.pipeline = sg_make_pipeline(&pip_desc);
pip_desc.blend.depth_format = SG_PIXELFORMAT_NONE;
gfx.upscale_draw_state.pipeline = sg_make_pipeline(&pip_desc);
/* a texture with the emulator's raw pixel data */
gfx.upscale_draw_state.fs_images[0] = sg_make_image(&(sg_image_desc){
.width = gfx.fb_width,
.height = gfx.fb_height,
.pixel_format = SG_PIXELFORMAT_RGBA8,
.usage = SG_USAGE_STREAM,
.min_filter = SG_FILTER_NEAREST,
.mag_filter = SG_FILTER_NEAREST,
.wrap_u = SG_WRAP_CLAMP_TO_EDGE,
.wrap_v = SG_WRAP_CLAMP_TO_EDGE
});
/* a 2x upscaled render-target-texture */
gfx.draw_state.fs_images[0] = sg_make_image(&(sg_image_desc){
.render_target = true,
.width = 2*gfx.fb_width,
.height = 2*gfx.fb_height,
.pixel_format = SG_PIXELFORMAT_RGBA8,
.min_filter = SG_FILTER_LINEAR,
.mag_filter = SG_FILTER_LINEAR,
.wrap_u = SG_WRAP_CLAMP_TO_EDGE,
.wrap_v = SG_WRAP_CLAMP_TO_EDGE
});
/* a render pass for the 2x upscaling */
gfx.upscale_pass = sg_make_pass(&(sg_pass_desc){
.color_attachments[0].image = gfx.draw_state.fs_images[0]
});
}
static const sg_pass_action gfx_upscale_pass_action = {
.colors[0] = { .action = SG_ACTION_DONTCARE }
};
static const sg_pass_action gfx_draw_pass_action = {
.colors[0] = { .action = SG_ACTION_CLEAR, .val = { 0.05f, 0.05f, 0.05f, 1.0f } }
};
static void apply_viewport(void) {
const int canvas_width = sapp_width();
const int canvas_height = sapp_height();
const float canvas_aspect = (float)canvas_width / (float)canvas_height;
const float fb_aspect = (float)(gfx.fb_width*gfx.fb_aspect_scale_x) / (float)(gfx.fb_height*gfx.fb_aspect_scale_y);
const int frame_x = 5;
const int frame_y = 5;
int vp_x, vp_y, vp_w, vp_h;
if (fb_aspect < canvas_aspect) {
vp_y = frame_y;
vp_h = canvas_height - 2 * frame_y;
vp_w = (int) (canvas_height * fb_aspect) - 2 * frame_x;
vp_x = (canvas_width - vp_w) / 2;
}
else {
vp_x = frame_x;
vp_w = canvas_width - 2 * frame_x;
vp_h = (int) (canvas_width / fb_aspect) - 2 * frame_y;
vp_y = frame_y;
}
sg_apply_viewport(vp_x, vp_y, vp_w, vp_h, true);
}
void gfx_draw() {
/* copy emulator pixel data into upscaling source texture */
sg_update_image(gfx.upscale_draw_state.fs_images[0], &(sg_image_content){
.subimage[0][0] = {
.ptr = gfx.rgba8_buffer,
.size = gfx.fb_width*gfx.fb_height*sizeof(uint32_t)
}
});
/* upscale the original framebuffer 2x with nearest filtering */
sg_begin_pass(gfx.upscale_pass, &gfx_upscale_pass_action);
sg_apply_draw_state(&gfx.upscale_draw_state);
sg_draw(0, 4, 1);
sg_end_pass();
/* draw the final pass with linear filtering */
sg_begin_default_pass(&gfx_draw_pass_action, sapp_width(), sapp_height());
apply_viewport();
sg_apply_draw_state(&gfx.draw_state);
sg_draw(0, 4, 1);
sg_end_pass();
sg_commit();
}
////////////////////////////////////////////////////////////////////////////////////////////
static tic80* tic = NULL;
static void app_init(void) static void app_init(void)
{ {
FILE* file = fopen("cart.tic", "rb");
if(file)
{
fseek(file, 0, SEEK_END);
int size = ftell(file);
fseek(file, 0, SEEK_SET);
void* cart = malloc(size);
if(cart) fread(cart, size, 1, file);
fclose(file);
if(cart)
{
printf("%s\n", "cart loaded");
tic = tic80_create(44100);
if(tic)
{
printf("%s\n", "tic created");
tic80_load(tic, cart, size);
}
}
}
gfx_init(TIC80_FULLWIDTH, TIC80_FULLHEIGHT, 1, 1);
} }
static tic80_input tic_input;
static void app_frame(void) static void app_frame(void)
{ {
if(tic)
{
tic80_tick(tic, tic_input);
memcpy(gfx.rgba8_buffer, tic->screen, sizeof gfx.rgba8_buffer);
}
gfx_draw();
} }
static void app_input(const sapp_event* event) static void app_input(const sapp_event* event)
@ -20,7 +307,10 @@ static void app_input(const sapp_event* event)
static void app_cleanup(void) static void app_cleanup(void)
{ {
if(tic)
tic80_delete(tic);
sg_shutdown();
} }
sapp_desc sokol_main(int argc, char* argv[]) { sapp_desc sokol_main(int argc, char* argv[]) {
@ -30,9 +320,9 @@ sapp_desc sokol_main(int argc, char* argv[]) {
.frame_cb = app_frame, .frame_cb = app_frame,
.event_cb = app_input, .event_cb = app_input,
.cleanup_cb = app_cleanup, .cleanup_cb = app_cleanup,
.width = 3 * 256, .width = 3 * TIC80_FULLWIDTH,
.height = 3 * 144, .height = 3 * TIC80_FULLHEIGHT,
.window_title = "TIC-80", .window_title = "TIC-80 with Sokol renderer",
.ios_keyboard_resizes_canvas = true .ios_keyboard_resizes_canvas = true
}; };
} }

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@ -1,5 +1,4 @@
#define SOKOL_IMPL #define SOKOL_IMPL
#define SOKOL_METAL
#include "sokol_app.h" #include "sokol_app.h"
#include "sokol_gfx.h" #include "sokol_gfx.h"