fixed mouse input
This commit is contained in:
		
							
								
								
									
										12
									
								
								src/code.c
									
									
									
									
									
								
							
							
						
						
									
										12
									
								
								src/code.c
									
									
									
									
									
								
							@@ -997,7 +997,7 @@ static void processMouse(Code* code)
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		if(code->scroll.active)
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		{
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			if(checkMouseDown(&code->rect, SDL_BUTTON_RIGHT))
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			if(checkMouseDown(&code->rect, tic_mouse_right))
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			{
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				code->scroll.x = (code->scroll.start.x - getMouseX()) / STUDIO_TEXT_WIDTH;
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				code->scroll.y = (code->scroll.start.y - getMouseY()) / STUDIO_TEXT_HEIGHT;
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@@ -1008,7 +1008,7 @@ static void processMouse(Code* code)
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		}
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		else
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		{
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			if(checkMouseDown(&code->rect, SDL_BUTTON_LEFT))
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			if(checkMouseDown(&code->rect, tic_mouse_left))
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			{
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				s32 mx = getMouseX();
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				s32 my = getMouseY();
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@@ -1038,7 +1038,7 @@ static void processMouse(Code* code)
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				code->cursor.mouseDownPosition = NULL;
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			}
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			if(checkMouseDown(&code->rect, SDL_BUTTON_RIGHT))
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			if(checkMouseDown(&code->rect, tic_mouse_right))
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			{
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				code->scroll.active = true;
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@@ -1287,14 +1287,14 @@ static void drawOutlineBar(Code* code, s32 x, s32 y)
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		{
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			setCursor(SDL_SYSTEM_CURSOR_HAND);
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			if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
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			if(checkMouseDown(&rect, tic_mouse_left))
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			{
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				code->outline.index = mx;
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				updateOutlineCode(code);
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			}
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			if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
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			if(checkMouseClick(&rect, tic_mouse_left))
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				setCodeMode(code, TEXT_EDIT_MODE);
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		}
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	}
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@@ -1440,7 +1440,7 @@ static void drawCodeToolbar(Code* code)
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			over = true;
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			if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
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			if(checkMouseClick(&rect, tic_mouse_left))
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			{
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				if (i == TEXT_RUN_CODE)
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				{
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@@ -37,13 +37,13 @@ static void drawButton(Dialog* dlg, const char* label, s32 x, s32 y, u8 color, u
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		setCursor(SDL_SYSTEM_CURSOR_HAND);
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		over = true;
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		if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
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		if(checkMouseDown(&rect, tic_mouse_left))
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		{
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			down = true;
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			dlg->focus = id;
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		}
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		if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
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		if(checkMouseClick(&rect, tic_mouse_left))
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			callback(dlg);
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	}
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@@ -132,7 +132,7 @@ static void drawDialog(Dialog* dlg)
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	{
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		setCursor(SDL_SYSTEM_CURSOR_HAND);
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		if(checkMouseDown(&header, SDL_BUTTON_LEFT))
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		if(checkMouseDown(&header, tic_mouse_left))
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		{
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			if(!dlg->drag.active)
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			{
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@@ -152,7 +152,7 @@ static void drawDialog(Dialog* dlg)
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		dlg->pos.y = dlg->drag.start.y - getMouseY();
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		SDL_Rect rect = {0, 0, TIC80_WIDTH, TIC80_HEIGHT};
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		if(!checkMouseDown(&rect, SDL_BUTTON_LEFT))
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		if(!checkMouseDown(&rect, tic_mouse_left))
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			dlg->drag.active = false;
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	}
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										26
									
								
								src/map.c
									
									
									
									
									
								
							
							
						
						
									
										26
									
								
								src/map.c
									
									
									
									
									
								
							@@ -95,7 +95,7 @@ static s32 drawWorldButton(Map* map, s32 x, s32 y)
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		showTooltip("WORLD MAP [tab]");
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		if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
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		if(checkMouseClick(&rect, tic_mouse_left))
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			setStudioMode(TIC_WORLD_MODE);
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	}
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@@ -133,7 +133,7 @@ static s32 drawGridButton(Map* map, s32 x, s32 y)
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		showTooltip("SHOW/HIDE GRID [`]");
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		if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
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		if(checkMouseClick(&rect, tic_mouse_left))
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			map->canvas.grid = !map->canvas.grid;
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	}
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@@ -180,7 +180,7 @@ static s32 drawSheetButton(Map* map, s32 x, s32 y)
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		over = true;
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		showTooltip("SHOW TILES [shift]");
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		if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
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		if(checkMouseClick(&rect, tic_mouse_left))
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		{
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			map->sheet.show = !map->sheet.show;
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		}
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@@ -206,7 +206,7 @@ static s32 drawToolButton(Map* map, s32 x, s32 y, const u8* Icon, s32 width, con
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		showTooltip(tip);
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		if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
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		if(checkMouseClick(&rect, tic_mouse_left))
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		{
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			map->mode = mode;
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		}
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@@ -361,7 +361,7 @@ static void drawSheetOvr(Map* map, s32 x, s32 y)
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	{
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		setCursor(SDL_SYSTEM_CURSOR_HAND);
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		if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
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		if(checkMouseDown(&rect, tic_mouse_left))
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		{
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			s32 mx = getMouseX() - rect.x;
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			s32 my = getMouseY() - rect.y;
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@@ -484,7 +484,7 @@ static void processMouseDrawMode(Map* map)
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	drawTileCursor(map);
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	if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
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	if(checkMouseDown(&rect, tic_mouse_left))
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	{
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		s32 tx = 0, ty = 0;
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		getMouseMap(map, &tx, &ty);
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@@ -551,8 +551,8 @@ static void processMouseDragMode(Map* map)
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{
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	SDL_Rect rect = {MAP_X, MAP_Y, MAP_WIDTH, MAP_HEIGHT};
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	processScrolling(map, checkMouseDown(&rect, SDL_BUTTON_LEFT) || 
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		checkMouseDown(&rect, SDL_BUTTON_RIGHT));
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	processScrolling(map, checkMouseDown(&rect, tic_mouse_left) || 
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		checkMouseDown(&rect, tic_mouse_right));
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}
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static void resetSelection(Map* map)
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@@ -584,7 +584,7 @@ static void drawPasteData(Map* map)
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	SDL_Rect rect = {MAP_X, MAP_Y, MAP_WIDTH, MAP_HEIGHT};
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	if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
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	if(checkMouseClick(&rect, tic_mouse_left))
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	{
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		normalizeMap(&mx, &my);
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@@ -634,7 +634,7 @@ static void processMouseSelectMode(Map* map)
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			drawPasteData(map);
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		else
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		{
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			if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
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			if(checkMouseDown(&rect, tic_mouse_left))
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			{
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				s32 mx = getMouseX() + map->scroll.x;
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				s32 my = getMouseY() + map->scroll.y;
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@@ -796,7 +796,7 @@ static void processMouseFillMode(Map* map)
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	drawTileCursor(map);
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	if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
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	if(checkMouseClick(&rect, tic_mouse_left))
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	{
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		s32 tx = 0, ty = 0;
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		getMouseMap(map, &tx, &ty);
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@@ -884,7 +884,7 @@ static void drawMapOvr(Map* map)
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		if(tic->api.key(tic, tic_key_space))
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		// if(getKeyboard()[SDL_SCANCODE_SPACE])
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		{
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			processScrolling(map, checkMouseDown(&rect, SDL_BUTTON_LEFT) || checkMouseDown(&rect, SDL_BUTTON_RIGHT));
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			processScrolling(map, checkMouseDown(&rect, tic_mouse_left) || checkMouseDown(&rect, tic_mouse_right));
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		}
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		else
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		{
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@@ -893,7 +893,7 @@ static void drawMapOvr(Map* map)
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			Handlers[map->mode](map);
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			if(map->mode != MAP_DRAG_MODE)
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				processScrolling(map, checkMouseDown(&rect, SDL_BUTTON_RIGHT));
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				processScrolling(map, checkMouseDown(&rect, tic_mouse_right));
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		}
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	}
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										16
									
								
								src/menu.c
									
									
									
									
									
								
							
							
						
						
									
										16
									
								
								src/menu.c
									
									
									
									
									
								
							@@ -84,7 +84,7 @@ static void drawDialog(Menu* menu)
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	{
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		setCursor(SDL_SYSTEM_CURSOR_HAND);
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		if(checkMouseDown(&header, SDL_BUTTON_LEFT))
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		if(checkMouseDown(&header, tic_mouse_left))
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		{
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			if(!menu->drag.active)
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			{
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@@ -104,7 +104,7 @@ static void drawDialog(Menu* menu)
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		menu->pos.y = menu->drag.start.y - getMouseY();
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		SDL_Rect rect = {0, 0, TIC80_WIDTH, TIC80_HEIGHT};
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		if(!checkMouseDown(&rect, SDL_BUTTON_LEFT))
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		if(!checkMouseDown(&rect, tic_mouse_left))
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			menu->drag.active = false;
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	}
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@@ -141,7 +141,7 @@ static void drawTabDisabled(Menu* menu, s32 x, s32 y, s32 id)
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		setCursor(SDL_SYSTEM_CURSOR_HAND);
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		over = true;
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		if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
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		if(checkMouseDown(&rect, tic_mouse_left))
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		{
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			menu->gamepad.tab = id;
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			menu->gamepad.selected = -1;
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@@ -200,7 +200,7 @@ static void drawPlayerButtons(Menu* menu, s32 x, s32 y)
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			over = true;
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			if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
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			if(checkMouseClick(&rect, tic_mouse_left))
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			{
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				menu->gamepad.selected = menu->gamepad.selected != index ? index : -1;
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			}
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@@ -261,12 +261,12 @@ static void drawGamepadMenu(Menu* menu)
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		over = true;
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		if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
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		if(checkMouseDown(&rect, tic_mouse_left))
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		{
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			down = true;
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		}
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		if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
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		if(checkMouseClick(&rect, tic_mouse_left))
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		{
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			menu->gamepad.selected = -1;
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			menu->mode = MAIN_MENU_MODE;
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@@ -328,13 +328,13 @@ static void drawMainMenu(Menu* menu)
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				over = true;
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				if(checkMouseDown(&label, SDL_BUTTON_LEFT))
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				if(checkMouseDown(&label, tic_mouse_left))
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				{
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					down = true;
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					menu->main.focus = i;
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				}
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				if(checkMouseClick(&label, SDL_BUTTON_LEFT))
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				if(checkMouseClick(&label, tic_mouse_left))
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				{
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					MenuHandlers[i](menu);
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					return;
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		||||
							
								
								
									
										30
									
								
								src/music.c
									
									
									
									
									
								
							
							
						
						
									
										30
									
								
								src/music.c
									
									
									
									
									
								
							@@ -100,10 +100,10 @@ static void drawEditbox(Music* music, s32 x, s32 y, s32 value, void(*set)(Music*
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			setCursor(SDL_SYSTEM_CURSOR_HAND);
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			over = true;
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			if (checkMouseDown(&rect, SDL_BUTTON_LEFT))
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			if (checkMouseDown(&rect, tic_mouse_left))
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				down = true;
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			if (checkMouseClick(&rect, SDL_BUTTON_LEFT))
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			if (checkMouseClick(&rect, tic_mouse_left))
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				set(music, -1, channel);
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		}
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@@ -119,7 +119,7 @@ static void drawEditbox(Music* music, s32 x, s32 y, s32 value, void(*set)(Music*
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		{
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			setCursor(SDL_SYSTEM_CURSOR_HAND);
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			if (checkMouseClick(&rect, SDL_BUTTON_LEFT))
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			if (checkMouseClick(&rect, tic_mouse_left))
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			{
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				music->tracker.row = -1;
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				music->tracker.col = channel * CHANNEL_COLS;
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@@ -154,10 +154,10 @@ static void drawEditbox(Music* music, s32 x, s32 y, s32 value, void(*set)(Music*
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			setCursor(SDL_SYSTEM_CURSOR_HAND);
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			over = true;
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			if (checkMouseDown(&rect, SDL_BUTTON_LEFT))
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			if (checkMouseDown(&rect, tic_mouse_left))
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				down = true;
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			if (checkMouseClick(&rect, SDL_BUTTON_LEFT))
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			if (checkMouseClick(&rect, tic_mouse_left))
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				set(music, +1, channel);
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		}
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@@ -207,10 +207,10 @@ static void drawSwitch(Music* music, s32 x, s32 y, const char* label, s32 value,
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			over = true;
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			if (checkMouseDown(&rect, SDL_BUTTON_LEFT))
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			if (checkMouseDown(&rect, tic_mouse_left))
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				down = true;
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			if (checkMouseClick(&rect, SDL_BUTTON_LEFT))
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			if (checkMouseClick(&rect, tic_mouse_left))
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				set(music, -1, data);
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		}
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@@ -237,10 +237,10 @@ static void drawSwitch(Music* music, s32 x, s32 y, const char* label, s32 value,
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			over = true;
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			if (checkMouseDown(&rect, SDL_BUTTON_LEFT))
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			if (checkMouseDown(&rect, tic_mouse_left))
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				down = true;
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		||||
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			if (checkMouseClick(&rect, SDL_BUTTON_LEFT))
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			if (checkMouseClick(&rect, tic_mouse_left))
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				set(music, +1, data);
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		}
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@@ -1140,7 +1140,7 @@ static void drawTrackerFrames(Music* music, s32 x, s32 y)
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		{
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			setCursor(SDL_SYSTEM_CURSOR_HAND);
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 | 
			
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			if (checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if (checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
			{
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				s32 my = getMouseY() - rect.y - Border;
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				music->tracker.frame = my / TIC_FONT_HEIGHT;
 | 
			
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@@ -1222,7 +1222,7 @@ static void drawTrackerChannel(Music* music, s32 x, s32 y, s32 channel)
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		||||
	{
 | 
			
		||||
		setCursor(SDL_SYSTEM_CURSOR_HAND);
 | 
			
		||||
 | 
			
		||||
		if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
		if(checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
		{
 | 
			
		||||
			s32 mx = getMouseX() - rect.x - Border;
 | 
			
		||||
			s32 my = getMouseY() - rect.y - Border;
 | 
			
		||||
@@ -1247,7 +1247,7 @@ static void drawTrackerChannel(Music* music, s32 x, s32 y, s32 channel)
 | 
			
		||||
	if(music->tracker.select.drag)
 | 
			
		||||
	{
 | 
			
		||||
		SDL_Rect rect = {0, 0, TIC80_WIDTH, TIC80_HEIGHT};
 | 
			
		||||
		if(!checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
		if(!checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
		{
 | 
			
		||||
			music->tracker.select.drag = false;
 | 
			
		||||
		}
 | 
			
		||||
@@ -1354,7 +1354,7 @@ static void drawTumbler(Music* music, s32 x, s32 y, s32 index)
 | 
			
		||||
 | 
			
		||||
		showTooltip("on/off channel");
 | 
			
		||||
 | 
			
		||||
		if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
		if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
		{
 | 
			
		||||
			if (SDL_GetModState() & KMOD_CTRL)
 | 
			
		||||
			{
 | 
			
		||||
@@ -1452,7 +1452,7 @@ static void drawPlayButtons(Music* music)
 | 
			
		||||
 | 
			
		||||
			static void(*const Handlers[])(Music*) = { enableFollowMode, playFrame, playTrack, stopTrack };
 | 
			
		||||
 | 
			
		||||
			if (checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if (checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
				Handlers[i](music);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
@@ -1505,7 +1505,7 @@ static void drawModeTabs(Music* music)
 | 
			
		||||
			static const char* Tooltips[] = { "PIANO MODE", "TRACKER MODE" };
 | 
			
		||||
			showTooltip(Tooltips[i]);
 | 
			
		||||
 | 
			
		||||
			if (checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if (checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
				music->tab = Tabs[i];
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										28
									
								
								src/sfx.c
									
									
									
									
									
								
							
							
						
						
									
										28
									
								
								src/sfx.c
									
									
									
									
									
								
							@@ -74,7 +74,7 @@ static void drawSwitch(Sfx* sfx, s32 x, s32 y, const char* label, s32 value, voi
 | 
			
		||||
		{
 | 
			
		||||
			setCursor(SDL_SYSTEM_CURSOR_HAND);
 | 
			
		||||
 | 
			
		||||
			if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
				set(sfx, -1);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
@@ -96,7 +96,7 @@ static void drawSwitch(Sfx* sfx, s32 x, s32 y, const char* label, s32 value, voi
 | 
			
		||||
		{
 | 
			
		||||
			setCursor(SDL_SYSTEM_CURSOR_HAND);
 | 
			
		||||
 | 
			
		||||
			if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
				set(sfx, +1);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
@@ -216,7 +216,7 @@ static void drawWaveButtons(Sfx* sfx, s32 x, s32 y)
 | 
			
		||||
			setCursor(SDL_SYSTEM_CURSOR_HAND);
 | 
			
		||||
			over = true;
 | 
			
		||||
 | 
			
		||||
			if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
			{
 | 
			
		||||
				sfx->waveform.index = i;
 | 
			
		||||
				sfx->tab = SFX_WAVEFORM_TAB;
 | 
			
		||||
@@ -246,7 +246,7 @@ static void drawWaveButtons(Sfx* sfx, s32 x, s32 y)
 | 
			
		||||
				setCursor(SDL_SYSTEM_CURSOR_HAND);
 | 
			
		||||
				over = true;
 | 
			
		||||
 | 
			
		||||
				if(checkMouseClick(&iconRect, SDL_BUTTON_LEFT))
 | 
			
		||||
				if(checkMouseClick(&iconRect, tic_mouse_left))
 | 
			
		||||
				{
 | 
			
		||||
					tic_sample* effect = getEffect(sfx);
 | 
			
		||||
					for(s32 c = 0; c < SFX_TICKS; c++)
 | 
			
		||||
@@ -301,7 +301,7 @@ static void drawCanvasTabs(Sfx* sfx, s32 x, s32 y)
 | 
			
		||||
		{
 | 
			
		||||
			setCursor(SDL_SYSTEM_CURSOR_HAND);
 | 
			
		||||
 | 
			
		||||
			if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
			{
 | 
			
		||||
				sfx->canvasTab = i;
 | 
			
		||||
			}
 | 
			
		||||
@@ -324,7 +324,7 @@ static void drawCanvasTabs(Sfx* sfx, s32 x, s32 y)
 | 
			
		||||
			{
 | 
			
		||||
				setCursor(SDL_SYSTEM_CURSOR_HAND);
 | 
			
		||||
 | 
			
		||||
				if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
				if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
					effect->pitch16x++;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
@@ -341,7 +341,7 @@ static void drawCanvasTabs(Sfx* sfx, s32 x, s32 y)
 | 
			
		||||
			{
 | 
			
		||||
				setCursor(SDL_SYSTEM_CURSOR_HAND);
 | 
			
		||||
 | 
			
		||||
				if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
				if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
					effect->reverse++;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
@@ -384,7 +384,7 @@ static void drawCanvas(Sfx* sfx, s32 x, s32 y)
 | 
			
		||||
		mx -= mx % CANVAS_SIZE;
 | 
			
		||||
		my -= my % CANVAS_SIZE;
 | 
			
		||||
 | 
			
		||||
		if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
		if(checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
		{
 | 
			
		||||
			mx /= CANVAS_SIZE;
 | 
			
		||||
			my /= CANVAS_SIZE;
 | 
			
		||||
@@ -480,7 +480,7 @@ static void drawPiano(Sfx* sfx, s32 x, s32 y)
 | 
			
		||||
				}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
		if(checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
		{
 | 
			
		||||
			for(s32 i = COUNT_OF(buttons) - 1; i >= 0; i--)
 | 
			
		||||
			{
 | 
			
		||||
@@ -531,7 +531,7 @@ static void drawOctavePanel(Sfx* sfx, s32 x, s32 y)
 | 
			
		||||
		{
 | 
			
		||||
			setCursor(SDL_SYSTEM_CURSOR_HAND);
 | 
			
		||||
 | 
			
		||||
			if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
			{
 | 
			
		||||
				effect->octave = i;
 | 
			
		||||
			}
 | 
			
		||||
@@ -775,7 +775,7 @@ static void drawModeTabs(Sfx* sfx)
 | 
			
		||||
			static const char* Tooltips[] = { "WAVEFORMS [tab]", "ENVELOPES [tab]" };
 | 
			
		||||
			showTooltip(Tooltips[i]);
 | 
			
		||||
 | 
			
		||||
			if (checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if (checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
				sfx->tab = Tabs[i];
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
@@ -804,7 +804,7 @@ static void drawSfxToolbar(Sfx* sfx)
 | 
			
		||||
 | 
			
		||||
		showTooltip("PLAY SFX [space]");
 | 
			
		||||
 | 
			
		||||
		if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
		if(checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
		{
 | 
			
		||||
			sfx->play.active = true;
 | 
			
		||||
		}
 | 
			
		||||
@@ -877,7 +877,7 @@ static void drawWaveformBar(Sfx* sfx, s32 x, s32 y)
 | 
			
		||||
		{
 | 
			
		||||
			setCursor(SDL_SYSTEM_CURSOR_HAND);
 | 
			
		||||
 | 
			
		||||
			if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
				sfx->waveform.index = i;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
@@ -925,7 +925,7 @@ static void drawWaveformCanvas(Sfx* sfx, s32 x, s32 y)
 | 
			
		||||
	{
 | 
			
		||||
		setCursor(SDL_SYSTEM_CURSOR_HAND);
 | 
			
		||||
 | 
			
		||||
		if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
		if(checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
		{
 | 
			
		||||
			s32 mx = getMouseX() - x;
 | 
			
		||||
			s32 my = getMouseY() - y;
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										60
									
								
								src/sprite.c
									
									
									
									
									
								
							
							
						
						
									
										60
									
								
								src/sprite.c
									
									
									
									
									
								
							@@ -101,10 +101,10 @@ static void processPickerCanvasMouse(Sprite* sprite, s32 x, s32 y, s32 sx, s32 s
 | 
			
		||||
 | 
			
		||||
		drawCursorBorder(sprite, x + mx, y + my, Size, Size);
 | 
			
		||||
 | 
			
		||||
		if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
		if(checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
			sprite->color = getSheetPixel(sprite, sx + mx / Size, sy + my / Size);
 | 
			
		||||
 | 
			
		||||
		if(checkMouseDown(&rect, SDL_BUTTON_RIGHT))
 | 
			
		||||
		if(checkMouseDown(&rect, tic_mouse_right))
 | 
			
		||||
			sprite->color2 = getSheetPixel(sprite, sx + mx / Size, sy + my / Size);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@@ -137,8 +137,8 @@ static void processDrawCanvasMouse(Sprite* sprite, s32 x, s32 y, s32 sx, s32 sy)
 | 
			
		||||
 | 
			
		||||
		drawCursorBorder(sprite, x + mx, y + my, brushSize, brushSize);
 | 
			
		||||
 | 
			
		||||
		bool left = checkMouseDown(&rect, SDL_BUTTON_LEFT);
 | 
			
		||||
		bool right = checkMouseDown(&rect, SDL_BUTTON_RIGHT);
 | 
			
		||||
		bool left = checkMouseDown(&rect, tic_mouse_left);
 | 
			
		||||
		bool right = checkMouseDown(&rect, tic_mouse_right);
 | 
			
		||||
 | 
			
		||||
		if(left || right)
 | 
			
		||||
		{
 | 
			
		||||
@@ -222,7 +222,7 @@ static void processSelectCanvasMouse(Sprite* sprite, s32 x, s32 y)
 | 
			
		||||
 | 
			
		||||
		drawCursorBorder(sprite, x + mx, y + my, Size, Size);
 | 
			
		||||
 | 
			
		||||
		if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
		if(checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
		{
 | 
			
		||||
			if(sprite->select.drag)
 | 
			
		||||
			{
 | 
			
		||||
@@ -289,8 +289,8 @@ static void processFillCanvasMouse(Sprite* sprite, s32 x, s32 y, s32 l, s32 t)
 | 
			
		||||
 | 
			
		||||
		drawCursorBorder(sprite, x + mx, y + my, Size, Size);
 | 
			
		||||
 | 
			
		||||
		bool left = checkMouseClick(&rect, SDL_BUTTON_LEFT);
 | 
			
		||||
		bool right = checkMouseClick(&rect, SDL_BUTTON_RIGHT);
 | 
			
		||||
		bool left = checkMouseClick(&rect, tic_mouse_left);
 | 
			
		||||
		bool right = checkMouseClick(&rect, tic_mouse_right);
 | 
			
		||||
 | 
			
		||||
		if(left || right)
 | 
			
		||||
		{
 | 
			
		||||
@@ -333,7 +333,7 @@ static void drawBrushSlider(Sprite* sprite, s32 x, s32 y)
 | 
			
		||||
		showTooltip("BRUSH SIZE");
 | 
			
		||||
		over = true;
 | 
			
		||||
 | 
			
		||||
		if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
		if(checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
		{
 | 
			
		||||
			s32 my = getMouseY() - y;
 | 
			
		||||
 | 
			
		||||
@@ -638,9 +638,9 @@ static void drawMoveButtons(Sprite* sprite)
 | 
			
		||||
			{
 | 
			
		||||
				setCursor(SDL_SYSTEM_CURSOR_HAND);
 | 
			
		||||
 | 
			
		||||
				if(checkMouseDown(&Rects[i], SDL_BUTTON_LEFT)) down = true;
 | 
			
		||||
				if(checkMouseDown(&Rects[i], tic_mouse_left)) down = true;
 | 
			
		||||
 | 
			
		||||
				if(checkMouseClick(&Rects[i], SDL_BUTTON_LEFT))
 | 
			
		||||
				if(checkMouseClick(&Rects[i], tic_mouse_left))
 | 
			
		||||
					Func[i](sprite);
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
@@ -674,7 +674,7 @@ static void drawRGBSlider(Sprite* sprite, s32 x, s32 y, u8* value)
 | 
			
		||||
		{
 | 
			
		||||
			setCursor(SDL_SYSTEM_CURSOR_HAND);
 | 
			
		||||
 | 
			
		||||
			if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
			{
 | 
			
		||||
				s32 mx = getMouseX() - x;
 | 
			
		||||
				*value = mx * Max / (Size-1);
 | 
			
		||||
@@ -717,10 +717,10 @@ static void drawRGBSlider(Sprite* sprite, s32 x, s32 y, u8* value)
 | 
			
		||||
		{
 | 
			
		||||
			setCursor(SDL_SYSTEM_CURSOR_HAND);
 | 
			
		||||
 | 
			
		||||
			if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
				down = true;
 | 
			
		||||
 | 
			
		||||
			if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
				(*value)--;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
@@ -755,10 +755,10 @@ static void drawRGBSlider(Sprite* sprite, s32 x, s32 y, u8* value)
 | 
			
		||||
		{
 | 
			
		||||
			setCursor(SDL_SYSTEM_CURSOR_HAND);
 | 
			
		||||
 | 
			
		||||
			if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
				down = true;
 | 
			
		||||
 | 
			
		||||
			if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
				(*value)++;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
@@ -808,10 +808,10 @@ static void drawRGBTools(Sprite* sprite, s32 x, s32 y)
 | 
			
		||||
			showTooltip("COPY PALETTE");
 | 
			
		||||
			over = true;
 | 
			
		||||
 | 
			
		||||
			if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
				down = true;
 | 
			
		||||
 | 
			
		||||
			if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
				toClipboard(sprite->tic->cart.palette.data, sizeof(tic_palette), false);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
@@ -851,10 +851,10 @@ static void drawRGBTools(Sprite* sprite, s32 x, s32 y)
 | 
			
		||||
			showTooltip("PASTE PALETTE");
 | 
			
		||||
			over = true;
 | 
			
		||||
 | 
			
		||||
			if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
				down = true;
 | 
			
		||||
 | 
			
		||||
			if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
			{
 | 
			
		||||
				pasteColor(sprite);
 | 
			
		||||
			}
 | 
			
		||||
@@ -904,8 +904,8 @@ static void drawPalette(Sprite* sprite, s32 x, s32 y)
 | 
			
		||||
	{
 | 
			
		||||
		setCursor(SDL_SYSTEM_CURSOR_HAND);
 | 
			
		||||
 | 
			
		||||
		bool left = checkMouseDown(&rect, SDL_BUTTON_LEFT);
 | 
			
		||||
		bool right = checkMouseDown(&rect, SDL_BUTTON_RIGHT);
 | 
			
		||||
		bool left = checkMouseDown(&rect, tic_mouse_left);
 | 
			
		||||
		bool right = checkMouseDown(&rect, tic_mouse_right);
 | 
			
		||||
 | 
			
		||||
		if(left || right)
 | 
			
		||||
		{
 | 
			
		||||
@@ -957,10 +957,10 @@ static void drawPalette(Sprite* sprite, s32 x, s32 y)
 | 
			
		||||
 | 
			
		||||
			showTooltip("EDIT PALETTE");
 | 
			
		||||
 | 
			
		||||
			if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
				down = true;
 | 
			
		||||
 | 
			
		||||
			if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
				sprite->editPalette = !sprite->editPalette;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
@@ -1049,7 +1049,7 @@ static void drawSheet(Sprite* sprite, s32 x, s32 y)
 | 
			
		||||
	{
 | 
			
		||||
		setCursor(SDL_SYSTEM_CURSOR_HAND);
 | 
			
		||||
 | 
			
		||||
		if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
		if(checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
		{
 | 
			
		||||
			s32 offset = (sprite->size - TIC_SPRITESIZE) / 2;
 | 
			
		||||
			selectSprite(sprite, getMouseX() - x - offset, getMouseY() - y - offset);
 | 
			
		||||
@@ -1210,9 +1210,9 @@ static void drawSpriteTools(Sprite* sprite, s32 x, s32 y)
 | 
			
		||||
 | 
			
		||||
			showTooltip(Tooltips[i]);
 | 
			
		||||
 | 
			
		||||
			if(checkMouseDown(&rect, SDL_BUTTON_LEFT)) pushed = true;
 | 
			
		||||
			if(checkMouseDown(&rect, tic_mouse_left)) pushed = true;
 | 
			
		||||
 | 
			
		||||
			if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
			{		
 | 
			
		||||
				if(hasCanvasSelection(sprite))
 | 
			
		||||
				{
 | 
			
		||||
@@ -1295,7 +1295,7 @@ static void drawTools(Sprite* sprite, s32 x, s32 y)
 | 
			
		||||
 | 
			
		||||
			showTooltip(Tooltips[i]);
 | 
			
		||||
 | 
			
		||||
			if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
			{				
 | 
			
		||||
				sprite->mode = i;
 | 
			
		||||
 | 
			
		||||
@@ -1518,7 +1518,7 @@ static void drawSpriteToolbar(Sprite* sprite)
 | 
			
		||||
 | 
			
		||||
			showTooltip("CANVAS ZOOM");
 | 
			
		||||
 | 
			
		||||
			if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
			{
 | 
			
		||||
				s32 mx = getMouseX() - rect.x;
 | 
			
		||||
				mx /= 6;
 | 
			
		||||
@@ -1557,7 +1557,7 @@ static void drawSpriteToolbar(Sprite* sprite)
 | 
			
		||||
 | 
			
		||||
			showTooltip("TILES [tab]");
 | 
			
		||||
 | 
			
		||||
			if(!bg && checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(!bg && checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
			{
 | 
			
		||||
				sprite->index -= TIC_BANK_SPRITES;
 | 
			
		||||
				clearCanvasSelection(sprite);
 | 
			
		||||
@@ -1577,7 +1577,7 @@ static void drawSpriteToolbar(Sprite* sprite)
 | 
			
		||||
 | 
			
		||||
			showTooltip("SPRITES [tab]");
 | 
			
		||||
 | 
			
		||||
			if(bg && checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(bg && checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
			{
 | 
			
		||||
				sprite->index += TIC_BANK_SPRITES;
 | 
			
		||||
				clearCanvasSelection(sprite);
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										20
									
								
								src/studio.c
									
									
									
									
									
								
							
							
						
						
									
										20
									
								
								src/studio.c
									
									
									
									
									
								
							@@ -586,12 +586,12 @@ static void drawExtrabar(tic_mem* tic)
 | 
			
		||||
			color = Colors[i];
 | 
			
		||||
			showTooltip(Tips[i]);
 | 
			
		||||
 | 
			
		||||
			if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
			{
 | 
			
		||||
				bgcolor = color;
 | 
			
		||||
				color = (tic_color_white);
 | 
			
		||||
			}
 | 
			
		||||
			else if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			else if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
			{
 | 
			
		||||
				setStudioEvent(Events[i]);
 | 
			
		||||
			}
 | 
			
		||||
@@ -645,7 +645,7 @@ static void drawBankIcon(s32 x, s32 y)
 | 
			
		||||
 | 
			
		||||
		showTooltip("SWITCH BANK");
 | 
			
		||||
 | 
			
		||||
		if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
		if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
			studioImpl.bank.show = !studioImpl.bank.show;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
@@ -665,7 +665,7 @@ static void drawBankIcon(s32 x, s32 y)
 | 
			
		||||
				setCursor(SDL_SYSTEM_CURSOR_HAND);
 | 
			
		||||
				over = true;
 | 
			
		||||
 | 
			
		||||
				if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
				if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
				{
 | 
			
		||||
					if(studioImpl.bank.chained) 
 | 
			
		||||
						SDL_memset(studioImpl.bank.indexes, i, sizeof studioImpl.bank.indexes);
 | 
			
		||||
@@ -703,7 +703,7 @@ static void drawBankIcon(s32 x, s32 y)
 | 
			
		||||
 | 
			
		||||
				over = true;
 | 
			
		||||
 | 
			
		||||
				if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
				if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
				{
 | 
			
		||||
					studioImpl.bank.chained = !studioImpl.bank.chained;
 | 
			
		||||
 | 
			
		||||
@@ -808,7 +808,7 @@ void drawToolbar(tic_mem* tic, u8 color, bool bg)
 | 
			
		||||
 | 
			
		||||
			showTooltip(Tips[i]);
 | 
			
		||||
 | 
			
		||||
			if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
			if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
				setStudioMode(Modes[i]);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
@@ -1119,7 +1119,7 @@ bool checkMousePos(const SDL_Rect* rect)
 | 
			
		||||
 | 
			
		||||
bool checkMouseClick(const SDL_Rect* rect, s32 button)
 | 
			
		||||
{
 | 
			
		||||
	MouseState* state = &studioImpl.mouse.state[button - 1];
 | 
			
		||||
	MouseState* state = &studioImpl.mouse.state[button];
 | 
			
		||||
 | 
			
		||||
	bool value = state->click
 | 
			
		||||
		&& SDL_PointInRect(&state->start, rect)
 | 
			
		||||
@@ -1132,7 +1132,7 @@ bool checkMouseClick(const SDL_Rect* rect, s32 button)
 | 
			
		||||
 | 
			
		||||
bool checkMouseDown(const SDL_Rect* rect, s32 button)
 | 
			
		||||
{
 | 
			
		||||
	MouseState* state = &studioImpl.mouse.state[button - 1];
 | 
			
		||||
	MouseState* state = &studioImpl.mouse.state[button];
 | 
			
		||||
 | 
			
		||||
	return state->down && SDL_PointInRect(&state->start, rect);
 | 
			
		||||
}
 | 
			
		||||
@@ -2898,14 +2898,14 @@ static void processMouseStates()
 | 
			
		||||
	{
 | 
			
		||||
		MouseState* state = &studioImpl.mouse.state[i];
 | 
			
		||||
 | 
			
		||||
		if(!state->down && tic->ram.input.mouse.btns & (1 << i))
 | 
			
		||||
		if(!state->down && (tic->ram.input.mouse.btns & (1 << i)))
 | 
			
		||||
		{
 | 
			
		||||
			state->down = true;
 | 
			
		||||
 | 
			
		||||
			state->start.x = tic->ram.input.mouse.x;
 | 
			
		||||
			state->start.y = tic->ram.input.mouse.y;
 | 
			
		||||
		}
 | 
			
		||||
		else if(state->down && tic->ram.input.mouse.btns & (1 << i))
 | 
			
		||||
		else if(state->down && !(tic->ram.input.mouse.btns & (1 << i)))
 | 
			
		||||
		{
 | 
			
		||||
			state->end.x = tic->ram.input.mouse.x;
 | 
			
		||||
			state->end.y = tic->ram.input.mouse.y;
 | 
			
		||||
 
 | 
			
		||||
@@ -512,3 +512,10 @@ enum
 | 
			
		||||
 | 
			
		||||
	tic_keys_count
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
enum
 | 
			
		||||
{
 | 
			
		||||
	tic_mouse_left,
 | 
			
		||||
	tic_mouse_middle,
 | 
			
		||||
	tic_mouse_right,
 | 
			
		||||
};
 | 
			
		||||
 
 | 
			
		||||
@@ -47,13 +47,13 @@ static void drawGrid(World* world)
 | 
			
		||||
		s32 mx = getMouseX();
 | 
			
		||||
		s32 my = getMouseY();
 | 
			
		||||
 | 
			
		||||
		if(checkMouseDown(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
		if(checkMouseDown(&rect, tic_mouse_left))
 | 
			
		||||
		{
 | 
			
		||||
			map->scroll.x = (mx - TIC_MAP_SCREEN_WIDTH/2) * TIC_SPRITESIZE;
 | 
			
		||||
			map->scroll.y = (my - TIC_MAP_SCREEN_HEIGHT/2) * TIC_SPRITESIZE;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if(checkMouseClick(&rect, SDL_BUTTON_LEFT))
 | 
			
		||||
		if(checkMouseClick(&rect, tic_mouse_left))
 | 
			
		||||
			setStudioMode(TIC_MAP_MODE);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user