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This commit is contained in:
BADIM-PC\Vadim 2017-12-13 20:14:32 +03:00
parent 65e27d0c6d
commit b7a148a85e
1 changed files with 91 additions and 74 deletions

View File

@ -175,20 +175,20 @@ static struct
struct
{
Start start;
Console console;
Run run;
Code code;
Sprite sprite;
Map map;
World world;
Sfx sfx;
Music music;
Config config;
Keymap keymap;
Dialog dialog;
Menu menu;
Surf surf;
Start* start;
Console* console;
Run* run;
Code* code;
Sprite* sprite;
Map* map;
World* world;
Sfx* sfx;
Music* music;
Config* config;
Keymap* keymap;
Dialog* dialog;
Menu* menu;
Surf* surf;
};
FileSystem* fs;
@ -529,7 +529,7 @@ static void drawExtrabar(tic_mem* tic)
const StudioConfig* getConfig()
{
return &studio.config.data;
return &studio.config->data;
}
#if defined (TIC80_PRO)
@ -734,11 +734,11 @@ void setStudioEvent(StudioEvent event)
{
switch(studio.mode)
{
case TIC_CODE_MODE: studio.code.event(&studio.code, event); break;
case TIC_SPRITE_MODE: studio.sprite.event(&studio.sprite, event); break;
case TIC_MAP_MODE: studio.map.event(&studio.map, event); break;
case TIC_SFX_MODE: studio.sfx.event(&studio.sfx, event); break;
case TIC_MUSIC_MODE: studio.music.event(&studio.music, event); break;
case TIC_CODE_MODE: studio.code->event(studio.code, event); break;
case TIC_SPRITE_MODE: studio.sprite->event(studio.sprite, event); break;
case TIC_MAP_MODE: studio.map->event(studio.map, event); break;
case TIC_SFX_MODE: studio.sfx->event(studio.sfx, event); break;
case TIC_MUSIC_MODE: studio.music->event(studio.music, event); break;
default: break;
}
}
@ -813,17 +813,17 @@ void drawBitIcon(s32 x, s32 y, const u8* ptr, u8 color)
static void initWorldMap()
{
initWorld(&studio.world, studio.tic, &studio.map);
initWorld(studio.world, studio.tic, studio.map);
}
static void initRunMode()
{
initRun(&studio.run, &studio.console, studio.tic);
initRun(studio.run, studio.console, studio.tic);
}
static void initSurfMode()
{
initSurf(&studio.surf, studio.tic, &studio.console);
initSurf(studio.surf, studio.tic, studio.console);
}
void gotoSurf()
@ -839,7 +839,7 @@ void gotoCode()
static void initMenuMode()
{
initMenu(&studio.menu, studio.tic, studio.fs);
initMenu(studio.menu, studio.tic, studio.fs);
}
static void enableScreenTextInput()
@ -875,7 +875,7 @@ void exitFromGameMenu()
setStudioMode(TIC_CONSOLE_MODE);
}
studio.console.showGameMenu = false;
studio.console->showGameMenu = false;
}
void setStudioMode(EditorMode mode)
@ -910,7 +910,7 @@ void setStudioMode(EditorMode mode)
{
case TIC_WORLD_MODE: initWorldMap(); break;
case TIC_RUN_MODE: initRunMode(); break;
case TIC_SURF_MODE: studio.surf.resume(&studio.surf); break;
case TIC_SURF_MODE: studio.surf->resume(studio.surf); break;
default: break;
}
@ -1015,7 +1015,7 @@ void showDialog(const char** text, s32 rows, DialogCallback callback, void* data
{
if(studio.mode != TIC_DIALOG_MODE)
{
initDialog(&studio.dialog, studio.tic, text, rows, callback, data);
initDialog(studio.dialog, studio.tic, text, rows, callback, data);
studio.dialogMode = studio.mode;
setStudioMode(TIC_DIALOG_MODE);
}
@ -1023,12 +1023,12 @@ void showDialog(const char** text, s32 rows, DialogCallback callback, void* data
static void initModules()
{
initCode(&studio.code, studio.tic);
initSprite(&studio.sprite, studio.tic);
initMap(&studio.map, studio.tic);
initCode(studio.code, studio.tic);
initSprite(studio.sprite, studio.tic);
initMap(studio.map, studio.tic);
initWorldMap();
initSfx(&studio.sfx, studio.tic);
initMusic(&studio.music, studio.tic);
initSfx(studio.sfx, studio.tic);
initMusic(studio.music, studio.tic);
}
static void updateHash()
@ -1038,15 +1038,15 @@ static void updateHash()
static void updateMDate()
{
studio.cart.mdate = fsMDate(studio.console.fs, studio.console.romName);
studio.cart.mdate = fsMDate(studio.console->fs, studio.console->romName);
}
static void updateTitle()
{
char name[FILENAME_MAX] = TIC_TITLE;
if(strlen(studio.console.romName))
sprintf(name, "%s [%s]", TIC_TITLE, studio.console.romName);
if(strlen(studio.console->romName))
sprintf(name, "%s [%s]", TIC_TITLE, studio.console->romName);
SDL_SetWindowTitle(studio.window, name);
}
@ -1280,7 +1280,7 @@ static s32 getJoystickHatMask(s32 hat)
static bool isGameMenu()
{
return (studio.mode == TIC_RUN_MODE && studio.console.showGameMenu) || studio.mode == TIC_MENU_MODE;
return (studio.mode == TIC_RUN_MODE && studio.console->showGameMenu) || studio.mode == TIC_MENU_MODE;
}
static void processJoysticksWithMouseInput()
@ -1495,12 +1495,12 @@ void runProject()
static void saveProject()
{
CartSaveResult rom = studio.console.save(&studio.console);
CartSaveResult rom = studio.console->save(studio.console);
if(rom == CART_SAVE_OK)
{
char buffer[FILENAME_MAX];
sprintf(buffer, "%s SAVED :)", studio.console.romName);
sprintf(buffer, "%s SAVED :)", studio.console->romName);
for(s32 i = 0; i < (s32)strlen(buffer); i++)
buffer[i] = SDL_toupper(buffer[i]);
@ -1621,7 +1621,7 @@ static bool processShortcuts(SDL_KeyboardEvent* event)
SDL_Keymod mod = event->keysym.mod;
if(studio.mode == TIC_START_MODE) return true;
if(studio.mode == TIC_CONSOLE_MODE && !studio.console.active) return true;
if(studio.mode == TIC_CONSOLE_MODE && !studio.console->active) return true;
if(isGameMenu())
{
@ -1728,22 +1728,22 @@ static bool processShortcuts(SDL_KeyboardEvent* event)
case SDLK_ESCAPE:
case SDLK_AC_BACK:
{
if(studio.mode == TIC_CODE_MODE && studio.code.mode != TEXT_EDIT_MODE)
if(studio.mode == TIC_CODE_MODE && studio.code->mode != TEXT_EDIT_MODE)
{
studio.code.escape(&studio.code);
studio.code->escape(studio.code);
return true;
}
// TODO: move this to keymap
if(studio.mode == TIC_KEYMAP_MODE)
{
studio.keymap.escape(&studio.keymap);
studio.keymap->escape(studio.keymap);
return true;
}
if(studio.mode == TIC_DIALOG_MODE)
{
studio.dialog.escape(&studio.dialog);
studio.dialog->escape(studio.dialog);
return true;
}
@ -1788,7 +1788,7 @@ static void processMouseInput()
static void reloadConfirm(bool yes, void* data)
{
if(yes)
studio.console.updateProject(&studio.console);
studio.console->updateProject(studio.console);
}
#endif
@ -1839,7 +1839,7 @@ SDL_Event* pollEvent()
if(studio.mode != TIC_START_MODE)
{
Console* console = &studio.console;
Console* console = studio.console;
u64 mdate = fsMDate(console->fs, console->romName);
@ -1864,9 +1864,9 @@ SDL_Event* pollEvent()
#endif
{
studio.console.codeLiveReload.reload(&studio.console, studio.code.data);
if(studio.console.codeLiveReload.active && studio.code.update)
studio.code.update(&studio.code);
studio.console->codeLiveReload.reload(studio.console, studio.code->data);
if(studio.console->codeLiveReload.active && studio.code->update)
studio.code->update(studio.code);
}
break;
}
@ -2027,12 +2027,12 @@ static void blitTexture()
overlap = tic->api.overlap;
break;
case TIC_SPRITE_MODE:
overlap = studio.sprite.overlap;
data = &studio.sprite;
overlap = studio.sprite->overlap;
data = studio.sprite;
break;
case TIC_MAP_MODE:
overlap = studio.map.overlap;
data = &studio.map;
overlap = studio.map->overlap;
data = studio.map;
break;
default:
break;
@ -2221,19 +2221,19 @@ static void renderStudio()
switch(studio.mode)
{
case TIC_START_MODE: studio.start.tick(&studio.start); break;
case TIC_CONSOLE_MODE: studio.console.tick(&studio.console); break;
case TIC_RUN_MODE: studio.run.tick(&studio.run); break;
case TIC_CODE_MODE: studio.code.tick(&studio.code); break;
case TIC_SPRITE_MODE: studio.sprite.tick(&studio.sprite); break;
case TIC_MAP_MODE: studio.map.tick(&studio.map); break;
case TIC_WORLD_MODE: studio.world.tick(&studio.world); break;
case TIC_SFX_MODE: studio.sfx.tick(&studio.sfx); break;
case TIC_MUSIC_MODE: studio.music.tick(&studio.music); break;
case TIC_KEYMAP_MODE: studio.keymap.tick(&studio.keymap); break;
case TIC_DIALOG_MODE: studio.dialog.tick(&studio.dialog); break;
case TIC_MENU_MODE: studio.menu.tick(&studio.menu); break;
case TIC_SURF_MODE: studio.surf.tick(&studio.surf); break;
case TIC_START_MODE: studio.start->tick(studio.start); break;
case TIC_CONSOLE_MODE: studio.console->tick(studio.console); break;
case TIC_RUN_MODE: studio.run->tick(studio.run); break;
case TIC_CODE_MODE: studio.code->tick(studio.code); break;
case TIC_SPRITE_MODE: studio.sprite->tick(studio.sprite); break;
case TIC_MAP_MODE: studio.map->tick(studio.map); break;
case TIC_WORLD_MODE: studio.world->tick(studio.world); break;
case TIC_SFX_MODE: studio.sfx->tick(studio.sfx); break;
case TIC_MUSIC_MODE: studio.music->tick(studio.music); break;
case TIC_KEYMAP_MODE: studio.keymap->tick(studio.keymap); break;
case TIC_DIALOG_MODE: studio.dialog->tick(studio.dialog); break;
case TIC_MENU_MODE: studio.menu->tick(studio.menu); break;
case TIC_SURF_MODE: studio.surf->tick(studio.surf); break;
default: break;
}
@ -2420,8 +2420,8 @@ static void updateSystemFont()
void studioConfigChanged()
{
if(studio.code.update)
studio.code.update(&studio.code);
if(studio.code->update)
studio.code->update(studio.code);
initTouchGamepad();
updateSystemFont();
@ -2503,25 +2503,42 @@ static void onFSInitialized(FileSystem* fs)
studio.tic80local = (tic80_local*)tic80_create(studio.audioSpec.freq);
studio.tic = studio.tic80local->memory;
fsMakeDir(fs, TIC_LOCAL);
initConfig(&studio.config, studio.tic, studio.fs);
initKeymap(&studio.keymap, studio.tic, studio.fs);
{
studio.start = SDL_malloc(sizeof(Start));
studio.console = SDL_malloc(sizeof(Console));
studio.run = SDL_malloc(sizeof(Run));
studio.code = SDL_malloc(sizeof(Code));
studio.sprite = SDL_malloc(sizeof(Sprite));
studio.map = SDL_malloc(sizeof(Map));
studio.world = SDL_malloc(sizeof(World));
studio.sfx = SDL_malloc(sizeof(Sfx));
studio.music = SDL_malloc(sizeof(Music));
studio.config = SDL_malloc(sizeof(Config));
studio.keymap = SDL_malloc(sizeof(Keymap));
studio.dialog = SDL_malloc(sizeof(Dialog));
studio.menu = SDL_malloc(sizeof(Menu));
studio.surf = SDL_malloc(sizeof(Surf));
}
initStart(&studio.start, studio.tic);
initConsole(&studio.console, studio.tic, studio.fs, &studio.config, studio.argc, studio.argv);
fsMakeDir(fs, TIC_LOCAL);
initConfig(studio.config, studio.tic, studio.fs);
initKeymap(studio.keymap, studio.tic, studio.fs);
initStart(studio.start, studio.tic);
initConsole(studio.console, studio.tic, studio.fs, studio.config, studio.argc, studio.argv);
initSurfMode();
initRunMode();
initModules();
if(studio.console.skipStart)
if(studio.console->skipStart)
{
SDL_StartTextInput();
setStudioMode(TIC_CONSOLE_MODE);
}
if(studio.console.goFullscreen)
if(studio.console->goFullscreen)
{
goFullscreen();
}