diff --git a/build/windows/sdl-gpu/sdl-gpu.vcxproj b/build/windows/sdl-gpu/sdl-gpu.vcxproj
index 0aa3bf4..4ee534e 100644
--- a/build/windows/sdl-gpu/sdl-gpu.vcxproj
+++ b/build/windows/sdl-gpu/sdl-gpu.vcxproj
@@ -93,7 +93,7 @@
Level3
Disabled
- _WINDOWS;GLEW_STATIC;SDL_GPU_DISABLE_GLES;STBI_FAILURE_USERMSG;SDL_GPU_USE_BUFFER_RESET;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)
+ GLEW_STATIC;SDL_GPU_DISABLE_GLES;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)
MultiThreadedDebug
..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write
@@ -107,7 +107,7 @@
Level3
Disabled
- _WINDOWS;GLEW_STATIC;SDL_GPU_DISABLE_GLES;STBI_FAILURE_USERMSG;SDL_GPU_USE_BUFFER_RESET;_DEBUG;_LIB;%(PreprocessorDefinitions)
+ GLEW_STATIC;SDL_GPU_DISABLE_GLES;_DEBUG;_LIB;%(PreprocessorDefinitions)
MultiThreadedDebug
..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write
diff --git a/src/ext/shader/common.vert b/src/ext/shader/common.vert
index f82e14d..c222b3a 100644
--- a/src/ext/shader/common.vert
+++ b/src/ext/shader/common.vert
@@ -1,4 +1,4 @@
-CODE(
+SHADER(
precision highp float;
precision mediump int;
diff --git a/src/ext/shader/crt-lottes.frag b/src/ext/shader/crt-lottes.frag
index 355f646..633ca54 100644
--- a/src/ext/shader/crt-lottes.frag
+++ b/src/ext/shader/crt-lottes.frag
@@ -1,4 +1,4 @@
-CODE(
+SHADER(
precision highp float;
diff --git a/src/system.c b/src/system.c
index 5e683e6..3f8e6c5 100644
--- a/src/system.c
+++ b/src/system.c
@@ -1060,7 +1060,7 @@ static void emstick()
#endif
-#define CODE(...) #__VA_ARGS__
+#define SHADER(...) #__VA_ARGS__
u32 load_shader_program()
{