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This commit is contained in:
BADIM-PC\Vadim 2017-12-13 20:14:32 +03:00
parent 65e27d0c6d
commit b7a148a85e
1 changed files with 91 additions and 74 deletions

View File

@ -175,20 +175,20 @@ static struct
struct struct
{ {
Start start; Start* start;
Console console; Console* console;
Run run; Run* run;
Code code; Code* code;
Sprite sprite; Sprite* sprite;
Map map; Map* map;
World world; World* world;
Sfx sfx; Sfx* sfx;
Music music; Music* music;
Config config; Config* config;
Keymap keymap; Keymap* keymap;
Dialog dialog; Dialog* dialog;
Menu menu; Menu* menu;
Surf surf; Surf* surf;
}; };
FileSystem* fs; FileSystem* fs;
@ -529,7 +529,7 @@ static void drawExtrabar(tic_mem* tic)
const StudioConfig* getConfig() const StudioConfig* getConfig()
{ {
return &studio.config.data; return &studio.config->data;
} }
#if defined (TIC80_PRO) #if defined (TIC80_PRO)
@ -734,11 +734,11 @@ void setStudioEvent(StudioEvent event)
{ {
switch(studio.mode) switch(studio.mode)
{ {
case TIC_CODE_MODE: studio.code.event(&studio.code, event); break; case TIC_CODE_MODE: studio.code->event(studio.code, event); break;
case TIC_SPRITE_MODE: studio.sprite.event(&studio.sprite, event); break; case TIC_SPRITE_MODE: studio.sprite->event(studio.sprite, event); break;
case TIC_MAP_MODE: studio.map.event(&studio.map, event); break; case TIC_MAP_MODE: studio.map->event(studio.map, event); break;
case TIC_SFX_MODE: studio.sfx.event(&studio.sfx, event); break; case TIC_SFX_MODE: studio.sfx->event(studio.sfx, event); break;
case TIC_MUSIC_MODE: studio.music.event(&studio.music, event); break; case TIC_MUSIC_MODE: studio.music->event(studio.music, event); break;
default: break; default: break;
} }
} }
@ -813,17 +813,17 @@ void drawBitIcon(s32 x, s32 y, const u8* ptr, u8 color)
static void initWorldMap() static void initWorldMap()
{ {
initWorld(&studio.world, studio.tic, &studio.map); initWorld(studio.world, studio.tic, studio.map);
} }
static void initRunMode() static void initRunMode()
{ {
initRun(&studio.run, &studio.console, studio.tic); initRun(studio.run, studio.console, studio.tic);
} }
static void initSurfMode() static void initSurfMode()
{ {
initSurf(&studio.surf, studio.tic, &studio.console); initSurf(studio.surf, studio.tic, studio.console);
} }
void gotoSurf() void gotoSurf()
@ -839,7 +839,7 @@ void gotoCode()
static void initMenuMode() static void initMenuMode()
{ {
initMenu(&studio.menu, studio.tic, studio.fs); initMenu(studio.menu, studio.tic, studio.fs);
} }
static void enableScreenTextInput() static void enableScreenTextInput()
@ -875,7 +875,7 @@ void exitFromGameMenu()
setStudioMode(TIC_CONSOLE_MODE); setStudioMode(TIC_CONSOLE_MODE);
} }
studio.console.showGameMenu = false; studio.console->showGameMenu = false;
} }
void setStudioMode(EditorMode mode) void setStudioMode(EditorMode mode)
@ -910,7 +910,7 @@ void setStudioMode(EditorMode mode)
{ {
case TIC_WORLD_MODE: initWorldMap(); break; case TIC_WORLD_MODE: initWorldMap(); break;
case TIC_RUN_MODE: initRunMode(); break; case TIC_RUN_MODE: initRunMode(); break;
case TIC_SURF_MODE: studio.surf.resume(&studio.surf); break; case TIC_SURF_MODE: studio.surf->resume(studio.surf); break;
default: break; default: break;
} }
@ -1015,7 +1015,7 @@ void showDialog(const char** text, s32 rows, DialogCallback callback, void* data
{ {
if(studio.mode != TIC_DIALOG_MODE) if(studio.mode != TIC_DIALOG_MODE)
{ {
initDialog(&studio.dialog, studio.tic, text, rows, callback, data); initDialog(studio.dialog, studio.tic, text, rows, callback, data);
studio.dialogMode = studio.mode; studio.dialogMode = studio.mode;
setStudioMode(TIC_DIALOG_MODE); setStudioMode(TIC_DIALOG_MODE);
} }
@ -1023,12 +1023,12 @@ void showDialog(const char** text, s32 rows, DialogCallback callback, void* data
static void initModules() static void initModules()
{ {
initCode(&studio.code, studio.tic); initCode(studio.code, studio.tic);
initSprite(&studio.sprite, studio.tic); initSprite(studio.sprite, studio.tic);
initMap(&studio.map, studio.tic); initMap(studio.map, studio.tic);
initWorldMap(); initWorldMap();
initSfx(&studio.sfx, studio.tic); initSfx(studio.sfx, studio.tic);
initMusic(&studio.music, studio.tic); initMusic(studio.music, studio.tic);
} }
static void updateHash() static void updateHash()
@ -1038,15 +1038,15 @@ static void updateHash()
static void updateMDate() static void updateMDate()
{ {
studio.cart.mdate = fsMDate(studio.console.fs, studio.console.romName); studio.cart.mdate = fsMDate(studio.console->fs, studio.console->romName);
} }
static void updateTitle() static void updateTitle()
{ {
char name[FILENAME_MAX] = TIC_TITLE; char name[FILENAME_MAX] = TIC_TITLE;
if(strlen(studio.console.romName)) if(strlen(studio.console->romName))
sprintf(name, "%s [%s]", TIC_TITLE, studio.console.romName); sprintf(name, "%s [%s]", TIC_TITLE, studio.console->romName);
SDL_SetWindowTitle(studio.window, name); SDL_SetWindowTitle(studio.window, name);
} }
@ -1280,7 +1280,7 @@ static s32 getJoystickHatMask(s32 hat)
static bool isGameMenu() static bool isGameMenu()
{ {
return (studio.mode == TIC_RUN_MODE && studio.console.showGameMenu) || studio.mode == TIC_MENU_MODE; return (studio.mode == TIC_RUN_MODE && studio.console->showGameMenu) || studio.mode == TIC_MENU_MODE;
} }
static void processJoysticksWithMouseInput() static void processJoysticksWithMouseInput()
@ -1495,12 +1495,12 @@ void runProject()
static void saveProject() static void saveProject()
{ {
CartSaveResult rom = studio.console.save(&studio.console); CartSaveResult rom = studio.console->save(studio.console);
if(rom == CART_SAVE_OK) if(rom == CART_SAVE_OK)
{ {
char buffer[FILENAME_MAX]; char buffer[FILENAME_MAX];
sprintf(buffer, "%s SAVED :)", studio.console.romName); sprintf(buffer, "%s SAVED :)", studio.console->romName);
for(s32 i = 0; i < (s32)strlen(buffer); i++) for(s32 i = 0; i < (s32)strlen(buffer); i++)
buffer[i] = SDL_toupper(buffer[i]); buffer[i] = SDL_toupper(buffer[i]);
@ -1621,7 +1621,7 @@ static bool processShortcuts(SDL_KeyboardEvent* event)
SDL_Keymod mod = event->keysym.mod; SDL_Keymod mod = event->keysym.mod;
if(studio.mode == TIC_START_MODE) return true; if(studio.mode == TIC_START_MODE) return true;
if(studio.mode == TIC_CONSOLE_MODE && !studio.console.active) return true; if(studio.mode == TIC_CONSOLE_MODE && !studio.console->active) return true;
if(isGameMenu()) if(isGameMenu())
{ {
@ -1728,22 +1728,22 @@ static bool processShortcuts(SDL_KeyboardEvent* event)
case SDLK_ESCAPE: case SDLK_ESCAPE:
case SDLK_AC_BACK: case SDLK_AC_BACK:
{ {
if(studio.mode == TIC_CODE_MODE && studio.code.mode != TEXT_EDIT_MODE) if(studio.mode == TIC_CODE_MODE && studio.code->mode != TEXT_EDIT_MODE)
{ {
studio.code.escape(&studio.code); studio.code->escape(studio.code);
return true; return true;
} }
// TODO: move this to keymap // TODO: move this to keymap
if(studio.mode == TIC_KEYMAP_MODE) if(studio.mode == TIC_KEYMAP_MODE)
{ {
studio.keymap.escape(&studio.keymap); studio.keymap->escape(studio.keymap);
return true; return true;
} }
if(studio.mode == TIC_DIALOG_MODE) if(studio.mode == TIC_DIALOG_MODE)
{ {
studio.dialog.escape(&studio.dialog); studio.dialog->escape(studio.dialog);
return true; return true;
} }
@ -1788,7 +1788,7 @@ static void processMouseInput()
static void reloadConfirm(bool yes, void* data) static void reloadConfirm(bool yes, void* data)
{ {
if(yes) if(yes)
studio.console.updateProject(&studio.console); studio.console->updateProject(studio.console);
} }
#endif #endif
@ -1839,7 +1839,7 @@ SDL_Event* pollEvent()
if(studio.mode != TIC_START_MODE) if(studio.mode != TIC_START_MODE)
{ {
Console* console = &studio.console; Console* console = studio.console;
u64 mdate = fsMDate(console->fs, console->romName); u64 mdate = fsMDate(console->fs, console->romName);
@ -1864,9 +1864,9 @@ SDL_Event* pollEvent()
#endif #endif
{ {
studio.console.codeLiveReload.reload(&studio.console, studio.code.data); studio.console->codeLiveReload.reload(studio.console, studio.code->data);
if(studio.console.codeLiveReload.active && studio.code.update) if(studio.console->codeLiveReload.active && studio.code->update)
studio.code.update(&studio.code); studio.code->update(studio.code);
} }
break; break;
} }
@ -2027,12 +2027,12 @@ static void blitTexture()
overlap = tic->api.overlap; overlap = tic->api.overlap;
break; break;
case TIC_SPRITE_MODE: case TIC_SPRITE_MODE:
overlap = studio.sprite.overlap; overlap = studio.sprite->overlap;
data = &studio.sprite; data = studio.sprite;
break; break;
case TIC_MAP_MODE: case TIC_MAP_MODE:
overlap = studio.map.overlap; overlap = studio.map->overlap;
data = &studio.map; data = studio.map;
break; break;
default: default:
break; break;
@ -2221,19 +2221,19 @@ static void renderStudio()
switch(studio.mode) switch(studio.mode)
{ {
case TIC_START_MODE: studio.start.tick(&studio.start); break; case TIC_START_MODE: studio.start->tick(studio.start); break;
case TIC_CONSOLE_MODE: studio.console.tick(&studio.console); break; case TIC_CONSOLE_MODE: studio.console->tick(studio.console); break;
case TIC_RUN_MODE: studio.run.tick(&studio.run); break; case TIC_RUN_MODE: studio.run->tick(studio.run); break;
case TIC_CODE_MODE: studio.code.tick(&studio.code); break; case TIC_CODE_MODE: studio.code->tick(studio.code); break;
case TIC_SPRITE_MODE: studio.sprite.tick(&studio.sprite); break; case TIC_SPRITE_MODE: studio.sprite->tick(studio.sprite); break;
case TIC_MAP_MODE: studio.map.tick(&studio.map); break; case TIC_MAP_MODE: studio.map->tick(studio.map); break;
case TIC_WORLD_MODE: studio.world.tick(&studio.world); break; case TIC_WORLD_MODE: studio.world->tick(studio.world); break;
case TIC_SFX_MODE: studio.sfx.tick(&studio.sfx); break; case TIC_SFX_MODE: studio.sfx->tick(studio.sfx); break;
case TIC_MUSIC_MODE: studio.music.tick(&studio.music); break; case TIC_MUSIC_MODE: studio.music->tick(studio.music); break;
case TIC_KEYMAP_MODE: studio.keymap.tick(&studio.keymap); break; case TIC_KEYMAP_MODE: studio.keymap->tick(studio.keymap); break;
case TIC_DIALOG_MODE: studio.dialog.tick(&studio.dialog); break; case TIC_DIALOG_MODE: studio.dialog->tick(studio.dialog); break;
case TIC_MENU_MODE: studio.menu.tick(&studio.menu); break; case TIC_MENU_MODE: studio.menu->tick(studio.menu); break;
case TIC_SURF_MODE: studio.surf.tick(&studio.surf); break; case TIC_SURF_MODE: studio.surf->tick(studio.surf); break;
default: break; default: break;
} }
@ -2420,8 +2420,8 @@ static void updateSystemFont()
void studioConfigChanged() void studioConfigChanged()
{ {
if(studio.code.update) if(studio.code->update)
studio.code.update(&studio.code); studio.code->update(studio.code);
initTouchGamepad(); initTouchGamepad();
updateSystemFont(); updateSystemFont();
@ -2503,25 +2503,42 @@ static void onFSInitialized(FileSystem* fs)
studio.tic80local = (tic80_local*)tic80_create(studio.audioSpec.freq); studio.tic80local = (tic80_local*)tic80_create(studio.audioSpec.freq);
studio.tic = studio.tic80local->memory; studio.tic = studio.tic80local->memory;
fsMakeDir(fs, TIC_LOCAL); {
initConfig(&studio.config, studio.tic, studio.fs); studio.start = SDL_malloc(sizeof(Start));
initKeymap(&studio.keymap, studio.tic, studio.fs); studio.console = SDL_malloc(sizeof(Console));
studio.run = SDL_malloc(sizeof(Run));
studio.code = SDL_malloc(sizeof(Code));
studio.sprite = SDL_malloc(sizeof(Sprite));
studio.map = SDL_malloc(sizeof(Map));
studio.world = SDL_malloc(sizeof(World));
studio.sfx = SDL_malloc(sizeof(Sfx));
studio.music = SDL_malloc(sizeof(Music));
studio.config = SDL_malloc(sizeof(Config));
studio.keymap = SDL_malloc(sizeof(Keymap));
studio.dialog = SDL_malloc(sizeof(Dialog));
studio.menu = SDL_malloc(sizeof(Menu));
studio.surf = SDL_malloc(sizeof(Surf));
}
initStart(&studio.start, studio.tic); fsMakeDir(fs, TIC_LOCAL);
initConsole(&studio.console, studio.tic, studio.fs, &studio.config, studio.argc, studio.argv); initConfig(studio.config, studio.tic, studio.fs);
initKeymap(studio.keymap, studio.tic, studio.fs);
initStart(studio.start, studio.tic);
initConsole(studio.console, studio.tic, studio.fs, studio.config, studio.argc, studio.argv);
initSurfMode(); initSurfMode();
initRunMode(); initRunMode();
initModules(); initModules();
if(studio.console.skipStart) if(studio.console->skipStart)
{ {
SDL_StartTextInput(); SDL_StartTextInput();
setStudioMode(TIC_CONSOLE_MODE); setStudioMode(TIC_CONSOLE_MODE);
} }
if(studio.console.goFullscreen) if(studio.console->goFullscreen)
{ {
goFullscreen(); goFullscreen();
} }