blit function moved to tic core

This commit is contained in:
BADIM-PC\Vadim 2017-11-03 19:39:14 +03:00
parent c4aefd3336
commit 9c6a92f4d2
6 changed files with 136 additions and 123 deletions

View File

@ -22,6 +22,12 @@
<ClCompile Include="..\..\..\examples\sdl-renderer.c" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\3rd-party\SDL2-2.0.5\VisualC\SDLmain\SDLmain.vcxproj">
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rd-party\SDL2-2.0.5\VisualC\SDL\SDL.vcxproj">
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
</ProjectReference>
<ProjectReference Include="..\tic80\tic80.vcxproj">
<Project>{c4d8bc10-ebf6-42bb-9b5d-6712fb428a50}</Project>
</ProjectReference>
@ -100,7 +106,7 @@
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2main.lib;SDL2.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\..\lib\windows</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
@ -115,7 +121,7 @@
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2main.lib;SDL2.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\..\lib\windows</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
@ -134,7 +140,7 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2main.lib;SDL2.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\..\lib\windows</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
@ -153,7 +159,7 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2main.lib;SDL2.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\..\lib\windows</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>

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@ -56,9 +56,9 @@ int main(int argc, char **argv)
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
{
SDL_Window* window = SDL_CreateWindow("TIC-80 SDL demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, TIC80_WIDTH, TIC80_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
SDL_Window* window = SDL_CreateWindow("TIC-80 SDL demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, TIC80_FULLWIDTH, TIC80_FULLHEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
SDL_Texture* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, TIC80_WIDTH, TIC80_HEIGHT);
SDL_Texture* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, TIC80_FULLWIDTH, TIC80_FULLHEIGHT);
SDL_AudioDeviceID audioDevice = 0;
SDL_AudioSpec audioSpec;

View File

@ -1399,80 +1399,6 @@ static u32* paletteBlit()
return srcPaletteBlit(studio.tic->ram.vram.palette.data);
}
inline s32 clamp(s32 a, s32 b, s32 val)
{
if(val < a) return a;
if(val > b) return b;
return val;
}
static void blit(u32* out)
{
tic_mem* tic = studio.tic;
const u32* pal = paletteBlit();
void(*scanline)(tic_mem* memory, s32 row) = NULL;
switch(studio.mode)
{
case TIC_RUN_MODE:
scanline = tic->api.scanline;
break;
case TIC_SPRITE_MODE:
scanline = studio.sprite.scanline;
break;
case TIC_MAP_MODE:
scanline = studio.map.scanline;
break;
default:
break;
}
if(scanline)
{
scanline(tic, 0);
pal = paletteBlit();
}
enum {Top = (TIC80_FULLHEIGHT-TIC80_HEIGHT)/2, Bottom = Top};
enum {Left = (TIC80_FULLWIDTH-TIC80_WIDTH)/2, Right = Left};
SDL_memset4(&out[0 * TEXTURE_SIZE], pal[tic->ram.vram.vars.border], TEXTURE_SIZE*Top);
for(s32 r = 0; r < TIC80_HEIGHT; r++)
{
SDL_memset4(&out[(r+Top) * TEXTURE_SIZE], pal[tic->ram.vram.vars.border], Left);
SDL_memset4(&out[(r+Top) * TEXTURE_SIZE + Left], pal[tic->ram.vram.vars.bg], TIC80_WIDTH);
{
s32 y = r + tic->ram.vram.vars.offset.y;
if(y < 0 || y >= TIC80_HEIGHT) continue;
for(s32 c = 0; c < TIC80_WIDTH; c++)
{
s32 x = c + tic->ram.vram.vars.offset.x;
if(x < 0 || x >= TIC80_WIDTH) continue;
out[(c + Left) + (r+Top) * TEXTURE_SIZE] = pal[tic_tool_peek4(tic->ram.vram.screen.data, x + y * TIC80_WIDTH)];
}
}
SDL_memset4(&out[(r+Top) * TEXTURE_SIZE + (TIC80_FULLWIDTH-Right)], pal[tic->ram.vram.vars.border], Right);
if(scanline && (r < TIC80_HEIGHT-1))
{
scanline(tic, r+1);
pal = paletteBlit();
}
}
SDL_memset4(&out[(TIC80_FULLHEIGHT-Bottom) * TEXTURE_SIZE], pal[tic->ram.vram.vars.border], TEXTURE_SIZE*Bottom);
}
static void screen2buffer(u32* buffer, const u8* pixels, s32 pitch)
{
for(s32 i = 0; i < TIC80_HEIGHT; i++)
@ -1921,6 +1847,7 @@ static void recordFrame(u8* pixels, s32 pitch)
static void blitTexture()
{
tic_mem* tic = studio.tic;
SDL_Rect rect = {0, 0, 0, 0};
calcTextureRect(&rect);
@ -1928,15 +1855,35 @@ static void blitTexture()
s32 pitch = 0;
SDL_LockTexture(studio.texture, NULL, &pixels, &pitch);
blit(pixels);
tic_scanline scanline = NULL;
switch(studio.mode)
{
case TIC_RUN_MODE:
scanline = tic->api.scanline;
break;
case TIC_SPRITE_MODE:
scanline = studio.sprite.scanline;
break;
case TIC_MAP_MODE:
scanline = studio.map.scanline;
break;
default:
break;
}
tic->api.blit(tic, pixels, scanline);
recordFrame(pixels, pitch);
SDL_UnlockTexture(studio.texture);
{
SDL_Rect srcRect = {0, 0, TIC80_WIDTH, TIC80_HEIGHT};
SDL_RenderCopy(studio.renderer, studio.texture, &srcRect, &rect);
// SDL_Rect srcRect = {0, 0, TIC80_WIDTH, TIC80_HEIGHT};
// SDL_RenderCopy(studio.renderer, studio.texture, &srcRect, &rect);
SDL_Rect srcRect = {0, 0, TIC80_FULLWIDTH, TIC80_FULLHEIGHT};
SDL_RenderCopy(studio.renderer, studio.texture, &srcRect, NULL);
}
}

View File

@ -1640,6 +1640,102 @@ static s32 api_save(const tic_cartridge* cart, u8* buffer)
return (s32)(buffer - start);
}
// copy from SDL2
inline void memset4(void *dst, u32 val, u32 dwords)
{
#if defined(__GNUC__) && defined(i386)
s32 u0, u1, u2;
__asm__ __volatile__ (
"cld \n\t"
"rep ; stosl \n\t"
: "=&D" (u0), "=&a" (u1), "=&c" (u2)
: "0" (dst), "1" (val), "2" (dwords)
: "memory"
);
#else
u32 _n = (dwords + 3) / 4;
u32 *_p = (u32*)dst;
u32 _val = (val);
if (dwords == 0)
return;
switch (dwords % 4)
{
case 0: do { *_p++ = _val;
case 3: *_p++ = _val;
case 2: *_p++ = _val;
case 1: *_p++ = _val;
} while ( --_n );
}
#endif
}
static u32* paletteBlit(tic_mem* tic)
{
static u32 pal[TIC_PALETTE_SIZE] = {0};
const u8* src = tic->ram.vram.palette.data;
memset(pal, 0xff, sizeof pal);
u8* dst = (u8*)pal;
const u8* end = src + sizeof(tic_palette);
enum{RGB = sizeof(tic_rgb)};
for(; src != end; dst++, src+=RGB)
for(s32 j = 0; j < RGB; j++)
*dst++ = *(src+(RGB-1)-j);
return pal;
}
void api_blit(tic_mem* tic, u32* out, tic_scanline scanline)
{
const u32* pal = paletteBlit(tic);
if(scanline)
{
scanline(tic, 0);
pal = paletteBlit(tic);
}
enum {Top = (TIC80_FULLHEIGHT-TIC80_HEIGHT)/2, Bottom = Top};
enum {Left = (TIC80_FULLWIDTH-TIC80_WIDTH)/2, Right = Left};
memset4(&out[0 * TIC80_FULLWIDTH], pal[tic->ram.vram.vars.border], TIC80_FULLWIDTH*Top);
for(s32 r = 0; r < TIC80_HEIGHT; r++)
{
memset4(&out[(r+Top) * TIC80_FULLWIDTH], pal[tic->ram.vram.vars.border], Left);
memset4(&out[(r+Top) * TIC80_FULLWIDTH + Left], pal[tic->ram.vram.vars.bg], TIC80_WIDTH);
{
s32 y = r + tic->ram.vram.vars.offset.y;
if(y < 0 || y >= TIC80_HEIGHT) continue;
for(s32 c = 0; c < TIC80_WIDTH; c++)
{
s32 x = c + tic->ram.vram.vars.offset.x;
if(x < 0 || x >= TIC80_WIDTH) continue;
out[(c + Left) + (r+Top) * TIC80_FULLWIDTH] = pal[tic_tool_peek4(tic->ram.vram.screen.data, x + y * TIC80_WIDTH)];
}
}
memset4(&out[(r+Top) * TIC80_FULLWIDTH + (TIC80_FULLWIDTH-Right)], pal[tic->ram.vram.vars.border], Right);
if(scanline && (r < TIC80_HEIGHT-1))
{
scanline(tic, r+1);
pal = paletteBlit(tic);
}
}
memset4(&out[(TIC80_FULLHEIGHT-Bottom) * TIC80_FULLWIDTH], pal[tic->ram.vram.vars.border], TIC80_FULLWIDTH*Bottom);
}
static void initApi(tic_api* api)
{
#define INIT_API(func) api->func = api_##func
@ -1684,6 +1780,7 @@ static void initApi(tic_api* api)
INIT_API(save);
INIT_API(tick_start);
INIT_API(tick_end);
INIT_API(blit);
#undef INIT_API
}

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@ -111,45 +111,6 @@ TIC80_API void tic80_load(tic80* tic, void* cart, s32 size)
}
}
static u32* srcPaletteBlit(const u8* src)
{
static u32 pal[TIC_PALETTE_SIZE] = { 0 };
memset(pal, 0xff, sizeof pal);
u8* dst = (u8*)pal;
const u8* end = src + sizeof(tic_palette);
enum { RGB = sizeof(tic_rgb) };
for (; src != end; dst++, src += RGB)
for (s32 j = 0; j < RGB; j++)
*dst++ = *(src + (RGB - 1) - j);
return pal;
}
static u32* paletteBlit(tic_mem* memory)
{
return srcPaletteBlit(memory->ram.vram.palette.data);
}
static void blit(tic80* tic)
{
tic80_local* tic80 = (tic80_local*)tic;
u32* screen = tic->screen;
for (s32 r = 0, pos = 0; r < TIC80_HEIGHT; r++, screen += TIC80_WIDTH)
{
tic80->memory->api.scanline(tic80->memory, r);
const u32* pal = paletteBlit(tic80->memory);
for (u32* ptr = screen, c = 0; c < TIC80_WIDTH; c++, ptr++)
*ptr = pal[tic_tool_peek4(tic80->memory->ram.vram.screen.data, pos++)];
}
}
TIC80_API void tic80_tick(tic80* tic, tic80_input input)
{
tic80_local* tic80 = (tic80_local*)tic;
@ -160,7 +121,7 @@ TIC80_API void tic80_tick(tic80* tic, tic80_input input)
tic80->memory->api.tick(tic80->memory, &tic80->tickData);
tic80->memory->api.tick_end(tic80->memory);
blit(tic);
tic80->memory->api.blit(tic80->memory, tic->screen, tic80->memory->api.scanline);
TickCounter++;
}

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@ -60,6 +60,7 @@ typedef struct
} tic_tick_data;
typedef struct tic_mem tic_mem;
typedef void(*tic_scanline)(tic_mem* memory, s32 row);
typedef struct
{
@ -104,6 +105,7 @@ typedef struct
void (*tick_start) (tic_mem* memory, const tic_sound* src);
void (*tick_end) (tic_mem* memory);
void (*blit) (tic_mem* tic, u32* out, tic_scanline scanline);
tic_script_lang (*get_script)(tic_mem* memory);
} tic_api;