Merge branch 'master' into sdl-gpu_test
This commit is contained in:
		@@ -1183,7 +1183,11 @@ static void onConsoleNewCommandConfirmed(Console* console, const char* param)
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	}
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#if defined(TIC_BUILD_WITH_LUA)
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	else loadDemo(console, LuaScript);
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	else
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	{
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		loadDemo(console, LuaScript);
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		done = true;
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	}
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#endif
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	if(done) printBack(console, "\nnew cart is created");
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										70
									
								
								src/tic.c
									
									
									
									
									
								
							
							
						
						
									
										70
									
								
								src/tic.c
									
									
									
									
									
								
							@@ -845,7 +845,7 @@ static void setSidePixel(s32 x, s32 y)
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static void setSideTexPixel(s32 x, s32 y, float u, float v)
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{
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	s32 yy = (s32)y;
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	s32 yy = y;
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	if (yy >= 0 && yy < TIC80_HEIGHT)
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	{
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		if (x < SidesBuffer.Left[yy])
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@@ -939,8 +939,9 @@ static void api_tri(tic_mem* memory, s32 x1, s32 y1, s32 x2, s32 y2, s32 x3, s32
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	ticLine(memory, x3, y3, x1, y1, color, triPixelFunc);
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	u8 final_color = mapColor(&machine->memory, color);
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	s32 yt = max(0, min(y1, min(y2, y3)));
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	s32 yb = min(TIC80_HEIGHT, max(y1, max(y2, y3)) + 1);
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	s32 yt = max(machine->state.clip.t, min(y1, min(y2, y3)));
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	s32 yb = min(machine->state.clip.b, max(y1, max(y2, y3)) + 1);
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	for(s32 y = yt; y < yb; y++) {
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		s32 xl = max(SidesBuffer.Left[y], machine->state.clip.l);
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		s32 xr = min(SidesBuffer.Right[y]+1, machine->state.clip.r);
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@@ -967,11 +968,16 @@ static void ticTexLine(tic_mem* memory, TexVert *v0, TexVert *v1)
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	}
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	float dy = bot->y - top->y;
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	if ((s32)dy == 0)	return;
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	float step_x = (bot->x - top->x);
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	float step_u = (bot->u - top->u);
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	float step_v = (bot->v - top->v);
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	float step_x = (bot->x - top->x) / dy;
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	float step_u = (bot->u - top->u) / dy;
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	float step_v = (bot->v - top->v) / dy;
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	if ((s32)dy != 0)
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	{
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		step_x /= dy;
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		step_u /= dy;
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		step_v /= dy;
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	}
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	float x = top->x;
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	float y = top->y;
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@@ -993,7 +999,7 @@ static void ticTexLine(tic_mem* memory, TexVert *v0, TexVert *v1)
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	if(botY > TIC80_HEIGHT)
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		botY = TIC80_HEIGHT;
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	for (; y < botY; y++)
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	for (; y <botY; ++y)
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	{
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		setSideTexPixel(x, y, u, v);
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		x += step_x;
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@@ -1009,9 +1015,9 @@ static void api_textri(tic_mem* memory, float x1, float y1, float x2, float y2,
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	const u8* ptr = memory->ram.tiles.data[0].data;
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	const u8* map = memory->ram.map.data;
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	V0.x = (float)x1; 	V0.y = (float)y1; 	V0.u = (float)u1; 	V0.v = (float)v1;
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	V1.x = (float)x2; 	V1.y = (float)y2; 	V1.u = (float)u2; 	V1.v = (float)v2;
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	V2.x = (float)x3; 	V2.y = (float)y3; 	V2.u = (float)u3; 	V2.v = (float)v3;
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	V0.x = x1; 	V0.y = y1; 	V0.u = u1; 	V0.v = v1;
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	V1.x = x2; 	V1.y = y2; 	V1.u = u2; 	V1.v = v2;
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	V2.x = x3; 	V2.y = y3; 	V2.u = u3; 	V2.v = v3;
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	//	calculate the slope of the surface 
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	//	use floats here 
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@@ -1028,54 +1034,69 @@ static void api_textri(tic_mem* memory, float x1, float y1, float x2, float y2,
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	//	convert to fixed
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	s32 dudxs = dudx * 65536.0f;
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	s32 dvdxs = dvdx * 65536.0f;
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	//	fill the buffer 
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	initSidesBuffer();
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	//	parse each line and decide where in the buffer to store them ( left or right ) 
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	ticTexLine(memory, &V0, &V1);
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	ticTexLine(memory, &V1, &V2);
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	ticTexLine(memory, &V2, &V0);
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	{
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	for (s32 y = 0; y < TIC80_HEIGHT; y++)
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	{
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			float width = SidesBuffer.Right[y] - SidesBuffer.Left[y];
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		//	if it's backwards skip it
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		s32 width = SidesBuffer.Right[y] - SidesBuffer.Left[y];
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		//	if it's off top or bottom , skip this line
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		if ((y < machine->state.clip.t) || (y > machine->state.clip.b))
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			width = 0;
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		if (width > 0)
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		{
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			s32 u = SidesBuffer.ULeft[y];
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			s32 v = SidesBuffer.VLeft[y];
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				for (s32 x = (s32)SidesBuffer.Left[y]; x <= (s32)SidesBuffer.Right[y]; ++x)
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				{
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					if ((x >= 0) && (x < TIC80_WIDTH))
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			s32 left = SidesBuffer.Left[y];
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			s32 right = SidesBuffer.Right[y];
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			//	check right edge, and clamp it
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			if (right > machine->state.clip.r)
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				right = machine->state.clip.r;
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			//	check left edge and offset UV's if we are off the left 
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			if (left < machine->state.clip.l)
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			{
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				s32 dist = machine->state.clip.l - SidesBuffer.Left[y];
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				u += dudxs * dist;
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				v += dvdxs * dist;
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				left = machine->state.clip.l;
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			}
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			//	are we drawing from the map . ok then at least check before the inner loop
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			if (use_map == true)
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			{
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				for (s32 x = left; x <= right; ++x)
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				{
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					enum { MapWidth = TIC_MAP_WIDTH * TIC_SPRITESIZE, MapHeight = TIC_MAP_HEIGHT * TIC_SPRITESIZE };
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					s32 iu = (u >> 16) % MapWidth;
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					s32 iv = (v >> 16) % MapHeight;
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					while (iu < 0) iu += MapWidth;
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					while (iv < 0) iv += MapHeight;
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					u8 tile = map[(iv >> 3) * TIC_MAP_WIDTH + (iu >> 3)];
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					const u8 *buffer = &ptr[tile << 5];
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					u8 color = tic_tool_peek4(buffer, (iu & 7) + ((iv & 7) << 3));
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					if (color != chroma)
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						setPixel(machine, x, y, color);
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					u += dudxs;
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					v += dvdxs;
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				}
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			}
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			else
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			{
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				//	direct from tile ram 
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				for (s32 x = left; x <= right; ++x)
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				{
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					enum{SheetWidth = TIC_SPRITESHEET_SIZE, SheetHeight = TIC_SPRITESHEET_SIZE * TIC_SPRITE_BANKS};
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					s32 iu = (u>>16) & (SheetWidth - 1);
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					s32 iv = (v>>16) & (SheetHeight - 1);
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					const u8 *buffer = &ptr[((iu >> 3) + ((iv >> 3) << 4)) << 5];
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					u8 color = tic_tool_peek4(buffer, (iu & 7) + ((iv & 7) << 3));
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					if (color != chroma)
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						setPixel(machine, x, y, color);
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						}
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					}
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					u += dudxs;
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					v += dvdxs;
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				}
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@@ -1085,7 +1106,6 @@ static void api_textri(tic_mem* memory, float x1, float y1, float x2, float y2,
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}
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static void api_sprite(tic_mem* memory, const tic_tiles* src, s32 index, s32 x, s32 y, u8* colors, s32 count)
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{
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	drawSprite(memory, src, index, x, y, colors, count, 1, tic_no_flip, tic_no_rotate);
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