Show info if your game has problems with sync #497
showSync changed from bool to frames counter
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config.tic
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config.tic
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@ -68,10 +68,10 @@ static void readConfigNoSound(Config* config, lua_State* lua)
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static void readConfigShowSync(Config* config, lua_State* lua)
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{
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lua_getglobal(lua, "SHOW_SYNC");
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lua_getglobal(lua, "SYNC_FRAMES");
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if(lua_isboolean(lua, -1))
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config->data.showSync = lua_toboolean(lua, -1);
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if(lua_isinteger(lua, -1))
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config->data.missedFrames = lua_tointeger(lua, -1);
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lua_pop(lua, 1);
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}
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17
src/studio.c
17
src/studio.c
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@ -58,7 +58,6 @@
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#define OFFSET_TOP ((TIC80_FULLHEIGHT-TIC80_HEIGHT)/2)
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#define POPUP_DUR (TIC_FRAMERATE*2)
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#define DESYNC_FRAMES 10
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#if defined(TIC80_PRO)
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#define TIC_EDITOR_BANKS (TIC_BANKS)
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@ -233,7 +232,7 @@ static struct
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FileSystem* fs;
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bool quitFlag;
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s32 deSync;
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s32 missedFrames;
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s32 argc;
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char **argv;
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@ -324,7 +323,7 @@ static struct
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.fullscreen = false,
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.quitFlag = false,
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.deSync = 0,
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.missedFrames = 0,
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.argc = 0,
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.argv = NULL,
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};
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@ -2116,7 +2115,7 @@ static void drawDesyncLabel(u32* frame)
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0b1100110010010011,
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};
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if(studio.deSync >= DESYNC_FRAMES && getConfig()->showSync)
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if(studio.missedFrames >= getConfig()->missedFrames)
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{
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enum{sx = TIC80_WIDTH-24, sy = 8, Cols = sizeof DesyncLabel[0]*BITS_IN_BYTE, Rows = COUNT_OF(DesyncLabel)};
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@ -2811,8 +2810,10 @@ s32 main(s32 argc, char **argv)
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{
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nextTick -= delay;
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if(studio.deSync < DESYNC_FRAMES)
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studio.deSync++;
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if(studio.missedFrames < getConfig()->missedFrames)
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studio.missedFrames++;
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continue;
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}
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else
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{
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@ -2820,8 +2821,8 @@ s32 main(s32 argc, char **argv)
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SDL_Delay((u32)(delay * 1000 / SDL_GetPerformanceFrequency()));
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}
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if(delay >= 0 && studio.deSync > 0)
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studio.deSync--;
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if(studio.missedFrames > 0)
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studio.missedFrames--;
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}
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}
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}
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@ -101,7 +101,7 @@ typedef struct
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bool checkNewVersion;
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bool noSound;
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bool showSync;
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s32 missedFrames;
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} StudioConfig;
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