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80b39cd626
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20
src/system.c
20
src/system.c
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@ -404,16 +404,16 @@ static void processKeyboard()
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tic80_input* input = &platform.studio->tic->ram.input;
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tic80_input* input = &platform.studio->tic->ram.input;
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input->keyboard.data = 0;
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input->keyboard.data = 0;
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enum{BufSize = COUNT_OF(input->keyboard.keys)};
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enum{BufSize = COUNT_OF(input->keyboard.keys)};
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s32 c = 0;
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s32 c = 0;
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{
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{
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SDL_Keymod mod = SDL_GetModState();
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SDL_Keymod mod = SDL_GetModState();
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if(mod & KMOD_SHIFT) input->keyboard.keys[c++] = tic_key_shift;
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if(mod & KMOD_SHIFT) input->keyboard.keys[c++] = tic_key_shift;
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if(mod & (KMOD_CTRL | KMOD_GUI)) input->keyboard.keys[c++] = tic_key_ctrl;
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if(mod & (KMOD_CTRL | KMOD_GUI)) input->keyboard.keys[c++] = tic_key_ctrl;
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if(mod & KMOD_ALT) input->keyboard.keys[c++] = tic_key_alt;
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if(mod & KMOD_ALT) input->keyboard.keys[c++] = tic_key_alt;
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if(mod & KMOD_CAPS) input->keyboard.keys[c++] = tic_key_capslock;
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if(mod & KMOD_CAPS) input->keyboard.keys[c++] = tic_key_capslock;
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}
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}
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const u8* keyboard = SDL_GetKeyboardState(NULL);
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const u8* keyboard = SDL_GetKeyboardState(NULL);
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@ -1160,7 +1160,7 @@ static void preseed()
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static char* prepareShader(const char* code)
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static char* prepareShader(const char* code)
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{
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{
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GPU_Renderer* renderer = GPU_GetCurrentRenderer();
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GPU_Renderer* renderer = GPU_GetCurrentRenderer();
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const char* header = "";
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const char* header = "";
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if(renderer->shader_language == GPU_LANGUAGE_GLSL)
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if(renderer->shader_language == GPU_LANGUAGE_GLSL)
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{
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{
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