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This commit is contained in:
Vadim Grigoruk 2018-08-25 00:27:17 +03:00
parent 80b39cd626
commit 77db73ef87
1 changed files with 10 additions and 10 deletions

View File

@ -404,16 +404,16 @@ static void processKeyboard()
tic80_input* input = &platform.studio->tic->ram.input;
input->keyboard.data = 0;
enum{BufSize = COUNT_OF(input->keyboard.keys)};
enum{BufSize = COUNT_OF(input->keyboard.keys)};
s32 c = 0;
{
SDL_Keymod mod = SDL_GetModState();
if(mod & KMOD_SHIFT) input->keyboard.keys[c++] = tic_key_shift;
if(mod & (KMOD_CTRL | KMOD_GUI)) input->keyboard.keys[c++] = tic_key_ctrl;
if(mod & KMOD_ALT) input->keyboard.keys[c++] = tic_key_alt;
if(mod & KMOD_CAPS) input->keyboard.keys[c++] = tic_key_capslock;
}
s32 c = 0;
{
SDL_Keymod mod = SDL_GetModState();
if(mod & KMOD_SHIFT) input->keyboard.keys[c++] = tic_key_shift;
if(mod & (KMOD_CTRL | KMOD_GUI)) input->keyboard.keys[c++] = tic_key_ctrl;
if(mod & KMOD_ALT) input->keyboard.keys[c++] = tic_key_alt;
if(mod & KMOD_CAPS) input->keyboard.keys[c++] = tic_key_capslock;
}
const u8* keyboard = SDL_GetKeyboardState(NULL);
@ -1160,7 +1160,7 @@ static void preseed()
static char* prepareShader(const char* code)
{
GPU_Renderer* renderer = GPU_GetCurrentRenderer();
const char* header = "";
const char* header = "";
if(renderer->shader_language == GPU_LANGUAGE_GLSL)
{