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ee5830b613
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122
src/main.c
122
src/main.c
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@ -9,6 +9,8 @@
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static struct
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{
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Studio* studio;
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SDL_Window* window;
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SDL_Renderer* renderer;
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SDL_Texture* texture;
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@ -48,16 +50,16 @@ static void initSound()
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static void setWindowIcon()
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{
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// enum{ Size = 64, TileSize = 16, ColorKey = 14, Cols = TileSize / TIC_SPRITESIZE, Scale = Size/TileSize};
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// studio.tic->api.clear(studio.tic, 0);
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// platform.tic->api.clear(platform.tic, 0);
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// u32* pixels = SDL_malloc(Size * Size * sizeof(u32));
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// const u32* pal = tic_palette_blit(&studio.tic->config.palette);
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// const u32* pal = tic_palette_blit(&platform.tic->config.palette);
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// for(s32 j = 0, index = 0; j < Size; j++)
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// for(s32 i = 0; i < Size; i++, index++)
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// {
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// u8 color = getSpritePixel(studio.tic->config.bank0.tiles.data, i/Scale, j/Scale);
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// u8 color = getSpritePixel(platform.tic->config.bank0.tiles.data, i/Scale, j/Scale);
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// pixels[index] = color == ColorKey ? 0 : pal[color];
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// }
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@ -90,19 +92,19 @@ static void updateGamepadParts()
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// offset = (rect.h - JoySize * tileSize) / 2;
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// }
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// studio.gamepad.part.size = tileSize;
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// studio.gamepad.part.axis = (SDL_Point){0, offset};
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// studio.gamepad.part.a = (SDL_Point){rect.w - 2*tileSize, 2*tileSize + offset};
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// studio.gamepad.part.b = (SDL_Point){rect.w - 1*tileSize, 1*tileSize + offset};
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// studio.gamepad.part.x = (SDL_Point){rect.w - 3*tileSize, 1*tileSize + offset};
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// studio.gamepad.part.y = (SDL_Point){rect.w - 2*tileSize, 0*tileSize + offset};
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// platform.gamepad.part.size = tileSize;
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// platform.gamepad.part.axis = (SDL_Point){0, offset};
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// platform.gamepad.part.a = (SDL_Point){rect.w - 2*tileSize, 2*tileSize + offset};
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// platform.gamepad.part.b = (SDL_Point){rect.w - 1*tileSize, 1*tileSize + offset};
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// platform.gamepad.part.x = (SDL_Point){rect.w - 3*tileSize, 1*tileSize + offset};
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// platform.gamepad.part.y = (SDL_Point){rect.w - 2*tileSize, 0*tileSize + offset};
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}
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static void transparentBlit(u32* out, s32 pitch)
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{
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// const u8* in = studio.tic->ram.vram.screen.data;
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// const u8* end = in + sizeof(studio.tic->ram.vram.screen);
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// const u32* pal = tic_palette_blit(&studio.tic->config.palette);
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// const u8* in = platform.tic->ram.vram.screen.data;
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// const u8* end = in + sizeof(platform.tic->ram.vram.screen);
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// const u32* pal = tic_palette_blit(&platform.tic->config.palette);
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// const u32 Delta = (pitch/sizeof *out - TIC80_WIDTH);
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// s32 col = 0;
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@ -130,21 +132,21 @@ static void initTouchGamepad()
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// if (!platform.renderer)
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// return;
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// studio.tic->api.map(studio.tic, &studio.tic->config.bank0.map, &studio.tic->config.bank0.tiles, 0, 0, TIC_MAP_SCREEN_WIDTH, TIC_MAP_SCREEN_HEIGHT, 0, 0, -1, 1);
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// platform.tic->api.map(platform.tic, &platform.tic->config.bank0.map, &platform.tic->config.bank0.tiles, 0, 0, TIC_MAP_SCREEN_WIDTH, TIC_MAP_SCREEN_HEIGHT, 0, 0, -1, 1);
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// if(!studio.gamepad.texture)
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// if(!platform.gamepad.texture)
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// {
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// studio.gamepad.texture = SDL_CreateTexture(platform.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING, TEXTURE_SIZE, TEXTURE_SIZE);
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// SDL_SetTextureBlendMode(studio.gamepad.texture, SDL_BLENDMODE_BLEND);
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// platform.gamepad.texture = SDL_CreateTexture(platform.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING, TEXTURE_SIZE, TEXTURE_SIZE);
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// SDL_SetTextureBlendMode(platform.gamepad.texture, SDL_BLENDMODE_BLEND);
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// }
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// {
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// void* pixels = NULL;
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// s32 pitch = 0;
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// SDL_LockTexture(studio.gamepad.texture, NULL, &pixels, &pitch);
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// SDL_LockTexture(platform.gamepad.texture, NULL, &pixels, &pitch);
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// transparentBlit(pixels, pitch);
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// SDL_UnlockTexture(studio.gamepad.texture);
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// SDL_UnlockTexture(platform.gamepad.texture);
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// }
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// updateGamepadParts();
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@ -167,10 +169,10 @@ static SDL_Event* pollEvent()
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// if (id < TIC_GAMEPADS)
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// {
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// if(studio.joysticks[id])
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// SDL_JoystickClose(studio.joysticks[id]);
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// if(platform.joysticks[id])
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// SDL_JoystickClose(platform.joysticks[id]);
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// studio.joysticks[id] = SDL_JoystickOpen(id);
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// platform.joysticks[id] = SDL_JoystickOpen(id);
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// }
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// }
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// break;
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@ -179,10 +181,10 @@ static SDL_Event* pollEvent()
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// {
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// s32 id = event.jdevice.which;
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// if (id < TIC_GAMEPADS && studio.joysticks[id])
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// if (id < TIC_GAMEPADS && platform.joysticks[id])
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// {
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// SDL_JoystickClose(studio.joysticks[id]);
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// studio.joysticks[id] = NULL;
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// SDL_JoystickClose(platform.joysticks[id]);
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// platform.joysticks[id] = NULL;
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// }
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// }
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// break;
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@ -194,13 +196,13 @@ static SDL_Event* pollEvent()
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// #if defined(TIC80_PRO)
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// if(studio.mode != TIC_START_MODE)
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// if(platform.mode != TIC_START_MODE)
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// {
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// Console* console = studio.console;
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// Console* console = platform.console;
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// u64 mdate = fsMDate(console->fs, console->romName);
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// if(studio.cart.mdate && mdate > studio.cart.mdate)
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// if(platform.cart.mdate && mdate > platform.cart.mdate)
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// {
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// if(studioCartChanged())
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// {
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@ -221,9 +223,9 @@ static SDL_Event* pollEvent()
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// #endif
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// {
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// Code* code = studio.editor[studio.bank.index.code].code;
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// studio.console->codeLiveReload.reload(studio.console, code->src);
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// if(studio.console->codeLiveReload.active && code->update)
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// Code* code = platform.editor[platform.bank.index.code].code;
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// platform.console->codeLiveReload.reload(platform.console, code->src);
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// if(platform.console->codeLiveReload.active && code->update)
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// code->update(code);
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// }
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// break;
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@ -243,17 +245,17 @@ static SDL_Event* pollEvent()
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return &event;
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}
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// if(studio.mode != TIC_RUN_MODE)
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// if(platform.mode != TIC_RUN_MODE)
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// processGesture();
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// if(!studio.gesture.active)
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// if(!platform.gesture.active)
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// processMouse();
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// if(studio.mode == TIC_RUN_MODE)
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// if(platform.mode == TIC_RUN_MODE)
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// {
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// if(studio.tic->input.gamepad) processGamepadInput();
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// if(studio.tic->input.mouse) processMouseInput();
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// if(studio.tic->input.keyboard) processKeyboardInput();
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// if(platform.tic->input.gamepad) processGamepadInput();
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// if(platform.tic->input.mouse) processMouseInput();
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// if(platform.tic->input.keyboard) processKeyboardInput();
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// }
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// else
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// {
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@ -297,7 +299,7 @@ static void calcTextureRect(SDL_Rect* rect)
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static void blitTexture()
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{
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// tic_mem* tic = studio.tic;
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// tic_mem* tic = platform.tic;
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SDL_Rect rect = {0, 0, 0, 0};
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calcTextureRect(&rect);
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@ -311,7 +313,7 @@ static void blitTexture()
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// tic_overlap overlap = NULL;
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// void* data = NULL;
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// switch(studio.mode)
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// switch(platform.mode)
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// {
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// case TIC_RUN_MODE:
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// scanline = tic->api.scanline;
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@ -319,14 +321,14 @@ static void blitTexture()
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// break;
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// case TIC_SPRITE_MODE:
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// {
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// Sprite* sprite = studio.editor[studio.bank.index.sprites].sprite;
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// Sprite* sprite = platform.editor[platform.bank.index.sprites].sprite;
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// overlap = sprite->overlap;
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// data = sprite;
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// }
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// break;
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// case TIC_MAP_MODE:
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// {
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// Map* map = studio.editor[studio.bank.index.map].map;
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// Map* map = platform.editor[platform.bank.index.map].map;
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// overlap = map->overlap;
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// data = map;
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// }
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}
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}
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static void blitSound()
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{
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tic_mem* tic = platform.studio->tic;
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SDL_PauseAudioDevice(platform.audio.device, 0);
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if(platform.audio.cvt.needed)
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{
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SDL_memcpy(platform.audio.cvt.buf, tic->samples.buffer, tic->samples.size);
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SDL_ConvertAudio(&platform.audio.cvt);
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SDL_QueueAudio(platform.audio.device, platform.audio.cvt.buf, platform.audio.cvt.len_cvt);
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}
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else SDL_QueueAudio(platform.audio.device, tic->samples.buffer, tic->samples.size);
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}
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static void tick()
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{
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pollEvent();
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// if(!studio.fs) return;
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// if(!platform.fs) return;
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// if(studio.quitFlag)
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// if(platform.quitFlag)
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// {
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// #if defined __EMSCRIPTEN__
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// studio.tic->api.clear(studio.tic, TIC_COLOR_BG);
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// platform.tic->api.clear(platform.tic, TIC_COLOR_BG);
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// blitTexture();
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// emscripten_cancel_main_loop();
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// #endif
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// return;
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// }
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// SDL_SystemCursor cursor = studio.mouse.system;
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// studio.mouse.system = SDL_SYSTEM_CURSOR_ARROW;
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// SDL_SystemCursor cursor = platform.mouse.system;
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// platform.mouse.system = SDL_SYSTEM_CURSOR_ARROW;
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SDL_RenderClear(platform.renderer);
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// if(studio.mode == TIC_RUN_MODE && studio.tic->input.gamepad)
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// if(platform.mode == TIC_RUN_MODE && platform.tic->input.gamepad)
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// renderGamepad();
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// if(studio.mode == TIC_MENU_MODE || studio.mode == TIC_SURF_MODE)
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// if(platform.mode == TIC_MENU_MODE || platform.mode == TIC_SURF_MODE)
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// renderGamepad();
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// if(studio.mouse.system != cursor)
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// SDL_SetCursor(SDL_CreateSystemCursor(studio.mouse.system));
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// if(platform.mouse.system != cursor)
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// SDL_SetCursor(SDL_CreateSystemCursor(platform.mouse.system));
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blitTexture();
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SDL_RenderPresent(platform.renderer);
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// blitSound();
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blitSound();
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}
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s32 main(s32 argc, char **argv)
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initTouchGamepad();
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studioInit(argc, argv);
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platform.studio = studioInit(argc, argv, platform.audio.spec.freq);
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#if defined(__EMSCRIPTEN__)
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emscripten_set_main_loop(emstick, TIC_FRAMERATE, 1);
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studioClose();
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if(platform.audio.cvt.buf)
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SDL_free(platform.audio.cvt.buf);
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SDL_DestroyTexture(platform.texture);
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SDL_DestroyRenderer(platform.renderer);
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SDL_DestroyWindow(platform.window);
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887
src/studio.c
887
src/studio.c
File diff suppressed because it is too large
Load Diff
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@ -200,6 +200,11 @@ tic_tiles* getBankTiles();
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tic_map* getBankMap();
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s32 studioInit(s32 argc, char **argv);
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typedef struct
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{
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tic_mem* tic;
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} Studio;
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Studio* studioInit(s32 argc, char **argv, s32 samplerate);
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void studioTick(void* pixels);
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void studioClose();
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