sokol: temporary sound fixes
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15
sokol/main.c
15
sokol/main.c
@@ -260,7 +260,6 @@ static tic80* tic = NULL;
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static void app_init(void)
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{
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saudio_desc desc = {0};
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desc.num_channels = 2;
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saudio_setup(&desc);
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@@ -307,14 +306,16 @@ static void app_frame(void)
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gfx_draw();
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static float floatSamples[44100/60];
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// TODO: Sokol doesn't support stereo at the moment
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// will fix it later
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enum {Channels = 1};
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// TODO: remove /2 for stereo sound
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for(s32 i = 0; i < tic->sound.count/2; i++)
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floatSamples[i] = (float)tic->sound.samples[i*2] / 32768.0f;
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static float floatSamples[44100/60 * Channels];
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// TODO: remove /2 for stero sound
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saudio_push(floatSamples, tic->sound.count/2);
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for(s32 i = 0; i < tic->sound.count; i+=2)
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floatSamples[i>>1] = (float)(tic->sound.samples[i] + tic->sound.samples[i+1]) / 65536.0f;
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saudio_push(floatSamples, tic->sound.count / 2);
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}
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static void app_input(const sapp_event* event)
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