no message
This commit is contained in:
		
							
								
								
									
										20
									
								
								src/system.c
									
									
									
									
									
								
							
							
						
						
									
										20
									
								
								src/system.c
									
									
									
									
									
								
							@@ -404,16 +404,16 @@ static void processKeyboard()
 | 
			
		||||
	tic80_input* input = &platform.studio->tic->ram.input;
 | 
			
		||||
	input->keyboard.data = 0;
 | 
			
		||||
 | 
			
		||||
    enum{BufSize = COUNT_OF(input->keyboard.keys)};
 | 
			
		||||
	enum{BufSize = COUNT_OF(input->keyboard.keys)};
 | 
			
		||||
 | 
			
		||||
    s32 c = 0;
 | 
			
		||||
    {
 | 
			
		||||
        SDL_Keymod mod = SDL_GetModState();
 | 
			
		||||
        if(mod & KMOD_SHIFT) input->keyboard.keys[c++] = tic_key_shift;
 | 
			
		||||
        if(mod & (KMOD_CTRL | KMOD_GUI)) input->keyboard.keys[c++] = tic_key_ctrl;
 | 
			
		||||
        if(mod & KMOD_ALT) input->keyboard.keys[c++] = tic_key_alt;
 | 
			
		||||
        if(mod & KMOD_CAPS) input->keyboard.keys[c++] = tic_key_capslock;
 | 
			
		||||
    }
 | 
			
		||||
	s32 c = 0;
 | 
			
		||||
	{
 | 
			
		||||
		SDL_Keymod mod = SDL_GetModState();
 | 
			
		||||
		if(mod & KMOD_SHIFT) input->keyboard.keys[c++] = tic_key_shift;
 | 
			
		||||
		if(mod & (KMOD_CTRL | KMOD_GUI)) input->keyboard.keys[c++] = tic_key_ctrl;
 | 
			
		||||
		if(mod & KMOD_ALT) input->keyboard.keys[c++] = tic_key_alt;
 | 
			
		||||
		if(mod & KMOD_CAPS) input->keyboard.keys[c++] = tic_key_capslock;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	const u8* keyboard = SDL_GetKeyboardState(NULL);
 | 
			
		||||
 | 
			
		||||
@@ -1160,7 +1160,7 @@ static void preseed()
 | 
			
		||||
static char* prepareShader(const char* code)
 | 
			
		||||
{
 | 
			
		||||
	GPU_Renderer* renderer = GPU_GetCurrentRenderer();
 | 
			
		||||
 	const char* header = "";
 | 
			
		||||
	const char* header = "";
 | 
			
		||||
 | 
			
		||||
	if(renderer->shader_language == GPU_LANGUAGE_GLSL)
 | 
			
		||||
	{
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user