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@@ -680,7 +680,7 @@ static s32 lua_sfx(lua_State* lua)
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{
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if (index >= 0)
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{
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tic_sound_effect* effect = memory->ram.sound.sfx.data + index;
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tic_sound_effect* effect = memory->ram.sfx.data + index;
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note = effect->note;
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octave = effect->octave;
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