blit function moved to tic core
This commit is contained in:
		@@ -22,6 +22,12 @@
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    <ClCompile Include="..\..\..\examples\sdl-renderer.c" />
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					    <ClCompile Include="..\..\..\examples\sdl-renderer.c" />
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  </ItemGroup>
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					  </ItemGroup>
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  <ItemGroup>
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					  <ItemGroup>
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					    <ProjectReference Include="..\..\..\..\3rd-party\SDL2-2.0.5\VisualC\SDLmain\SDLmain.vcxproj">
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					      <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
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					    </ProjectReference>
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					    <ProjectReference Include="..\..\..\..\3rd-party\SDL2-2.0.5\VisualC\SDL\SDL.vcxproj">
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					      <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
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					    </ProjectReference>
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			||||||
    <ProjectReference Include="..\tic80\tic80.vcxproj">
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					    <ProjectReference Include="..\tic80\tic80.vcxproj">
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      <Project>{c4d8bc10-ebf6-42bb-9b5d-6712fb428a50}</Project>
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					      <Project>{c4d8bc10-ebf6-42bb-9b5d-6712fb428a50}</Project>
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    </ProjectReference>
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					    </ProjectReference>
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@@ -100,7 +106,7 @@
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    <Link>
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					    <Link>
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      <SubSystem>Windows</SubSystem>
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					      <SubSystem>Windows</SubSystem>
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      <GenerateDebugInformation>true</GenerateDebugInformation>
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					      <GenerateDebugInformation>true</GenerateDebugInformation>
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      <AdditionalDependencies>SDL2main.lib;SDL2.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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					      <AdditionalDependencies>;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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			||||||
      <AdditionalLibraryDirectories>..\..\..\lib\windows</AdditionalLibraryDirectories>
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					      <AdditionalLibraryDirectories>..\..\..\lib\windows</AdditionalLibraryDirectories>
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    </Link>
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					    </Link>
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			||||||
  </ItemDefinitionGroup>
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					  </ItemDefinitionGroup>
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@@ -115,7 +121,7 @@
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    <Link>
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					    <Link>
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      <SubSystem>Windows</SubSystem>
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					      <SubSystem>Windows</SubSystem>
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      <GenerateDebugInformation>true</GenerateDebugInformation>
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					      <GenerateDebugInformation>true</GenerateDebugInformation>
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      <AdditionalDependencies>SDL2main.lib;SDL2.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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					      <AdditionalDependencies>;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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      <AdditionalLibraryDirectories>..\..\..\lib\windows</AdditionalLibraryDirectories>
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					      <AdditionalLibraryDirectories>..\..\..\lib\windows</AdditionalLibraryDirectories>
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    </Link>
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					    </Link>
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  </ItemDefinitionGroup>
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					  </ItemDefinitionGroup>
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@@ -134,7 +140,7 @@
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      <EnableCOMDATFolding>true</EnableCOMDATFolding>
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					      <EnableCOMDATFolding>true</EnableCOMDATFolding>
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      <OptimizeReferences>true</OptimizeReferences>
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					      <OptimizeReferences>true</OptimizeReferences>
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      <GenerateDebugInformation>true</GenerateDebugInformation>
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					      <GenerateDebugInformation>true</GenerateDebugInformation>
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      <AdditionalDependencies>SDL2main.lib;SDL2.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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					      <AdditionalDependencies>;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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      <AdditionalLibraryDirectories>..\..\..\lib\windows</AdditionalLibraryDirectories>
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					      <AdditionalLibraryDirectories>..\..\..\lib\windows</AdditionalLibraryDirectories>
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    </Link>
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					    </Link>
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  </ItemDefinitionGroup>
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					  </ItemDefinitionGroup>
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@@ -153,7 +159,7 @@
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      <EnableCOMDATFolding>true</EnableCOMDATFolding>
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					      <EnableCOMDATFolding>true</EnableCOMDATFolding>
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      <OptimizeReferences>true</OptimizeReferences>
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					      <OptimizeReferences>true</OptimizeReferences>
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      <GenerateDebugInformation>true</GenerateDebugInformation>
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					      <GenerateDebugInformation>true</GenerateDebugInformation>
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      <AdditionalDependencies>SDL2main.lib;SDL2.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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					      <AdditionalDependencies>;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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      <AdditionalLibraryDirectories>..\..\..\lib\windows</AdditionalLibraryDirectories>
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					      <AdditionalLibraryDirectories>..\..\..\lib\windows</AdditionalLibraryDirectories>
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    </Link>
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					    </Link>
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  </ItemDefinitionGroup>
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					  </ItemDefinitionGroup>
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@@ -56,9 +56,9 @@ int main(int argc, char **argv)
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			SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
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								SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
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			{
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								{
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				SDL_Window* window = SDL_CreateWindow("TIC-80 SDL demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, TIC80_WIDTH, TIC80_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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									SDL_Window* window = SDL_CreateWindow("TIC-80 SDL demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, TIC80_FULLWIDTH, TIC80_FULLHEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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				SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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									SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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				SDL_Texture* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, TIC80_WIDTH, TIC80_HEIGHT);
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									SDL_Texture* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, TIC80_FULLWIDTH, TIC80_FULLHEIGHT);
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				SDL_AudioDeviceID audioDevice = 0;
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									SDL_AudioDeviceID audioDevice = 0;
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				SDL_AudioSpec audioSpec;
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									SDL_AudioSpec audioSpec;
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			|||||||
							
								
								
									
										101
									
								
								src/studio.c
									
									
									
									
									
								
							
							
						
						
									
										101
									
								
								src/studio.c
									
									
									
									
									
								
							@@ -1399,80 +1399,6 @@ static u32* paletteBlit()
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	return srcPaletteBlit(studio.tic->ram.vram.palette.data);
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						return srcPaletteBlit(studio.tic->ram.vram.palette.data);
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}
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					}
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inline s32 clamp(s32 a, s32 b, s32 val)
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					 | 
				
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{
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	if(val < a) return a;
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					 | 
				
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	if(val > b) return b;
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	return val;
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}
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static void blit(u32* out)
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{
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	tic_mem* tic = studio.tic;
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					 | 
				
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	const u32* pal = paletteBlit();
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	void(*scanline)(tic_mem* memory, s32 row) = NULL;
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	switch(studio.mode)
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	{
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	case TIC_RUN_MODE:
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		scanline = tic->api.scanline;
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		break;
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	case TIC_SPRITE_MODE:
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		scanline = studio.sprite.scanline;
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		break;
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	case TIC_MAP_MODE:
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		scanline = studio.map.scanline;
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		break;
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	default:
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		break;
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	}
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	if(scanline)
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	{
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		scanline(tic, 0);
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		pal = paletteBlit();
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	}
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	enum {Top = (TIC80_FULLHEIGHT-TIC80_HEIGHT)/2, Bottom = Top};
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	enum {Left = (TIC80_FULLWIDTH-TIC80_WIDTH)/2, Right = Left};
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					 | 
				
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					 | 
				
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	SDL_memset4(&out[0 * TEXTURE_SIZE], pal[tic->ram.vram.vars.border], TEXTURE_SIZE*Top);
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					 | 
				
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	for(s32 r = 0; r < TIC80_HEIGHT; r++)
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					 | 
				
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	{
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		SDL_memset4(&out[(r+Top) * TEXTURE_SIZE], pal[tic->ram.vram.vars.border], Left);
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					 | 
				
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		SDL_memset4(&out[(r+Top) * TEXTURE_SIZE + Left], pal[tic->ram.vram.vars.bg], TIC80_WIDTH);
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					 | 
				
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		{
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			s32 y = r + tic->ram.vram.vars.offset.y;
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			if(y < 0 || y >= TIC80_HEIGHT) continue;
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					 | 
				
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			for(s32 c = 0; c < TIC80_WIDTH; c++)
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			{
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				s32 x = c + tic->ram.vram.vars.offset.x;
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				if(x < 0 || x >= TIC80_WIDTH) continue;
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				out[(c + Left) + (r+Top) * TEXTURE_SIZE] = pal[tic_tool_peek4(tic->ram.vram.screen.data, x + y * TIC80_WIDTH)];
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			}			
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		}
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		SDL_memset4(&out[(r+Top) * TEXTURE_SIZE + (TIC80_FULLWIDTH-Right)], pal[tic->ram.vram.vars.border], Right);
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		if(scanline && (r < TIC80_HEIGHT-1))
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		{
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			scanline(tic, r+1);
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			pal = paletteBlit();
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		}
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	}
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	SDL_memset4(&out[(TIC80_FULLHEIGHT-Bottom) * TEXTURE_SIZE], pal[tic->ram.vram.vars.border], TEXTURE_SIZE*Bottom);
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					 | 
				
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}
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static void screen2buffer(u32* buffer, const u8* pixels, s32 pitch)
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					static void screen2buffer(u32* buffer, const u8* pixels, s32 pitch)
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{
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					{
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	for(s32 i = 0; i < TIC80_HEIGHT; i++)
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						for(s32 i = 0; i < TIC80_HEIGHT; i++)
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@@ -1921,6 +1847,7 @@ static void recordFrame(u8* pixels, s32 pitch)
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static void blitTexture()
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					static void blitTexture()
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{
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					{
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						tic_mem* tic = studio.tic;
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	SDL_Rect rect = {0, 0, 0, 0};
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						SDL_Rect rect = {0, 0, 0, 0};
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	calcTextureRect(&rect);
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						calcTextureRect(&rect);
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@@ -1928,15 +1855,35 @@ static void blitTexture()
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	s32 pitch = 0;
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						s32 pitch = 0;
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	SDL_LockTexture(studio.texture, NULL, &pixels, &pitch);
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						SDL_LockTexture(studio.texture, NULL, &pixels, &pitch);
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	blit(pixels);
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						tic_scanline scanline = NULL;
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						switch(studio.mode)
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						{
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						case TIC_RUN_MODE:
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							scanline = tic->api.scanline;
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							break;
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						case TIC_SPRITE_MODE:
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							scanline = studio.sprite.scanline;
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							break;
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						case TIC_MAP_MODE:
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							scanline = studio.map.scanline;
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							break;
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						default:
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							break;
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						}
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						tic->api.blit(tic, pixels, scanline);
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	recordFrame(pixels, pitch);
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						recordFrame(pixels, pitch);
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	SDL_UnlockTexture(studio.texture);
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						SDL_UnlockTexture(studio.texture);
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	{
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						{
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		SDL_Rect srcRect = {0, 0, TIC80_WIDTH, TIC80_HEIGHT};
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							// SDL_Rect srcRect = {0, 0, TIC80_WIDTH, TIC80_HEIGHT};
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		SDL_RenderCopy(studio.renderer, studio.texture, &srcRect, &rect);
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							// SDL_RenderCopy(studio.renderer, studio.texture, &srcRect, &rect);
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					        SDL_Rect srcRect = {0, 0, TIC80_FULLWIDTH, TIC80_FULLHEIGHT};
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					        SDL_RenderCopy(studio.renderer, studio.texture, &srcRect, NULL);
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	}
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						}
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}
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					}
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			|||||||
							
								
								
									
										97
									
								
								src/tic.c
									
									
									
									
									
								
							
							
						
						
									
										97
									
								
								src/tic.c
									
									
									
									
									
								
							@@ -1640,6 +1640,102 @@ static s32 api_save(const tic_cartridge* cart, u8* buffer)
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	return (s32)(buffer - start);
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						return (s32)(buffer - start);
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}
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					}
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					// copy from SDL2
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					inline void memset4(void *dst, u32 val, u32 dwords)
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					{
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					#if defined(__GNUC__) && defined(i386)
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					    s32 u0, u1, u2;
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					    __asm__ __volatile__ (
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					        "cld \n\t"
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					        "rep ; stosl \n\t"
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					        : "=&D" (u0), "=&a" (u1), "=&c" (u2)
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					        : "0" (dst), "1" (val), "2" (dwords)
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					        : "memory"
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					    );
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					#else
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					    u32 _n = (dwords + 3) / 4;
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					    u32 *_p = (u32*)dst;
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					    u32 _val = (val);
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 | 
					    if (dwords == 0)
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					        return;
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					    switch (dwords % 4)
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					    {
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 | 
					        case 0: do {    *_p++ = _val;
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					        case 3:         *_p++ = _val;
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					        case 2:         *_p++ = _val;
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					        case 1:         *_p++ = _val;
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					        } while ( --_n );
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					    }
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 | 
					#endif
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					}
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					static u32* paletteBlit(tic_mem* tic)
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					{
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 | 
						static u32 pal[TIC_PALETTE_SIZE] = {0};
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 | 
						const u8* src = tic->ram.vram.palette.data;
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						memset(pal, 0xff, sizeof pal);
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 | 
						u8* dst = (u8*)pal;
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 | 
						const u8* end = src + sizeof(tic_palette);
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 | 
					
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 | 
						enum{RGB = sizeof(tic_rgb)};
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 | 
					
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 | 
						for(; src != end; dst++, src+=RGB)
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 | 
							for(s32 j = 0; j < RGB; j++)
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 | 
								*dst++ = *(src+(RGB-1)-j);
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			||||||
 | 
					
 | 
				
			||||||
 | 
						return pal;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void api_blit(tic_mem* tic, u32* out, tic_scanline scanline)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						const u32* pal = paletteBlit(tic);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if(scanline)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							scanline(tic, 0);
 | 
				
			||||||
 | 
							pal = paletteBlit(tic);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						enum {Top = (TIC80_FULLHEIGHT-TIC80_HEIGHT)/2, Bottom = Top};
 | 
				
			||||||
 | 
						enum {Left = (TIC80_FULLWIDTH-TIC80_WIDTH)/2, Right = Left};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memset4(&out[0 * TIC80_FULLWIDTH], pal[tic->ram.vram.vars.border], TIC80_FULLWIDTH*Top);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for(s32 r = 0; r < TIC80_HEIGHT; r++)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							memset4(&out[(r+Top) * TIC80_FULLWIDTH], pal[tic->ram.vram.vars.border], Left);
 | 
				
			||||||
 | 
							memset4(&out[(r+Top) * TIC80_FULLWIDTH + Left], pal[tic->ram.vram.vars.bg], TIC80_WIDTH);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								s32 y = r + tic->ram.vram.vars.offset.y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if(y < 0 || y >= TIC80_HEIGHT) continue;
 | 
				
			||||||
 | 
								
 | 
				
			||||||
 | 
								for(s32 c = 0; c < TIC80_WIDTH; c++)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									s32 x = c + tic->ram.vram.vars.offset.x;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									if(x < 0 || x >= TIC80_WIDTH) continue;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									out[(c + Left) + (r+Top) * TIC80_FULLWIDTH] = pal[tic_tool_peek4(tic->ram.vram.screen.data, x + y * TIC80_WIDTH)];
 | 
				
			||||||
 | 
								}			
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							memset4(&out[(r+Top) * TIC80_FULLWIDTH + (TIC80_FULLWIDTH-Right)], pal[tic->ram.vram.vars.border], Right);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if(scanline && (r < TIC80_HEIGHT-1))
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								scanline(tic, r+1);
 | 
				
			||||||
 | 
								pal = paletteBlit(tic);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memset4(&out[(TIC80_FULLHEIGHT-Bottom) * TIC80_FULLWIDTH], pal[tic->ram.vram.vars.border], TIC80_FULLWIDTH*Bottom);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void initApi(tic_api* api)
 | 
					static void initApi(tic_api* api)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
#define INIT_API(func) api->func = api_##func
 | 
					#define INIT_API(func) api->func = api_##func
 | 
				
			||||||
@@ -1684,6 +1780,7 @@ static void initApi(tic_api* api)
 | 
				
			|||||||
	INIT_API(save);
 | 
						INIT_API(save);
 | 
				
			||||||
	INIT_API(tick_start);
 | 
						INIT_API(tick_start);
 | 
				
			||||||
	INIT_API(tick_end);
 | 
						INIT_API(tick_end);
 | 
				
			||||||
 | 
						INIT_API(blit);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#undef INIT_API
 | 
					#undef INIT_API
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										41
									
								
								src/tic80.c
									
									
									
									
									
								
							
							
						
						
									
										41
									
								
								src/tic80.c
									
									
									
									
									
								
							@@ -111,45 +111,6 @@ TIC80_API void tic80_load(tic80* tic, void* cart, s32 size)
 | 
				
			|||||||
	}
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static u32* srcPaletteBlit(const u8* src)
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
	static u32 pal[TIC_PALETTE_SIZE] = { 0 };
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	memset(pal, 0xff, sizeof pal);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	u8* dst = (u8*)pal;
 | 
					 | 
				
			||||||
	const u8* end = src + sizeof(tic_palette);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	enum { RGB = sizeof(tic_rgb) };
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	for (; src != end; dst++, src += RGB)
 | 
					 | 
				
			||||||
		for (s32 j = 0; j < RGB; j++)
 | 
					 | 
				
			||||||
			*dst++ = *(src + (RGB - 1) - j);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	return pal;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
static u32* paletteBlit(tic_mem* memory)
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
	return srcPaletteBlit(memory->ram.vram.palette.data);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
static void blit(tic80* tic)
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
	tic80_local* tic80 = (tic80_local*)tic;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	u32* screen = tic->screen;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	for (s32 r = 0, pos = 0; r < TIC80_HEIGHT; r++, screen += TIC80_WIDTH)
 | 
					 | 
				
			||||||
	{
 | 
					 | 
				
			||||||
		tic80->memory->api.scanline(tic80->memory, r);
 | 
					 | 
				
			||||||
		const u32* pal = paletteBlit(tic80->memory);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		for (u32* ptr = screen, c = 0; c < TIC80_WIDTH; c++, ptr++)
 | 
					 | 
				
			||||||
			*ptr = pal[tic_tool_peek4(tic80->memory->ram.vram.screen.data, pos++)];
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
TIC80_API void tic80_tick(tic80* tic, tic80_input input)
 | 
					TIC80_API void tic80_tick(tic80* tic, tic80_input input)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	tic80_local* tic80 = (tic80_local*)tic;
 | 
						tic80_local* tic80 = (tic80_local*)tic;
 | 
				
			||||||
@@ -160,7 +121,7 @@ TIC80_API void tic80_tick(tic80* tic, tic80_input input)
 | 
				
			|||||||
	tic80->memory->api.tick(tic80->memory, &tic80->tickData);
 | 
						tic80->memory->api.tick(tic80->memory, &tic80->tickData);
 | 
				
			||||||
	tic80->memory->api.tick_end(tic80->memory);
 | 
						tic80->memory->api.tick_end(tic80->memory);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	blit(tic);
 | 
						tic80->memory->api.blit(tic80->memory, tic->screen, tic80->memory->api.scanline);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	TickCounter++;
 | 
						TickCounter++;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -60,6 +60,7 @@ typedef struct
 | 
				
			|||||||
} tic_tick_data;
 | 
					} tic_tick_data;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef struct tic_mem tic_mem;
 | 
					typedef struct tic_mem tic_mem;
 | 
				
			||||||
 | 
					typedef void(*tic_scanline)(tic_mem* memory, s32 row);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef struct
 | 
					typedef struct
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
@@ -104,6 +105,7 @@ typedef struct
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	void (*tick_start)			(tic_mem* memory, const tic_sound* src);
 | 
						void (*tick_start)			(tic_mem* memory, const tic_sound* src);
 | 
				
			||||||
	void (*tick_end)			(tic_mem* memory);
 | 
						void (*tick_end)			(tic_mem* memory);
 | 
				
			||||||
 | 
						void (*blit)				(tic_mem* tic, u32* out, tic_scanline scanline);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	tic_script_lang (*get_script)(tic_mem* memory);
 | 
						tic_script_lang (*get_script)(tic_mem* memory);
 | 
				
			||||||
} tic_api;
 | 
					} tic_api;
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user