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This commit is contained in:
BADIM-PC\Vadim 2018-02-14 15:30:13 +03:00
parent 5366ec606d
commit 88737d200d
4 changed files with 57 additions and 55 deletions

View File

@ -1875,6 +1875,7 @@ Studio* studioInit(s32 argc, char **argv, s32 samplerate, const char* folder, Sy
studioImpl.studio.close = studioClose;
studioImpl.studio.updateProject = updateStudioProject;
studioImpl.studio.exit = exitStudio;
studioImpl.studio.config = getConfig;
return &studioImpl.studio;
}

View File

@ -64,50 +64,6 @@
#define PROJECT_JS_EXT ".js"
#define PROJECT_WREN_EXT ".wren"
typedef struct
{
struct
{
struct
{
s32 arrow;
s32 hand;
s32 ibeam;
bool pixelPerfect;
} cursor;
struct
{
tic_code_theme syntax;
u8 bg;
u8 select;
u8 cursor;
bool shadow;
} code;
struct
{
struct
{
u8 alpha;
} touch;
} gamepad;
} theme;
s32 gifScale;
s32 gifLength;
bool checkNewVersion;
bool noSound;
bool useVsync;
bool showSync;
} StudioConfig;
typedef enum
{
TIC_START_MODE,
@ -185,7 +141,7 @@ void showTooltip(const char* text);
tic_key* getKeymap();
TIC80_API const StudioConfig* getConfig();
const StudioConfig* getConfig();
void setSpritePixel(tic_tile* tiles, s32 x, s32 y, u8 color);
u8 getSpritePixel(tic_tile* tiles, s32 x, s32 y);

View File

@ -322,7 +322,7 @@ static bool checkTouch(const SDL_Rect* rect, s32* x, s32* y)
if (!platform.gamepad.show)
{
platform.gamepad.alpha = getConfig()->theme.gamepad.touch.alpha;
platform.gamepad.alpha = platform.studio->config()->theme.gamepad.touch.alpha;
SDL_SetTextureAlphaMod(platform.gamepad.texture, platform.gamepad.alpha);
platform.gamepad.show = true;
return false;
@ -761,7 +761,7 @@ static void blitCursor(const u8* in)
SDL_GetMouseState(&dst.x, &dst.y);
if(getConfig()->theme.cursor.pixelPerfect)
if(platform.studio->config()->theme.cursor.pixelPerfect)
{
dst.x -= (dst.x - rect.x) % scale;
dst.y -= (dst.y - rect.y) % scale;
@ -779,10 +779,10 @@ static void renderCursor()
{
case tic_cursor_hand:
{
if(getConfig()->theme.cursor.hand >= 0)
if(platform.studio->config()->theme.cursor.hand >= 0)
{
SDL_ShowCursor(SDL_DISABLE);
blitCursor(platform.studio->tic->config.bank0.tiles.data[getConfig()->theme.cursor.hand].data);
blitCursor(platform.studio->tic->config.bank0.tiles.data[platform.studio->config()->theme.cursor.hand].data);
}
else
{
@ -793,10 +793,10 @@ static void renderCursor()
break;
case tic_cursor_ibeam:
{
if(getConfig()->theme.cursor.ibeam >= 0)
if(platform.studio->config()->theme.cursor.ibeam >= 0)
{
SDL_ShowCursor(SDL_DISABLE);
blitCursor(platform.studio->tic->config.bank0.tiles.data[getConfig()->theme.cursor.ibeam].data);
blitCursor(platform.studio->tic->config.bank0.tiles.data[platform.studio->config()->theme.cursor.ibeam].data);
}
else
{
@ -807,10 +807,10 @@ static void renderCursor()
break;
default:
{
if(getConfig()->theme.cursor.arrow >= 0)
if(platform.studio->config()->theme.cursor.arrow >= 0)
{
SDL_ShowCursor(SDL_DISABLE);
blitCursor(platform.studio->tic->config.bank0.tiles.data[getConfig()->theme.cursor.arrow].data);
blitCursor(platform.studio->tic->config.bank0.tiles.data[platform.studio->config()->theme.cursor.arrow].data);
}
else
{
@ -1039,7 +1039,7 @@ static s32 start(s32 argc, char **argv, const char* folder)
#if defined(__CHIP__)
SDL_RENDERER_SOFTWARE
#else
SDL_RENDERER_ACCELERATED | (getConfig()->useVsync ? SDL_RENDERER_PRESENTVSYNC : 0)
SDL_RENDERER_ACCELERATED | (platform.studio->config()->useVsync ? SDL_RENDERER_PRESENTVSYNC : 0)
#endif
);
@ -1049,7 +1049,7 @@ static s32 start(s32 argc, char **argv, const char* folder)
#if defined(__EMSCRIPTEN__)
emscripten_set_main_loop(getConfig()->useVsync ? tick : emstick, 0, 1);
emscripten_set_main_loop(platform.studio->config()->useVsync ? tick : emstick, 0, 1);
#else
{

View File

@ -24,6 +24,50 @@ typedef struct
} System;
typedef struct
{
struct
{
struct
{
s32 arrow;
s32 hand;
s32 ibeam;
bool pixelPerfect;
} cursor;
struct
{
tic_code_theme syntax;
u8 bg;
u8 select;
u8 cursor;
bool shadow;
} code;
struct
{
struct
{
u8 alpha;
} touch;
} gamepad;
} theme;
s32 gifScale;
s32 gifLength;
bool checkNewVersion;
bool noSound;
bool useVsync;
bool showSync;
} StudioConfig;
typedef struct
{
tic_mem* tic;
@ -33,6 +77,7 @@ typedef struct
void (*exit)();
void (*close)();
void (*updateProject)();
const StudioConfig* (*config)();
} Studio;