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@ -1129,6 +1129,7 @@ static s32 start(s32 argc, char **argv, const char* folder)
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GPU_Target* screen = GPU_Init(Width, Height, GPU_INIT_DISABLE_VSYNC);
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GPU_Target* screen = GPU_Init(Width, Height, GPU_INIT_DISABLE_VSYNC);
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GPU_Image* texture = GPU_CreateImage(TIC80_FULLWIDTH, TIC80_FULLHEIGHT, GPU_FORMAT_BGRA);
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GPU_Image* texture = GPU_CreateImage(TIC80_FULLWIDTH, TIC80_FULLHEIGHT, GPU_FORMAT_BGRA);
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// GPU_SetImageFilter(texture, GPU_FILTER_NEAREST);
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u32 crt_shader = 0;
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u32 crt_shader = 0;
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load_shader_program(&crt_shader, "data/shaders/common.vert", "data/shaders/crt-geom.frag");
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load_shader_program(&crt_shader, "data/shaders/common.vert", "data/shaders/crt-geom.frag");
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