sokol input works
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								sokol/main.c
									
									
									
									
									
								
							
							
						
						
									
										31
									
								
								sokol/main.c
									
									
									
									
									
								
							@@ -302,7 +302,38 @@ static void app_frame(void)
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static void app_input(const sapp_event* event)
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{
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    static const sapp_keycode Keys[] = 
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    { 
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        SAPP_KEYCODE_UP,
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        SAPP_KEYCODE_DOWN,
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        SAPP_KEYCODE_LEFT,
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        SAPP_KEYCODE_RIGHT,
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        SAPP_KEYCODE_Z,
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        SAPP_KEYCODE_X,
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        SAPP_KEYCODE_A,
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        SAPP_KEYCODE_S,
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    };
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    switch (event->type)
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    {
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    case SAPP_EVENTTYPE_KEY_DOWN:
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    case SAPP_EVENTTYPE_KEY_UP:
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        for (int i = 0; i < sizeof Keys / sizeof Keys[0]; i++)
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        {
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            if (event->key_code == Keys[i])
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            {
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                if(event->type == SAPP_EVENTTYPE_KEY_DOWN)
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                    tic_input.gamepads.first.data |= (1 << i);
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                else
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                    tic_input.gamepads.first.data &= ~(1 << i);
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            }
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        }
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        break;
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    default:
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        break;
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    }
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}
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static void app_cleanup(void)
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