textri glitch. Textured triangle disappears. #458
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@@ -912,8 +912,7 @@ static void ticTexLine(tic_mem* memory, TexVert *v0, TexVert *v1)
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float dy = bot->y - top->y;
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float dy = bot->y - top->y;
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if ((s32)dy == 0) return;
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if ((s32)dy == 0) return;
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if ((s32)dy > TIC80_HEIGHT) return; // reject large polys
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float step_x = (bot->x - top->x) / dy;
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float step_x = (bot->x - top->x) / dy;
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float step_u = (bot->u - top->u) / dy;
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float step_u = (bot->u - top->u) / dy;
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float step_v = (bot->v - top->v) / dy;
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float step_v = (bot->v - top->v) / dy;
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