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@ -1875,6 +1875,7 @@ Studio* studioInit(s32 argc, char **argv, s32 samplerate, const char* folder, Sy
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studioImpl.studio.close = studioClose;
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studioImpl.studio.updateProject = updateStudioProject;
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studioImpl.studio.exit = exitStudio;
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studioImpl.studio.config = getConfig;
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return &studioImpl.studio;
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}
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46
src/studio.h
46
src/studio.h
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@ -64,50 +64,6 @@
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#define PROJECT_JS_EXT ".js"
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#define PROJECT_WREN_EXT ".wren"
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typedef struct
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{
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struct
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{
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struct
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{
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s32 arrow;
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s32 hand;
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s32 ibeam;
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bool pixelPerfect;
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} cursor;
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struct
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{
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tic_code_theme syntax;
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u8 bg;
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u8 select;
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u8 cursor;
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bool shadow;
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} code;
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struct
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{
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struct
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{
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u8 alpha;
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} touch;
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} gamepad;
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} theme;
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s32 gifScale;
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s32 gifLength;
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bool checkNewVersion;
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bool noSound;
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bool useVsync;
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bool showSync;
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} StudioConfig;
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typedef enum
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{
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TIC_START_MODE,
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@ -185,7 +141,7 @@ void showTooltip(const char* text);
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tic_key* getKeymap();
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TIC80_API const StudioConfig* getConfig();
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const StudioConfig* getConfig();
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void setSpritePixel(tic_tile* tiles, s32 x, s32 y, u8 color);
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u8 getSpritePixel(tic_tile* tiles, s32 x, s32 y);
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20
src/system.c
20
src/system.c
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@ -322,7 +322,7 @@ static bool checkTouch(const SDL_Rect* rect, s32* x, s32* y)
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if (!platform.gamepad.show)
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{
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platform.gamepad.alpha = getConfig()->theme.gamepad.touch.alpha;
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platform.gamepad.alpha = platform.studio->config()->theme.gamepad.touch.alpha;
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SDL_SetTextureAlphaMod(platform.gamepad.texture, platform.gamepad.alpha);
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platform.gamepad.show = true;
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return false;
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@ -761,7 +761,7 @@ static void blitCursor(const u8* in)
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SDL_GetMouseState(&dst.x, &dst.y);
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if(getConfig()->theme.cursor.pixelPerfect)
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if(platform.studio->config()->theme.cursor.pixelPerfect)
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{
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dst.x -= (dst.x - rect.x) % scale;
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dst.y -= (dst.y - rect.y) % scale;
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@ -779,10 +779,10 @@ static void renderCursor()
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{
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case tic_cursor_hand:
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{
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if(getConfig()->theme.cursor.hand >= 0)
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if(platform.studio->config()->theme.cursor.hand >= 0)
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{
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SDL_ShowCursor(SDL_DISABLE);
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blitCursor(platform.studio->tic->config.bank0.tiles.data[getConfig()->theme.cursor.hand].data);
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blitCursor(platform.studio->tic->config.bank0.tiles.data[platform.studio->config()->theme.cursor.hand].data);
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}
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else
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{
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@ -793,10 +793,10 @@ static void renderCursor()
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break;
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case tic_cursor_ibeam:
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{
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if(getConfig()->theme.cursor.ibeam >= 0)
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if(platform.studio->config()->theme.cursor.ibeam >= 0)
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{
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SDL_ShowCursor(SDL_DISABLE);
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blitCursor(platform.studio->tic->config.bank0.tiles.data[getConfig()->theme.cursor.ibeam].data);
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blitCursor(platform.studio->tic->config.bank0.tiles.data[platform.studio->config()->theme.cursor.ibeam].data);
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}
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else
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{
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@ -807,10 +807,10 @@ static void renderCursor()
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break;
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default:
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{
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if(getConfig()->theme.cursor.arrow >= 0)
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if(platform.studio->config()->theme.cursor.arrow >= 0)
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{
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SDL_ShowCursor(SDL_DISABLE);
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blitCursor(platform.studio->tic->config.bank0.tiles.data[getConfig()->theme.cursor.arrow].data);
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blitCursor(platform.studio->tic->config.bank0.tiles.data[platform.studio->config()->theme.cursor.arrow].data);
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}
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else
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{
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@ -1039,7 +1039,7 @@ static s32 start(s32 argc, char **argv, const char* folder)
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#if defined(__CHIP__)
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SDL_RENDERER_SOFTWARE
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#else
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SDL_RENDERER_ACCELERATED | (getConfig()->useVsync ? SDL_RENDERER_PRESENTVSYNC : 0)
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SDL_RENDERER_ACCELERATED | (platform.studio->config()->useVsync ? SDL_RENDERER_PRESENTVSYNC : 0)
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#endif
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);
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@ -1049,7 +1049,7 @@ static s32 start(s32 argc, char **argv, const char* folder)
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#if defined(__EMSCRIPTEN__)
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emscripten_set_main_loop(getConfig()->useVsync ? tick : emstick, 0, 1);
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emscripten_set_main_loop(platform.studio->config()->useVsync ? tick : emstick, 0, 1);
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#else
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{
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45
src/system.h
45
src/system.h
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@ -24,6 +24,50 @@ typedef struct
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} System;
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typedef struct
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{
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struct
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{
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struct
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{
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s32 arrow;
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s32 hand;
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s32 ibeam;
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bool pixelPerfect;
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} cursor;
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struct
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{
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tic_code_theme syntax;
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u8 bg;
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u8 select;
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u8 cursor;
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bool shadow;
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} code;
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struct
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{
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struct
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{
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u8 alpha;
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} touch;
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} gamepad;
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} theme;
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s32 gifScale;
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s32 gifLength;
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bool checkNewVersion;
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bool noSound;
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bool useVsync;
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bool showSync;
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} StudioConfig;
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typedef struct
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{
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tic_mem* tic;
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@ -33,6 +77,7 @@ typedef struct
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void (*exit)();
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void (*close)();
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void (*updateProject)();
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const StudioConfig* (*config)();
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} Studio;
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